mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-07 17:31:49 +00:00
feat: add external image loader for every supported game
This commit is contained in:
@@ -79,8 +79,8 @@ namespace
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return false;
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}
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const auto texture = image::LoadIwi(file);
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if (!texture)
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const auto loadResult = image::LoadIwi(file);
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if (!loadResult)
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return false;
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auto outPath = iwiPath;
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@@ -93,7 +93,7 @@ namespace
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return false;
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}
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m_dds_writer.DumpImage(outFile, texture.get());
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m_dds_writer.DumpImage(outFile, loadResult->m_texture.get());
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return true;
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}
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@@ -49,17 +49,20 @@ namespace
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return nullptr;
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}
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std::unique_ptr<Texture> LoadIwi6(std::istream& stream)
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std::optional<IwiLoaderResult> LoadIwi6(std::istream& stream)
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{
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iwi6::IwiHeader header{};
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stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (stream.gcount() != sizeof(header))
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return nullptr;
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{
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con::error("IWI header corrupted");
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return std::nullopt;
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}
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const auto* format = GetFormat6(header.format);
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if (format == nullptr)
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return nullptr;
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return std::nullopt;
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auto width = header.dimensions[0];
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auto height = header.dimensions[1];
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@@ -88,18 +91,30 @@ namespace
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&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
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{
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con::error("Iwi has invalid file size for picmip {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
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if (stream.gcount() != sizeOfMipLevel)
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{
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con::error("Unexpected eof of iwi in mip level {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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}
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return texture;
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CommonIwiMetaData meta{
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.m_no_picmip = (header.flags & iwi6::IwiFlags::IMG_FLAG_NOPICMIP) != 0,
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.m_streaming = (header.flags & iwi6::IwiFlags::IMG_FLAG_STREAMING) != 0,
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.m_clamp_u = (header.flags & iwi6::IwiFlags::IMG_FLAG_CLAMP_U) != 0,
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.m_clamp_v = (header.flags & iwi6::IwiFlags::IMG_FLAG_CLAMP_V) != 0,
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.m_dynamic = (header.flags & iwi6::IwiFlags::IMG_FLAG_DYNAMIC) != 0,
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};
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return IwiLoaderResult{
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.m_version = IwiVersion::IWI_6,
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.m_meta = meta,
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.m_texture = std::move(texture),
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};
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}
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const ImageFormat* GetFormat8(int8_t format)
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@@ -147,17 +162,20 @@ namespace
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return nullptr;
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}
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std::unique_ptr<Texture> LoadIwi8(std::istream& stream)
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std::optional<IwiLoaderResult> LoadIwi8(std::istream& stream)
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{
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iwi8::IwiHeader header{};
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stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (stream.gcount() != sizeof(header))
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return nullptr;
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{
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con::error("IWI header corrupted");
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return std::nullopt;
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}
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const auto* format = GetFormat8(header.format);
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if (format == nullptr)
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return nullptr;
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return std::nullopt;
