2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-12 21:31:43 +00:00

Merge pull request #781 from Laupetin/fix/default-armature

fix: omitting default armature causes problems
This commit is contained in:
Jan
2026-05-03 15:34:03 +02:00
committed by GitHub
6 changed files with 234 additions and 193 deletions
+1 -1
View File
@@ -530,7 +530,7 @@ namespace IW3
int16_t collLod; int16_t collLod;
XModelStreamInfo streamInfo; XModelStreamInfo streamInfo;
int memUsage; int memUsage;
char flags; unsigned char flags;
bool bad; bool bad;
PhysPreset* physPreset; PhysPreset* physPreset;
PhysGeomList* physGeoms; PhysGeomList* physGeoms;
+1 -1
View File
@@ -586,7 +586,7 @@ namespace IW4
char maxLoadedLod; char maxLoadedLod;
unsigned char numLods; unsigned char numLods;
char collLod; char collLod;
char flags; unsigned char flags;
XModelCollSurf_s* collSurfs; XModelCollSurf_s* collSurfs;
int numCollSurfs; int numCollSurfs;
int contents; int contents;
@@ -56,6 +56,7 @@ namespace GAME
public: public:
std::optional<JsonXModelType> type; std::optional<JsonXModelType> type;
std::vector<JsonXModelLod> lods; std::vector<JsonXModelLod> lods;
std::optional<std::string> rootBoneName;
std::optional<int> collLod; std::optional<int> collLod;
std::optional<std::string> physPreset; std::optional<std::string> physPreset;
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) #if defined(FEATURE_IW4) || defined(FEATURE_IW5)
@@ -74,6 +75,7 @@ namespace GAME
JsonXModel, JsonXModel,
type, type,
lods, lods,
rootBoneName,
collLod, collLod,
physPreset, physPreset,
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) #if defined(FEATURE_IW4) || defined(FEATURE_IW5)
+3 -1
View File
@@ -132,5 +132,7 @@ typedef DistinctMapper<VertexMergerPos> VertexMerger;
namespace xmodel namespace xmodel
{ {
constexpr auto DEFAULT_XMODEL_ROOT_BONE_NAME = "";
std::string GetJsonFileNameForAssetName(const std::string& assetName); std::string GetJsonFileNameForAssetName(const std::string& assetName);
} } // namespace xmodel
@@ -156,14 +156,14 @@ namespace
return nullptr; return nullptr;
} }
static void AutoGenerateArmature(XModelCommon& common) static void AutoGenerateArmature(XModelCommon& common, const JsonXModel& jXModel)
{ {
assert(common.m_bones.empty()); assert(common.m_bones.empty());
assert(common.m_bone_weight_data.weights.empty()); assert(common.m_bone_weight_data.weights.empty());
assert(common.m_vertex_bone_weights.size() == common.m_vertices.size()); assert(common.m_vertex_bone_weights.size() == common.m_vertices.size());
XModelBone rootBone{ XModelBone rootBone{
.name = "root", .name = jXModel.rootBoneName.value_or(xmodel::DEFAULT_XMODEL_ROOT_BONE_NAME),
.parentIndex = std::nullopt, .parentIndex = std::nullopt,
.scale = {1.0f, 1.0f, 1.0f}, .scale = {1.0f, 1.0f, 1.0f},
.globalOffset = {0.0f, 0.0f, 0.0f}, .globalOffset = {0.0f, 0.0f, 0.0f},
@@ -171,7 +171,7 @@ namespace
.globalRotation = {.x = 0.0f, .y = 0.0f, .z = 0.0f, .w = 1.0f}, .globalRotation = {.x = 0.0f, .y = 0.0f, .z = 0.0f, .w = 1.0f},
.localRotation = {.x = 0.0f, .y = 0.0f, .z = 0.0f, .w = 1.0f}, .localRotation = {.x = 0.0f, .y = 0.0f, .z = 0.0f, .w = 1.0f},
