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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

chore: use auto instead of repeated types

This commit is contained in:
Jan Laupetin
2025-11-09 22:09:06 +01:00
parent afe0fd76c1
commit c4f3c0eaa0
9 changed files with 46 additions and 46 deletions

View File

@@ -75,9 +75,9 @@ namespace BSP
float BSPUtil::distBetweenPoints(const vec3_t& p1, const vec3_t& p2)
{
const float x = p2.x - p1.x;
const float y = p2.y - p1.y;
const float z = p2.z - p1.z;
const auto x = p2.x - p1.x;
const auto y = p2.y - p1.y;
const auto z = p2.z - p1.z;
return sqrtf((x * x) + (y * y) + (z * z));
}
@@ -85,16 +85,16 @@ namespace BSP
// angles are in euler degrees
void BSPUtil::convertAnglesToAxis(const vec3_t* angles, vec3_t* axis)
{
const float xRadians = angles->x * 0.017453292f; // M_PI / 180.0f
const float yRadians = angles->y * 0.017453292f; // M_PI / 180.0f
const float zRadians = angles->z * 0.017453292f; // M_PI / 180.0f
const auto xRadians = angles->x * 0.017453292f; // M_PI / 180.0f
const auto yRadians = angles->y * 0.017453292f; // M_PI / 180.0f
const auto zRadians = angles->z * 0.017453292f; // M_PI / 180.0f
const float cosX = cos(xRadians);
const float sinX = sin(xRadians);
const float cosY = cos(yRadians);
const float sinY = sin(yRadians);
const float cosZ = cos(zRadians);
const float sinZ = sin(zRadians);
const auto cosX = cos(xRadians);
const auto sinX = sin(xRadians);
const auto cosY = cos(yRadians);
const auto sinY = sin(yRadians);
const auto cosZ = cos(zRadians);
const auto sinZ = sin(zRadians);
axis[0].x = cosX * cosY;
axis[0].y = cosX * sinY;