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auto width = header.dimensions[0];
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auto height = header.dimensions[1];
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@@ -180,12 +198,12 @@ namespace
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else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_1D)
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{
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con::error("Iwi has unsupported map type 1D");
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return nullptr;
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return std::nullopt;
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}
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else
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{
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con::error("Iwi has unsupported map type");
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return nullptr;
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return std::nullopt;
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}
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texture->Allocate();
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@@ -202,18 +220,30 @@ namespace
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&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
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{
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con::error("Iwi has invalid file size for picmip {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
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if (stream.gcount() != sizeOfMipLevel)
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{
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con::error("Unexpected eof of iwi in mip level {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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}
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return texture;
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CommonIwiMetaData meta{
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.m_no_picmip = (header.flags & iwi8::IwiFlags::IMG_FLAG_NOPICMIP) != 0,
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.m_streaming = (header.flags & iwi8::IwiFlags::IMG_FLAG_STREAMING) != 0,
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.m_clamp_u = (header.flags & iwi8::IwiFlags::IMG_FLAG_CLAMP_U) != 0,
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.m_clamp_v = (header.flags & iwi8::IwiFlags::IMG_FLAG_CLAMP_V) != 0,
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.m_dynamic = (header.flags & iwi8::IwiFlags::IMG_FLAG_DYNAMIC) != 0,
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};
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return IwiLoaderResult{
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.m_version = IwiVersion::IWI_8,
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.m_meta = meta,
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.m_texture = std::move(texture),
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};
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}
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const ImageFormat* GetFormat13(int8_t format)
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@@ -258,17 +288,20 @@ namespace
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return nullptr;
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}
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std::unique_ptr<Texture> LoadIwi13(std::istream& stream)
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std::optional<IwiLoaderResult> LoadIwi13(std::istream& stream)
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{
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iwi13::IwiHeader header{};
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stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (stream.gcount() != sizeof(header))
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return nullptr;
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{
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con::error("IWI header corrupted");
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return std::nullopt;
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}
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const auto* format = GetFormat6(header.format);
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if (format == nullptr)
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return nullptr;
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return std::nullopt;
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auto width = header.dimensions[0];
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auto height = header.dimensions[1];
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@@ -297,18 +330,31 @@ namespace
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&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
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{
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con::error("Iwi has invalid file size for picmip {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
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if (stream.gcount() != sizeOfMipLevel)
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{
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con::error("Unexpected eof of iwi in mip level {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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}
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return texture;
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CommonIwiMetaData meta{
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.m_no_picmip = (header.flags & iwi13::IwiFlags::IMG_FLAG_NOPICMIP) != 0,
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.m_streaming = (header.flags & iwi13::IwiFlags::IMG_FLAG_STREAMING) != 0,
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.m_clamp_u = (header.flags & iwi13::IwiFlags::IMG_FLAG_CLAMP_U) != 0,
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.m_clamp_v = (header.flags & iwi13::IwiFlags::IMG_FLAG_CLAMP_V) != 0,