}; };
common.m_bones.emplace_back(rootBone); common.m_bones.emplace_back(std::move(rootBone));
XModelBoneWeight rootWeight{.boneIndex = 0, .weight = 1.0f}; XModelBoneWeight rootWeight{.boneIndex = 0, .weight = 1.0f};
common.m_bone_weight_data.weights.emplace_back(rootWeight); common.m_bone_weight_data.weights.emplace_back(rootWeight);
@@ -183,6 +183,21 @@ namespace
} }
} }
static void CheckSpecifiedRootBoneName(XModelCommon& common, const JsonXModel& jXModel)
{
assert(!common.m_bones.empty());
if (!jXModel.rootBoneName)
return;
if (*jXModel.rootBoneName != common.m_bones[0].name)
{
con::warn(
"Root bone name of model json {} does not match the model's root bone name. The name from the xmodel json is ignored and can be removed!",
common.m_name);
}
}
static void ApplyBasePose(DObjAnimMat& baseMat, const XModelBone& bone) static void ApplyBasePose(DObjAnimMat& baseMat, const XModelBone& bone)
{ {
baseMat.trans.x = bone.globalOffset[0]; baseMat.trans.x = bone.globalOffset[0];
@@ -814,7 +829,9 @@ namespace
} }
if (common->m_bones.empty()) if (common->m_bones.empty())
AutoGenerateArmature(*common); AutoGenerateArmature(*common, jXModel);
else
CheckSpecifiedRootBoneName(*common, jXModel);
if (lodNumber == 0u) if (lodNumber == 0u)
{ {
+206 -186
View File
@@ -161,28 +161,28 @@ namespace
return GetImageFromTextureDef(*potentialTextureDefs[0]); return GetImageFromTextureDef(*potentialTextureDefs[0]);
} }
bool GetSurfaces(const XModel* model, const unsigned lod, XSurface*& surfs, unsigned& surfCount) bool GetSurfaces(const XModel& model, const unsigned lod, XSurface*& surfs, unsigned& surfCount)
{ {
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) #if defined(FEATURE_IW4) || defined(FEATURE_IW5)
if (!model->lodInfo[lod].modelSurfs || !model->lodInfo[lod].modelSurfs->surfs) if (!model.lodInfo[lod].modelSurfs || !model.lodInfo[lod].modelSurfs->surfs)
return false; return false;
surfs = model->lodInfo[lod].modelSurfs->surfs; surfs = model.lodInfo[lod].modelSurfs->surfs;
surfCount = model->lodInfo[lod].modelSurfs->numsurfs; surfCount = model.lodInfo[lod].modelSurfs->numsurfs;
#else #else
if (!model->surfs) if (!model.surfs)
return false; return false;
surfs = &model->surfs[model->lodInfo[lod].surfIndex]; surfs = &model.surfs[model.lodInfo[lod].surfIndex];
surfCount = model->lodInfo[lod].numsurfs; surfCount = model.lodInfo[lod].numsurfs;
#endif #endif
return true; return true;
} }
bool HasDefaultArmature(const XModel* model, const unsigned lod) bool HasDefaultArmatureForLod(const XModel& model, const unsigned lod)
{ {
if (model->numRootBones != 1 || model->numBones != 1) if (model.numRootBones != 1 || model.numBones != 1)
return false; return false;
XSurface* surfs; XSurface* surfs;
@@ -198,12 +198,31 @@ namespace
return false; return false;
const auto& vertList = surface.vertList[0]; const auto& vertList = surface.vertList[0];
#ifdef FEATURE_IW3
// IW3 has some models that are missing 1 (a single) tri in its first lod.
// It is not contained in any vert list or blend
// I think this is a bug (?), so omit anyway.
// The "one tri missing" is not supported by the exporter anyway.
