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https://github.com/Laupetin/OpenAssetTools.git
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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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@@ -127,7 +127,7 @@ GameAssetPoolIW4::GameAssetPoolIW4(const int priority)
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// m_font = nullptr;
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// m_menu_list = nullptr;
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// m_menu_def = nullptr;
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// m_localize = nullptr;
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m_localize = nullptr;
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// m_weapon = nullptr;
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// m_snd_driver_globals = nullptr;
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// m_fx = nullptr;
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@@ -180,7 +180,7 @@ void GameAssetPoolIW4::InitPoolStatic(const asset_type_t type, const size_t capa
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_FONT, m_font, Font_s);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_MENU, m_menu_def, menuDef_t);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_WEAPON, m_weapon, WeaponCompleteDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, SndDriverGlobals);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_FX, m_fx, FxEffectDef);
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@@ -240,7 +240,7 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FONT, m_font, Font_s);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENU, m_menu_def, menuDef_t);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, LocalizeEntry);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_WEAPON, m_weapon, WeaponCompleteDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, SndDriverGlobals);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FX, m_fx, FxEffectDef);
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@@ -309,7 +309,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAsset(asset_type_t type, std::string nam
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// CASE_ADD_TO_POOL(ASSET_TYPE_FONT, m_font, font);
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// CASE_ADD_TO_POOL(ASSET_TYPE_MENULIST, m_menu_list, menuList);
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// CASE_ADD_TO_POOL(ASSET_TYPE_MENU, m_menu_def, menu);
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// CASE_ADD_TO_POOL(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, localize);
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CASE_ADD_TO_POOL(ASSET_TYPE_LOCALIZE_ENTRY, m_localize, localize);
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// CASE_ADD_TO_POOL(ASSET_TYPE_WEAPON, m_weapon, weapon);
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// CASE_ADD_TO_POOL(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals, sndDriverGlobals);
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// CASE_ADD_TO_POOL(ASSET_TYPE_FX, m_fx, fx);
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@@ -369,7 +369,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::stri
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// CASE_GET_ASSET(ASSET_TYPE_FONT, m_font);
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// CASE_GET_ASSET(ASSET_TYPE_MENULIST, m_menu_list);
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// CASE_GET_ASSET(ASSET_TYPE_MENU, m_menu_def);
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// CASE_GET_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, m_localize);
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CASE_GET_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, m_localize);
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// CASE_GET_ASSET(ASSET_TYPE_WEAPON, m_weapon);
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// CASE_GET_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, m_snd_driver_globals);
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// CASE_GET_ASSET(ASSET_TYPE_FX, m_fx);
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