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.m_dynamic = (header.flags & iwi13::IwiFlags::IMG_FLAG_DYNAMIC) != 0,
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.m_gamma = header.gamma,
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};
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return IwiLoaderResult{
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.m_version = IwiVersion::IWI_13,
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.m_meta = meta,
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.m_texture = std::move(texture),
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};
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}
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const ImageFormat* GetFormat27(int8_t format)
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@@ -355,17 +401,20 @@ namespace
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return nullptr;
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}
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std::unique_ptr<Texture> LoadIwi27(std::istream& stream)
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std::optional<IwiLoaderResult> LoadIwi27(std::istream& stream)
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{
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iwi27::IwiHeader header{};
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stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (stream.gcount() != sizeof(header))
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return nullptr;
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{
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con::error("IWI header corrupted");
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return std::nullopt;
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}
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const auto* format = GetFormat27(header.format);
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if (format == nullptr)
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return nullptr;
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return std::nullopt;
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auto width = header.dimensions[0];
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auto height = header.dimensions[1];
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@@ -394,35 +443,51 @@ namespace
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&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
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{
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con::error("Iwi has invalid file size for picmip {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
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if (stream.gcount() != sizeOfMipLevel)
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{
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con::error("Unexpected eof of iwi in mip level {}", currentMipLevel);
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return nullptr;
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return std::nullopt;
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}
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}
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return texture;
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CommonIwiMetaData meta{
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.m_no_picmip = (header.flags & iwi27::IwiFlags::IMG_FLAG_NOPICMIP) != 0,
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.m_streaming = (header.flags & iwi27::IwiFlags::IMG_FLAG_STREAMING) != 0,
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.m_clamp_u = (header.flags & iwi27::IwiFlags::IMG_FLAG_CLAMP_U) != 0,
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.m_clamp_v = (header.flags & iwi27::IwiFlags::IMG_FLAG_CLAMP_V) != 0,
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.m_dynamic = (header.flags & iwi27::IwiFlags::IMG_FLAG_DYNAMIC) != 0,
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.m_gamma = header.gamma,
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};
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return IwiLoaderResult{
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.m_version = IwiVersion::IWI_27,
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.m_meta = meta,
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.m_texture = std::move(texture),
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};
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}
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} // namespace
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namespace image
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{
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std::unique_ptr<Texture> LoadIwi(std::istream& stream)
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std::optional<IwiLoaderResult> LoadIwi(std::istream& stream)
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{
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IwiVersionHeader iwiVersionHeader{};
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stream.read(reinterpret_cast<char*>(&iwiVersionHeader), sizeof(iwiVersionHeader));
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if (stream.gcount() != sizeof(iwiVersionHeader))
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return nullptr;
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{
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con::error("IWI version header corrupted");
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return std::nullopt;
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}
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if (iwiVersionHeader.tag[0] != 'I' || iwiVersionHeader.tag[1] != 'W' || iwiVersionHeader.tag[2] != 'i')
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{
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con::error("Invalid IWI magic");
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return nullptr;
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return std::nullopt;
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}
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switch (iwiVersionHeader.version)
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@@ -444,6 +509,6 @@ namespace image
