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chore: do not use using namespace in headers
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@@ -91,7 +91,7 @@ namespace
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uint32_t index = tempIndices[idxOfIndex];
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ufbx_vec3 transformedPos = ufbx_transform_position(&meshMatrix, ufbx_get_vertex_vec3(&mesh->vertex_position, index));
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vec3_t blenderCoords;
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T6::vec3_t blenderCoords;
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blenderCoords.x = static_cast<float>(transformedPos.x);
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blenderCoords.y = static_cast<float>(transformedPos.y);
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blenderCoords.z = static_cast<float>(transformedPos.z);
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