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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-09 10:11:49 +00:00

feat: add external image loader for every supported game

This commit is contained in:
Jan Laupetin
2026-01-02 19:51:44 +01:00
parent a5d1d09fa9
commit c259531d8e
22 changed files with 369 additions and 228 deletions

View File

@@ -3,6 +3,7 @@
#include "Asset/GlobalAssetPoolsLoader.h"
#include "Game/T5/AssetMarkerT5.h"
#include "Game/T5/GameT5.h"
#include "Game/T5/Image/ImageLoaderExternalT5.h"
#include "Game/T5/T5.h"
#include "Game/T5/XModel/LoaderXModelT5.h"
#include "Localize/LoaderLocalizeT5.h"
@@ -108,7 +109,7 @@ namespace
collection.AddAssetCreator(xmodel::CreateLoaderT5(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderT5(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
collection.AddAssetCreator(image::CreateLoaderExternalT5(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));