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}
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con::error("Unknown IWI version {}", iwiVersionHeader.version);
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return nullptr;
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return std::nullopt;
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}
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} // namespace image
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@@ -1,11 +1,20 @@
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#pragma once
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#include "Image/IwiTypes.h"
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#include "Image/Texture.h"
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#include <istream>
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#include <memory>
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#include <optional>
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namespace image
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{
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std::unique_ptr<Texture> LoadIwi(std::istream& stream);
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struct IwiLoaderResult
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{
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IwiVersion m_version;
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CommonIwiMetaData m_meta;
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std::unique_ptr<Texture> m_texture;
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};
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std::optional<IwiLoaderResult> LoadIwi(std::istream& stream);
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}; // namespace image
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@@ -16,6 +16,18 @@ namespace image
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IWI_27 = 27
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};
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struct CommonIwiMetaData
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{
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// Always high resolution
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bool m_no_picmip;
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bool m_streaming;
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bool m_clamp_u;
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bool m_clamp_v;
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bool m_dynamic;
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float m_gamma;
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};
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struct IwiVersionHeader
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{
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char tag[3];
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@@ -4,8 +4,8 @@
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#include "Game/IW3/AssetMarkerIW3.h"
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#include "Game/IW3/GameIW3.h"
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/Image/ImageLoaderExternalIW3.h"
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#include "Game/IW3/XModel/LoaderXModelIW3.h"
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#include "Image/AssetLoaderImageIW3.h"
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#include "Localize/AssetLoaderLocalizeIW3.h"
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#include "Material/LoaderMaterialIW3.h"
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#include "ObjLoading.h"
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@@ -95,7 +95,7 @@ namespace
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collection.AddAssetCreator(xmodel::CreateLoaderIW3(memory, searchPath, zone));
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collection.AddAssetCreator(material::CreateLoaderIW3(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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collection.AddAssetCreator(image::CreateLoaderIW3(memory, searchPath));
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collection.AddAssetCreator(image::CreateLoaderExternalIW3(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
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@@ -4,6 +4,7 @@
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#include "Game/IW4/AssetMarkerIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/Image/ImageLoaderExternalIW4.h"
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#include "Game/IW4/XModel/LoaderXModelIW4.h"
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#include "Leaderboard/LoaderLeaderboardIW4.h"
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#include "LightDef/LightDefLoaderIW4.h"
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@@ -130,7 +131,7 @@ namespace
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collection.AddAssetCreator(shader::CreatePixelShaderLoaderIW4(memory, searchPath));
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collection.AddAssetCreator(shader::CreateVertexShaderLoaderIW4(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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collection.AddAssetCreator(image::CreateLoaderExternalIW4(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
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collection.AddAssetCreator(sound_curve::CreateLoaderIW4(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
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@@ -1,71 +0,0 @@
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#include "LoaderImageIW5.h"
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#include "Game/IW5/IW5.h"
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#include "Image/ImageCommon.h"
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#include "Image/IwiLoader.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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||||
#include <sstream>
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||||
|
||||
using namespace IW5;
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||||
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namespace