if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.vertCount != surface.vertCount)
#else
if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount) if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount)
#endif
return false; return false;
} }
return true; return true;
} }
bool HasDefaultArmatureForAllLods(const XModel& model)
{
for (auto lod = 0u; lod < model.numLods; lod++)
{
if (!HasDefaultArmatureForLod(model, lod))
return false;
}
return true;
}
void OmitDefaultArmature(XModelCommon& common) void OmitDefaultArmature(XModelCommon& common)
{ {
@@ -217,18 +236,18 @@ namespace
} }
} }
void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model) void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel& model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++) for (auto boneNum = 0u; boneNum < model.numBones; boneNum++)
{ {
XModelBone bone; XModelBone bone;
if (model->boneNames[boneNum] < context.m_zone.m_script_strings.Count()) if (model.boneNames[boneNum] < context.m_zone.m_script_strings.Count())
bone.name = context.m_zone.m_script_strings[model->boneNames[boneNum]]; bone.name = context.m_zone.m_script_strings[model.boneNames[boneNum]];
else else
bone.name = "INVALID_BONE_NAME"; bone.name = "INVALID_BONE_NAME";
if (boneNum >= model->numRootBones) if (boneNum >= model.numRootBones)
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones])); bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model.parentList[boneNum - model.numRootBones]));
else else
bone.parentIndex = std::nullopt; bone.parentIndex = std::nullopt;
@@ -236,7 +255,7 @@ namespace
bone.scale[1] = 1.0f; bone.scale[1] = 1.0f;
bone.scale[2] = 1.0f; bone.scale[2] = 1.0f;
const auto& baseMat = model->baseMat[boneNum]; const auto& baseMat = model.baseMat[boneNum];
bone.globalOffset[0] = baseMat.trans.x; bone.globalOffset[0] = baseMat.trans.x;
bone.globalOffset[1] = baseMat.trans.y; bone.globalOffset[1] = baseMat.trans.y;
bone.globalOffset[2] = baseMat.trans.z; bone.globalOffset[2] = baseMat.trans.z;
@@ -247,7 +266,7 @@ namespace
.w = baseMat.quat.w, .w = baseMat.quat.w,
}; };
if (boneNum < model->numRootBones) if (boneNum < model.numRootBones)
{ {
bone.localOffset[0] = 0; bone.localOffset[0] = 0;
bone.localOffset[1] = 0; bone.localOffset[1] = 0;
@@ -256,12 +275,12 @@ namespace
} }
else else
{ {
const auto* trans = &model->trans[(boneNum - model->numRootBones) * 3]; const auto* trans = &model.trans[(boneNum - model.numRootBones) * 3];
bone.localOffset[0] = trans[0]; bone.localOffset[0] = trans[0];
bone.localOffset[1] = trans[1]; bone.localOffset[1] = trans[1];
bone.localOffset[2] = trans[2]; bone.localOffset[2] = trans[2];
const auto& quat = model->quats[boneNum - model->numRootBones]; const auto& quat = model.quats[boneNum - model.numRootBones];
bone.localRotation = { bone.localRotation = {
.x = QuatInt16::ToFloat(quat.v[0]), .x = QuatInt16::ToFloat(quat.v[0]),
.y = QuatInt16::ToFloat(quat.v[1]), .y = QuatInt16::ToFloat(quat.v[1]),
@@ -282,11 +301,11 @@ namespace
return input; return input;
} }
void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model) void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel& model)
{ {
for (auto surfaceMaterialNum = 0u; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++) for (auto surfaceMaterialNum = 0u; surfaceMaterialNum < model.numsurfs; surfaceMaterialNum++)
{ {
Material* material = model->materialHandles[surfaceMaterialNum]; Material* material = model.materialHandles[surfaceMaterialNum];
if (materialMapper.Add(material)) if (materialMapper.Add(material))
{ {
XModelMaterial xMaterial; XModelMaterial xMaterial;
@@ -310,10 +329,10 @@ namespace
} }
} }
void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper) void AddXModelObjects(XModelCommon& out, const XModel& model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
{ {
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model.lodInfo[lod].numsurfs;
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex; const auto baseSurfaceIndex = model.lodInfo[lod].surfIndex;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
@@ -325,7 +344,7 @@ namespace
} }
} }
void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod) void AddXModelVertices(XModelCommon& out, const XModel& model, const unsigned lod)
{ {
XSurface* surfs; XSurface* surfs;
unsigned surfCount; unsigned surfCount;
@@ -353,7 +372,7 @@ namespace
} }
} }
void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection) void AllocateXModelBoneWeights(const XModel& model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{ {
XSurface* surfs; XSurface* surfs;
unsigned surfCount; unsigned surfCount;
@@ -387,7 +406,7 @@ namespace
return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max()); return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
} }
void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod) void AddXModelVertexBoneWeights(XModelCommon& out, const XModel& model, const unsigned lod)
{ {
XSurface* surfs; XSurface* surfs;
unsigned surfCount; unsigned surfCount;
@@ -506,7 +525,7 @@ namespace
} }
} }
void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod) void AddXModelFaces(XModelCommon& out, const XModel& model, const unsigned lod)
{ {
XSurface* surfs; XSurface* surfs;
unsigned surfCount; unsigned surfCount;
@@ -538,18 +557,20 @@ namespace
&& ObjWriting::Configuration.ModelOutputFormat != ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN; && ObjWriting::Configuration.ModelOutputFormat != ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN;
} }
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model) void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel& model)
{ {
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model.numsurfs);
AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data); AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
out.m_name = std::format("{}_lod{}", model->name, lod); out.m_name = std::format("{}_lod{}", model.name, lod);
AddXModelMaterials(out, materialMapper, model); AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(out, model, lod, materialMapper); AddXModelObjects(out, model, lod, materialMapper);
AddXModelVertices(out, model, lod); AddXModelVertices(out, model, lod);
AddXModelFaces(out, model, lod); AddXModelFaces(out, model, lod);
if (!CanOmitDefaultArmature() || !HasDefaultArmature(model, lod)) // Keep armature handling consistent across all LODs so dumped GLTF/GLB round-trips
// preserve the same bone layout when re-imported.
