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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 13:42:06 +00:00

chore: do not use using namespace in headers

This commit is contained in:
Jan Laupetin
2025-11-06 19:08:07 +01:00
parent c3d9f91a2a
commit c4152ff039
19 changed files with 78 additions and 65 deletions

View File

@@ -7,7 +7,6 @@
#include <memory>
#include <string>
#include <vector>
using namespace T6;
namespace BSP
{
@@ -20,11 +19,11 @@ namespace BSP
struct BSPVertex
{
vec3_t pos;
vec4_t color;
vec2_t texCoord;
vec3_t normal;
vec3_t tangent;
T6::vec3_t pos;
T6::vec4_t color;
T6::vec2_t texCoord;
T6::vec3_t normal;
T6::vec3_t tangent;
};
struct BSPMaterial
@@ -153,7 +152,7 @@ namespace BSP
// Default xmodel values
// Unused as there is no support for xmodels right now
constexpr float DEFAULT_SMODEL_CULL_DIST = 10000.0f;
constexpr int DEFAULT_SMODEL_FLAGS = STATIC_MODEL_FLAG_NO_SHADOW;
constexpr int DEFAULT_SMODEL_FLAGS = T6::STATIC_MODEL_FLAG_NO_SHADOW;
constexpr int DEFAULT_SMODEL_LIGHT = 1;
constexpr int DEFAULT_SMODEL_REFLECTION_PROBE = 0;
@@ -161,7 +160,7 @@ namespace BSP
constexpr int DEFAULT_SURFACE_LIGHT = BSPGameConstants::SUN_LIGHT_INDEX;
constexpr int DEFAULT_SURFACE_LIGHTMAP = 0;
constexpr int DEFAULT_SURFACE_REFLECTION_PROBE = 0;
constexpr int DEFAULT_SURFACE_FLAGS = (GFX_SURFACE_CASTS_SUN_SHADOW | GFX_SURFACE_CASTS_SHADOW);
constexpr int DEFAULT_SURFACE_FLAGS = (T6::GFX_SURFACE_CASTS_SUN_SHADOW | T6::GFX_SURFACE_CASTS_SHADOW);
// material flags determine the features of a surface
// unsure which flag type changes what right now
@@ -180,7 +179,7 @@ namespace BSP
constexpr unsigned char LIGHTGRID_COLOUR = 128;
// Sunlight values
constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
constexpr T6::vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
constexpr T6::vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
}; // namespace BSPEditableConstants
} // namespace BSP