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{
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constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
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class ImageLoader final : public AssetCreator<AssetImage>
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{
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public:
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ImageLoader(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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||||
{
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const auto fileName = image::GetFileNameForAsset(assetName, ".iwi");
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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||||
const auto fileSize = static_cast<size_t>(file.m_length);
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const auto fileData = std::make_unique<char[]>(fileSize);
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file.m_stream->read(fileData.get(), fileSize);
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std::istringstream ss(std::string(fileData.get(), fileSize));
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const auto texture = image::LoadIwi(ss);
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if (!texture)
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{
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con::error("Failed to load texture from: {}", fileName);
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return AssetCreationResult::Failure();
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}
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||||
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auto* image = m_memory.Alloc<GfxImage>();
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image->name = m_memory.Dup(assetName.c_str());
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image->noPicmip = !texture->HasMipMaps();
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image->width = static_cast<uint16_t>(texture->GetWidth());
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image->height = static_cast<uint16_t>(texture->GetHeight());
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image->depth = static_cast<uint16_t>(texture->GetDepth());
|
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image->texture.loadDef = m_memory.Alloc<GfxImageLoadDef>();
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return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
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||||
}
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||||
|
||||
private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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||||
};
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||||
} // namespace
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||||
|
||||
namespace image
|
||||
{
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
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||||
{
|
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return std::make_unique<ImageLoader>(memory, searchPath);
|
||||
}
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||||
} // namespace image
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||||
@@ -1,13 +0,0 @@
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||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace image
|
||||
{
|
||||
std::unique_ptr<AssetCreator<IW5::AssetImage>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace image
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "Game/IW5/AssetMarkerIW5.h"
|
||||
#include "Game/IW5/GameIW5.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "Game/IW5/Image/ImageLoaderExternalIW5.h"
|
||||
#include "Game/IW5/XModel/LoaderXModelIW5.h"
|
||||
#include "Image/LoaderImageIW5.h"
|
||||
#include "Leaderboard/LoaderLeaderboardIW5.h"
|
||||
#include "Localize/LoaderLocalizeIW5.h"
|
||||
#include "Material/LoaderMaterialIW5.h"
|
||||
@@ -132,7 +132,7 @@ namespace
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexDecl>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
|
||||
collection.AddAssetCreator(image::CreateLoaderIW5(memory, searchPath));
|
||||
collection.AddAssetCreator(image::CreateLoaderExternalIW5(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Asset/GlobalAssetPoolsLoader.h"
|
||||
#include "Game/T5/AssetMarkerT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "Game/T5/Image/ImageLoaderExternalT5.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Game/T5/XModel/LoaderXModelT5.h"
|
||||
#include "Localize/LoaderLocalizeT5.h"
|
||||
@@ -108,7 +109,7 @@ namespace
|
||||
collection.AddAssetCreator(xmodel::CreateLoaderT5(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(material::CreateLoaderT5(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
|
||||
collection.AddAssetCreator(image::CreateLoaderExternalT5(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
#include "LoaderImageT6.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Image/ImageCommon.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <zlib.h>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace
|
||||
{
|
||||
class ImageLoader final : public AssetCreator<AssetImage>
|
||||
{
|
||||
public:
|
||||
ImageLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto fileName = image::GetFileNameForAsset(assetName, ".iwi");
|
||||
const auto file = m_search_path.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
const auto fileSize = static_cast<size_t>(file.m_length);
|
||||
const auto fileData = std::make_unique<char[]>(fileSize);
|
||||
file.m_stream->read(fileData.get(), static_cast<std::streamsize>(fileSize));
|
||||
const auto dataHash = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), static_cast<unsigned>(fileSize)));
|
||||
|
||||
std::istringstream ss(std::string(fileData.get(), fileSize));
|
||||
const auto texture = image::LoadIwi(ss);
|
||||
if (!texture)
|
||||
{
|
||||
con::error("Failed to load texture from: {}", fileName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
auto* image = m_memory.Alloc<GfxImage>();
|
||||
image->name = m_memory.Dup(assetName.c_str());
|
||||
image->hash = Common::R_HashString(image->name, 0);
|
||||