if (!CanOmitDefaultArmature() || !HasDefaultArmatureForAllLods(model))
{ {
AddXModelBones(out, context, model); AddXModelBones(out, context, model);
AddXModelVertexBoneWeights(out, model, lod); AddXModelVertexBoneWeights(out, model, lod);
@@ -562,39 +583,39 @@ namespace
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset) void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset)
{ {
const auto* model = asset.Asset(); const auto& model = *asset.Asset();
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name)); const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model.name));
if (!mtlFile) if (!mtlFile)
return; return;
const auto* game = IGame::GetGameById(context.m_zone.m_game_id); const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = obj::CreateMtlWriter(*mtlFile, game->GetShortName(), context.m_zone.m_name); const auto writer = obj::CreateMtlWriter(*mtlFile, game->GetShortName(), context.m_zone.m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model.numsurfs);
writer->Write(common); writer->Write(common);
} }
void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod) void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod)
{ {
const auto* model = asset.Asset(); const auto& model = *asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".obj")); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, ".obj"));
if (!assetFile) if (!assetFile)
return; return;
const auto* game = IGame::GetGameById(context.m_zone.m_game_id); const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = const auto writer =
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), game->GetShortName(), context.m_zone.m_name); obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model.name), game->GetShortName(), context.m_zone.m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model.numsurfs);
writer->Write(common); writer->Write(common);
} }
void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod) void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod)
{ {
const auto* model = asset.Asset(); const auto model = *asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".xmodel_export")); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, ".xmodel_export"));
if (!assetFile) if (!assetFile)
return; return;
@@ -606,8 +627,8 @@ namespace
void DumpXModelBinLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod) void DumpXModelBinLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod)
{ {
const auto* model = asset.Asset(); const auto& model = *asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".xmodel_bin")); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, ".xmodel_bin"));
if (!assetFile) if (!assetFile)
return; return;
@@ -621,8 +642,8 @@ namespace
void DumpGltfLod( void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod, const std::string& extension) const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod, const std::string& extension)
{ {
const auto* model = asset.Asset(); const auto& model = *asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension)); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, extension));
if (!assetFile) if (!assetFile)
return; return;
@@ -636,12 +657,12 @@ namespace
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>& asset) void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>& asset)
{ {
const auto* model = asset.Asset(); const auto& model = *asset.Asset();
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++) for (auto currentLod = 0u; currentLod < model.numLods; currentLod++)
{ {
XModelCommon common; XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset.Asset()); PopulateXModelWriter(common, context, currentLod, model);
switch (ObjWriting::Configuration.ModelOutputFormat) switch (ObjWriting::Configuration.ModelOutputFormat)
{ {
@@ -673,182 +694,181 @@ namespace
} }
} }
} }
class JsonDumper const char* GetExtensionForModelByConfig()
{ {
public: switch (ObjWriting::Configuration.ModelOutputFormat)
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream)
{ {
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
return ".xmodel_export";
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN:
return ".xmodel_bin";
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
return ".obj";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
return ".gltf";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
return ".glb";
default:
assert(false);
return "";
} }
}
void Dump(const XModel* xmodel) const
{ bool IsAnimated(const XModel& model)
JsonXModel jsonXModel; {
