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chore: rename generated loader/writer/marker aggregated headers
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25 files changed
+46
-28
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@@ -169,7 +169,7 @@ namespace
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LINEF("#include \"{0}_{1}_{2}_load_db.h\"", Lower(m_env.m_asset->m_definition->m_name), Lower(m_env.m_game), Lower(m_env.m_variant->m_name))
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LINE("")
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LINEF("#include \"Game/{0}/AssetMarker{0}_{1}.h\"", m_env.m_game, Lower(m_env.m_variant->m_name))
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LINEF("#include \"Game/{0}/AssetMarker_{0}_{1}.h\"", Lower(m_env.m_game), Lower(m_env.m_variant->m_name))
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LINE("")
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LINE("#include \"Loading/AssetInfoCollector.h\"")
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@@ -2166,7 +2166,13 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerVariant(c
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{
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std::vector<CodeTemplateFile> files;
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files.emplace_back(std::format("AssetLoader{0}_{1}.h", context.m_game, context.m_variant->m_name), TAG_ALL_LOADERS);
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auto gameName = context.m_game;
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utils::MakeStringLowerCase(gameName);
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auto variantName = context.m_variant->m_name;
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utils::MakeStringLowerCase(variantName);
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files.emplace_back(std::format("AssetLoader_{0}_{1}.h", gameName, variantName), TAG_ALL_LOADERS);
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return files;
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}
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@@ -795,7 +795,13 @@ std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRenderOncePerVariant(c
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{
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std::vector<CodeTemplateFile> files;
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files.emplace_back(std::format("AssetMarker{0}_{1}.h", context.m_game, context.m_variant->m_name), TAG_ALL_MARKERS);
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auto gameName = context.m_game;
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utils::MakeStringLowerCase(gameName);
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auto variantName = context.m_variant->m_name;
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utils::MakeStringLowerCase(variantName);
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files.emplace_back(std::format("AssetMarker_{0}_{1}.h", gameName, variantName), TAG_ALL_MARKERS);
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return files;
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}
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@@ -1648,7 +1648,13 @@ std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerVariant(
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{
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std::vector<CodeTemplateFile> files;
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files.emplace_back(std::format("AssetWriter{0}_{1}.h", context.m_game, context.m_variant->m_name), TAG_ALL_WRITERS);
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auto gameName = context.m_game;
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utils::MakeStringLowerCase(gameName);
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auto variantName = context.m_variant->m_name;
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utils::MakeStringLowerCase(variantName);
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files.emplace_back(std::format("AssetWriter_{0}_{1}.h", gameName, variantName), TAG_ALL_WRITERS);
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return files;
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}
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