image->delayLoadPixels = true;
|
||||
|
||||
image->noPicmip = !texture->HasMipMaps();
|
||||
image->width = static_cast<uint16_t>(texture->GetWidth());
|
||||
image->height = static_cast<uint16_t>(texture->GetHeight());
|
||||
image->depth = static_cast<uint16_t>(texture->GetDepth());
|
||||
|
||||
image->streaming = 1;
|
||||
image->streamedParts[0].levelCount = 1;
|
||||
image->streamedParts[0].levelSize = static_cast<uint32_t>(fileSize);
|
||||
image->streamedParts[0].hash = dataHash & 0x1FFFFFFF;
|
||||
image->streamedPartCount = 1;
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace image
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<ImageLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace image
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace image
|
||||
{
|
||||
std::unique_ptr<AssetCreator<T6::AssetImage>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace image
|
||||
@@ -7,12 +7,12 @@
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/GameAssetPoolT6.h"
|
||||
#include "Game/T6/GameT6.h"
|
||||
#include "Game/T6/Image/ImageLoaderExternalT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Game/T6/XModel/LoaderXModelT6.h"
|
||||
#include "Image/Dx12TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/LoaderImageT6.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "Leaderboard/JsonLoaderLeaderboardT6.h"
|
||||
#include "Localize/LocalizeLoaderT6.h"
|
||||
@@ -394,7 +394,7 @@ namespace T6
|
||||
collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
|
||||
collection.AddAssetCreator(image::CreateLoaderT6(memory, searchPath));
|
||||
collection.AddAssetCreator(image::CreateLoaderExternalT6(memory, searchPath));
|
||||
collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
|
||||
|
||||
@@ -1,5 +1,43 @@
|
||||
#include "ImageLoaderCommon.h"
|
||||
|
||||
#include "Image/ImageCommon.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <zlib.h>
|
||||
|
||||
using namespace image;
|
||||
|
||||
namespace
|
||||
{
|
||||
CommonImageLoaderResult Success(size_t iwiSize, CommonIwiMetaData meta, std::unique_ptr<Texture> texture, CommonImageLoaderHash hash)
|
||||
{
|
||||
return CommonImageLoaderResult{
|
||||
.m_failure = false,
|
||||
.m_iwi_size = iwiSize,
|
||||
.m_meta = meta,
|
||||
.m_texture = std::move(texture),
|
||||
.m_hash = hash,
|
||||
};
|
||||
}
|
||||
|
||||
CommonImageLoaderResult NoAction()
|
||||
{
|
||||
return CommonImageLoaderResult{
|
||||
.m_failure = false,
|
||||
};
|
||||
}
|
||||
|
||||
CommonImageLoaderResult Failure()
|
||||
{
|
||||
return CommonImageLoaderResult{
|
||||
.m_failure = true,
|
||||
};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace image
|
||||
{
|
||||
std::optional<AssetCreationResult> CommonImageLoaderResult::GetResultIfCancelled() const
|
||||
@@ -12,4 +50,40 @@ namespace image
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
CommonImageLoaderResult
|
||||
LoadImageCommon(const std::string& imageName, ISearchPath& searchPath, IwiVersion expectedIwiVersion, CommonImageLoaderHashType hashType)
|
||||
{
|
||||
const auto fileName = image::GetFileNameForAsset(imageName, ".iwi");
|
||||
const auto file = searchPath.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return NoAction();
|
||||
|
||||
const auto fileSize = static_cast<size_t>(file.m_length);
|
||||
|
||||
std::optional<IwiLoaderResult> loaderResult;
|
||||
CommonImageLoaderHash hash{};
|
||||
if (hashType == CommonImageLoaderHashType::NONE)
|
||||
{
|
||||
loaderResult = image::LoadIwi(*file.m_stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto fileData = std::make_unique<char[]>(fileSize);
|
||||
file.m_stream->read(fileData.get(), static_cast<std::streamsize>(fileSize));
|
||||
|
||||
hash.crc32 = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), static_cast<unsigned>(fileSize)));
|
||||
|
||||
std::istringstream inMemory(std::string(fileData.get(), fileSize));
|
||||
loaderResult = image::LoadIwi(inMemory);
|
||||
}
|
||||
|
||||
if (!loaderResult)
|
||||
{
|
||||
con::error("Failed to load texture from: {}", fileName);
|
||||
return Failure();
|
||||
}
|
||||
|
||||
return Success(fileSize, loaderResult->m_meta, std::move(loaderResult->m_texture), hash);
|
||||
}
|
||||
} // namespace image
|
||||
|
||||
@@ -3,21 +3,37 @@
|
||||
#include "Asset/AssetCreationResult.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
namespace image
|
||||
{
|
||||
enum class CommonImageLoaderHashType
|
||||
{
|
||||
NONE,
|
||||
CRC32
|
||||
};
|
||||
|
||||
union CommonImageLoaderHash
|
||||
{
|
||||
uint32_t crc32;
|
||||
};
|
||||
|
||||
struct CommonImageLoaderResult
|
||||
{
|
||||
std::optional<AssetCreationResult> GetResultIfCancelled() const;
|
||||
|
||||
bool m_failure;
|
||||
std::string m_iwi_path;
|
||||
size_t m_iwi_size;
|
||||
CommonIwiMetaData m_meta;
|
||||
std::unique_ptr<Texture> m_texture;
|
||||
CommonImageLoaderHash m_hash;
|
||||
};
|
||||
|
||||
CommonImageLoaderResult LoadImageCommon();
|
||||
CommonImageLoaderResult
|
||||
LoadImageCommon(const std::string& imageName, ISearchPath& searchPath, IwiVersion expectedIwiVersion, CommonImageLoaderHashType hashType);
|
||||
} // namespace image
|
||||
|
||||
111
src/ObjLoading/Image/ImageLoaderExternal.cpp.template
Normal file
111
src/ObjLoading/Image/ImageLoaderExternal.cpp.template
Normal file
@@ -0,0 +1,111 @@
|
||||
#options GAME (IW3, IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/Image/ImageLoaderExternal" + GAME + ".cpp"
|
||||
|
||||
#if GAME == "IW3"
|
||||
#define FEATURE_IW3
|
||||
#elif GAME == "IW4"
|
||||
#define FEATURE_IW4
|
||||
#elif GAME == "IW5"
|
||||
#define FEATURE_IW5
|
||||
#elif GAME == "T5"
|
||||
#define FEATURE_T5
|
||||
#elif GAME == "T6"
|
||||
#define FEATURE_T6
|
||||
#endif
|
||||
|
||||
#if defined(FEATURE_IW3)
|
||||
#define IWI_VERSION IWI_6
|
||||
#elif defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
#define IWI_VERSION IWI_8
|
||||
#elif defined(FEATURE_T5)
|
||||
#define IWI_VERSION IWI_13
|
||||
#elif defined(FEATURE_T6)
|
||||
#define IWI_VERSION IWI_27
|
||||
#endif
|
||||
|
||||
#if defined(FEATURE_T6)
|
||||
#define HASH_TYPE CRC32
|
||||
#else
|
||||
#define HASH_TYPE NONE
|
||||
#endif
|
||||
|
||||
|
||||
// This file was templated.
|
||||
// See ImageLoaderExternal.cpp.template.
|
||||
// Do not modify, changes will be lost.