CreateJsonXModel(jsonXModel, *xmodel);
nlohmann::json jRoot = jsonXModel;
jRoot["$schema"] = "http://openassettools.dev/schema/xmodel.v1.json";
jRoot["_type"] = "xmodel";
jRoot["_version"] = 2;
jRoot["_game"] = GAME_LOWER;
m_stream << std::setw(4) << jRoot << "\n";
}
private:
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
static const char* GetExtensionForModelByConfig()
{
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
return ".xmodel_export";
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN:
return ".xmodel_bin";
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
return ".obj";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
return ".gltf";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
return ".glb";
default:
assert(false);
return "";
}
}
static bool IsAnimated(const XModel& xmodel)
{
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) #if defined(FEATURE_IW4) || defined(FEATURE_IW5)
for (auto i = 0u; i < xmodel.numLods; i++) for (auto i = 0u; i < model.numLods; i++)
{ {
const auto& lod = xmodel.lodInfo[i]; const auto& lod = model.lodInfo[i];
if (lod.modelSurfs == nullptr || lod.modelSurfs->surfs == nullptr) if (lod.modelSurfs == nullptr || lod.modelSurfs->surfs == nullptr)
continue; continue;
for (auto j = 0u; j < lod.modelSurfs->numsurfs; j++) for (auto j = 0u; j < lod.modelSurfs->numsurfs; j++)
{
const auto& surf = xmodel.lodInfo[i].modelSurfs->surfs[j];
if (surf.vertInfo.vertsBlend)
return true;
}
}
#else
for (auto i = 0u; i < xmodel.numsurfs; i++)
{ {
const auto& surf = xmodel.surfs[i]; const auto& surf = model.lodInfo[i].modelSurfs->surfs[j];
if (surf.vertInfo.vertsBlend) if (surf.vertInfo.vertsBlend)
return true; return true;
} }
#endif
return false;
} }
static bool HasNulledTrans(const XModel& xmodel)
{
if (xmodel.trans == nullptr)
return true;
const auto transCount = (xmodel.numBones - xmodel.numRootBones) * 3u;
for (auto i = 0u; i < transCount; i++)
{
if (xmodel.trans[i] != 0)
return false;
}
return true;
}
static bool HasNonNullBoneInfoTrans(const XModel& xmodel)
{
if (xmodel.boneInfo == nullptr)
return false;
for (auto i = 0u; i < xmodel.numBones; i++)
{
const auto& boneInfo = xmodel.boneInfo[i];
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
if (boneInfo.bounds.midPoint.x != 0 || boneInfo.bounds.midPoint.y != 0 || boneInfo.bounds.midPoint.z != 0)
return true;
#else #else
if (boneInfo.offset.x != 0 || boneInfo.offset.y != 0 || boneInfo.offset.z != 0) for (auto i = 0u; i < model.numsurfs; i++)
return true; {
const auto& surf = model.surfs[i];
if (surf.vertInfo.vertsBlend)
return true;
}
#endif #endif
}
return false;
}
bool HasNulledTrans(const XModel& model)
{
if (model.trans == nullptr)
return true;
const auto transCount = (model.numBones - model.numRootBones) * 3u;
for (auto i = 0u; i < transCount; i++)
{
if (model.trans[i] != 0)
return false;
}
return true;
}
bool HasNonNullBoneInfoTrans(const XModel& model)
{
if (model.boneInfo == nullptr)
return false; return false;
for (auto i = 0u; i < model.numBones; i++)
{
const auto& boneInfo = model.boneInfo[i];
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
if (boneInfo.bounds.midPoint.x != 0 || boneInfo.bounds.midPoint.y != 0 || boneInfo.bounds.midPoint.z != 0)
return true;
#else
if (boneInfo.offset.x != 0 || boneInfo.offset.y != 0 || boneInfo.offset.z != 0)
return true;
#endif
} }
static JsonXModelType GetType(const XModel& xmodel) return false;
}
JsonXModelType GetType(const XModel& model)
{
if (!IsAnimated(model))
return JsonXModelType::RIGID;
if (HasNulledTrans(model) && HasNonNullBoneInfoTrans(model))
return JsonXModelType::VIEWHANDS;
return JsonXModelType::ANIMATED;
}
void SetJsonRootBoneName(AssetDumpingContext& context, JsonXModel& jXModel, const XModel& model)
{
assert(model.boneNames);
assert(model.boneNames[0] < context.m_zone.m_script_strings.Count());
assert(model.numRootBones <= 1);
if (!model.boneNames || model.boneNames[0] >= context.m_zone.m_script_strings.Count() || model.numRootBones == 0)
return;
const auto& rootBoneName = context.m_zone.m_script_strings[model.boneNames[0]];
if (rootBoneName != xmodel::DEFAULT_XMODEL_ROOT_BONE_NAME)
jXModel.rootBoneName = rootBoneName;
}
void CreateJsonXModel(AssetDumpingContext& context, JsonXModel& jXModel, const XModel& model)
{
if (model.collLod >= 0)
jXModel.collLod = model.collLod;
jXModel.type = GetType(model);
if (CanOmitDefaultArmature() && HasDefaultArmatureForAllLods(model))
{ {
if (!IsAnimated(xmodel)) // If we are going to omit the armature, we need to make sure we remember the root bone name.
