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chore: do not use using namespace in headers
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@@ -7,7 +7,6 @@
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#include <memory>
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#include <string>
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#include <vector>
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using namespace T6;
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namespace BSP
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{
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@@ -20,11 +19,11 @@ namespace BSP
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struct BSPVertex
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{
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vec3_t pos;
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vec4_t color;
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vec2_t texCoord;
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vec3_t normal;
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vec3_t tangent;
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T6::vec3_t pos;
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T6::vec4_t color;
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T6::vec2_t texCoord;
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T6::vec3_t normal;
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T6::vec3_t tangent;
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};
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struct BSPMaterial
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@@ -153,7 +152,7 @@ namespace BSP
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// Default xmodel values
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// Unused as there is no support for xmodels right now
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constexpr float DEFAULT_SMODEL_CULL_DIST = 10000.0f;
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constexpr int DEFAULT_SMODEL_FLAGS = STATIC_MODEL_FLAG_NO_SHADOW;
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constexpr int DEFAULT_SMODEL_FLAGS = T6::STATIC_MODEL_FLAG_NO_SHADOW;
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constexpr int DEFAULT_SMODEL_LIGHT = 1;
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constexpr int DEFAULT_SMODEL_REFLECTION_PROBE = 0;
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@@ -161,7 +160,7 @@ namespace BSP
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constexpr int DEFAULT_SURFACE_LIGHT = BSPGameConstants::SUN_LIGHT_INDEX;
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constexpr int DEFAULT_SURFACE_LIGHTMAP = 0;
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constexpr int DEFAULT_SURFACE_REFLECTION_PROBE = 0;
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constexpr int DEFAULT_SURFACE_FLAGS = (GFX_SURFACE_CASTS_SUN_SHADOW | GFX_SURFACE_CASTS_SHADOW);
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constexpr int DEFAULT_SURFACE_FLAGS = (T6::GFX_SURFACE_CASTS_SUN_SHADOW | T6::GFX_SURFACE_CASTS_SHADOW);
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// material flags determine the features of a surface
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// unsure which flag type changes what right now
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@@ -180,7 +179,7 @@ namespace BSP
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constexpr unsigned char LIGHTGRID_COLOUR = 128;
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// Sunlight values
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constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
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constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
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constexpr T6::vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
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constexpr T6::vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
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}; // namespace BSPEditableConstants
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} // namespace BSP
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