|
||||
|
||||
#set LOADER_HEADER "\"ImageLoaderExternal" + GAME + ".h\""
|
||||
#include LOADER_HEADER
|
||||
|
||||
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
|
||||
#include COMMON_HEADER
|
||||
#include "Image/ImageLoaderCommon.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
using namespace GAME;
|
||||
using namespace image;
|
||||
|
||||
namespace
|
||||
{
|
||||
#set LOADER_CLASS "ImageLoader" + GAME
|
||||
class LOADER_CLASS final : public AssetCreator<AssetImage>
|
||||
{
|
||||
public:
|
||||
LOADER_CLASS(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto loadingResult = LoadImageCommon(assetName, m_search_path, IwiVersion::IWI_VERSION, CommonImageLoaderHashType::HASH_TYPE);
|
||||
const auto earlyReturn = loadingResult.GetResultIfCancelled();
|
||||
if (earlyReturn)
|
||||
return *earlyReturn;
|
||||
|
||||
const auto* texture = loadingResult.m_texture.get();
|
||||
|
||||
auto* image = m_memory.Alloc<GfxImage>();
|
||||
image->name = m_memory.Dup(assetName.c_str());
|
||||
#ifdef FEATURE_t6
|
||||
image->hash = Common::R_HashString(image->name, 0);
|
||||
#endif
|
||||
#ifndef FEATURE_IW5
|
||||
image->delayLoadPixels = true;
|
||||
#endif
|
||||
|
||||
image->noPicmip = loadingResult.m_meta.m_no_picmip;
|
||||
image->width = static_cast<uint16_t>(texture->GetWidth());
|
||||
image->height = static_cast<uint16_t>(texture->GetHeight());
|
||||
image->depth = static_cast<uint16_t>(texture->GetDepth());
|
||||
|
||||
#ifdef FEATURE_T6
|
||||
image->streaming = 1;
|
||||
image->streamedParts[0].levelCount = 1;
|
||||
image->streamedParts[0].levelSize = static_cast<uint32_t>(loadingResult.m_iwi_size);
|
||||
image->streamedParts[0].hash = loadingResult.m_hash.crc32 & 0x1FFFFFFF;
|
||||
image->streamedPartCount = 1;
|
||||
#endif
|
||||
|
||||
image->texture.loadDef = m_memory.Alloc<GfxImageLoadDef>();
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
|
||||
}
|
||||
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace image
|
||||
{
|
||||
#set LOADER_METHOD "CreateLoaderExternal" + GAME
|
||||
std::unique_ptr<AssetCreator<AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<LOADER_CLASS>(memory, searchPath);
|
||||
}
|
||||
} // namespace image
|
||||
23
src/ObjLoading/Image/ImageLoaderExternal.h.template
Normal file
23
src/ObjLoading/Image/ImageLoaderExternal.h.template
Normal file
@@ -0,0 +1,23 @@
|
||||
#options GAME (IW3, IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/Image/ImageLoaderExternal" + GAME + ".h"
|
||||
|
||||
// This file was templated.
|
||||
// See ImageLoaderExternal.h.template.
|
||||
// Do not modify, changes will be lost.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
|
||||
#include GAME_HEADER
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace image
|
||||
{
|
||||
#set LOADER_METHOD "CreateLoaderExternal" + GAME
|
||||
std::unique_ptr<AssetCreator<GAME::AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace image
|
||||
@@ -49,7 +49,8 @@ namespace
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return image::LoadIwi(*filePathImage.m_stream);
|
||||
auto loadResult = image::LoadIwi(*filePathImage.m_stream);
|
||||
return loadResult ? std::move(loadResult->m_texture) : nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
|
||||
|
||||
@@ -46,7 +46,8 @@ namespace
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return image::LoadIwi(*filePathImage.m_stream);
|
||||
auto loadResult = image::LoadIwi(*filePathImage.m_stream);
|
||||
return loadResult ? std::move(loadResult->m_texture) : nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
|
||||
|
||||
@@ -47,7 +47,8 @@ namespace
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return image::LoadIwi(*filePathImage.m_stream);
|
||||
auto loadResult = image::LoadIwi(*filePathImage.m_stream);
|
||||
return loadResult ? std::move(loadResult->m_texture) : nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
|
||||
|
||||
@@ -46,7 +46,8 @@ namespace
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return image::LoadIwi(*filePathImage.m_stream);
|
||||
auto loadResult = image::LoadIwi(*filePathImage.m_stream);
|
||||
return loadResult ? std::move(loadResult->m_texture) : nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
|
||||
|
||||
@@ -47,11 +47,11 @@ namespace
|
||||
|
||||
if (ipakStream)
|
||||
{
|
||||
auto loadedTexture = image::LoadIwi(*ipakStream);
|
||||
auto loadResult = image::LoadIwi(*ipakStream);
|
||||
ipakStream->close();
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
return loadedTexture;
|
||||
if (loadResult)
|
||||
return std::move(loadResult->m_texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,7 +64,8 @@ namespace
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return image::LoadIwi(*filePathImage.m_stream);
|
||||
auto loadResult = image::LoadIwi(*filePathImage.m_stream);
|
||||
return loadResult ? std::move(loadResult->m_texture) : nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
|
||||
|
||||
Reference in New Issue
Block a user