return JsonXModelType::RIGID; // It does not follow a specific pattern, may not be identical to the xmodel name and
// may be required for attaching the xmodel.
if (HasNulledTrans(xmodel) && HasNonNullBoneInfoTrans(xmodel)) SetJsonRootBoneName(context, jXModel, model);
return JsonXModelType::VIEWHANDS;
return JsonXModelType::ANIMATED;
} }
static void CreateJsonXModel(JsonXModel& jXModel, const XModel& xmodel) for (auto lodNumber = 0u; lodNumber < model.numLods; lodNumber++)
{ {
if (xmodel.collLod >= 0) JsonXModelLod lod;
jXModel.collLod = xmodel.collLod; lod.file = std::format("model_export/{}_lod{}{}", model.name, lodNumber, GetExtensionForModelByConfig());
lod.distance = model.lodInfo[lodNumber].dist;
jXModel.type = GetType(xmodel); jXModel.lods.emplace_back(std::move(lod));
}
for (auto lodNumber = 0u; lodNumber < xmodel.numLods; lodNumber++) if (model.physPreset && model.physPreset->name)
{ jXModel.physPreset = AssetName(model.physPreset->name);
JsonXModelLod lod;
lod.file = std::format("model_export/{}_lod{}{}", xmodel.name, lodNumber, GetExtensionForModelByConfig());
lod.distance = xmodel.lodInfo[lodNumber].dist;
jXModel.lods.emplace_back(std::move(lod));
}
if (xmodel.physPreset && xmodel.physPreset->name)
jXModel.physPreset = AssetName(xmodel.physPreset->name);
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) #if defined(FEATURE_IW4) || defined(FEATURE_IW5)
if (xmodel.physCollmap && xmodel.physCollmap->name) if (model.physCollmap && model.physCollmap->name)
jXModel.physCollmap = AssetName(xmodel.physCollmap->name); jXModel.physCollmap = AssetName(model.physCollmap->name);
#endif #endif
#if defined(FEATURE_T5) || defined(FEATURE_T6) #if defined(FEATURE_T5) || defined(FEATURE_T6)
if (xmodel.physConstraints && xmodel.physConstraints->name) if (model.physConstraints && model.physConstraints->name)
jXModel.physConstraints = AssetName(xmodel.physConstraints->name); jXModel.physConstraints = AssetName(model.physConstraints->name);
#endif #endif
jXModel.flags = xmodel.flags; jXModel.flags = model.flags;
#ifdef FEATURE_T6 #ifdef FEATURE_T6
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x; jXModel.lightingOriginOffset.x = model.lightingOriginOffset.x;
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y; jXModel.lightingOriginOffset.y = model.lightingOriginOffset.y;
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z; jXModel.lightingOriginOffset.z = model.lightingOriginOffset.z;
jXModel.lightingOriginRange = xmodel.lightingOriginRange; jXModel.lightingOriginRange = model.lightingOriginRange;
#endif #endif
} }
std::ostream& m_stream;
};
void DumpXModelJson(AssetDumpingContext& context, const XAssetInfo<XModel>& asset) void DumpXModelJson(AssetDumpingContext& context, const XAssetInfo<XModel>& asset)
{ {
const auto assetFile = context.OpenAssetFile(xmodel::GetJsonFileNameForAssetName(asset.m_name)); const auto assetFile = context.OpenAssetFile(xmodel::GetJsonFileNameForAssetName(asset.m_name));
if (!assetFile) if (!assetFile)
return; return;
const auto& model = *asset.Asset();
const JsonDumper dumper(context, *assetFile); JsonXModel jsonXModel;
dumper.Dump(asset.Asset()); CreateJsonXModel(context, jsonXModel, model);
nlohmann::json jRoot = jsonXModel;
jRoot["$schema"] = "http://openassettools.dev/schema/xmodel.v1.json";
jRoot["_type"] = "xmodel";
jRoot["_version"] = 2;
jRoot["_game"] = GAME_LOWER;
*assetFile << std::setw(4) << jRoot << "\n";
} }
} // namespace } // namespace