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chore: implement obj loading skeleton with localize asset

This commit is contained in:
Jan
2024-12-23 22:55:58 +01:00
parent 673db0592f
commit c524cb007a
64 changed files with 1238 additions and 1038 deletions

View File

@@ -28,10 +28,7 @@ public:
*/
virtual void UnloadContainersOfZone(Zone& zone) const = 0;
virtual void ConfigureCreatorCollection(AssetCreatorCollection& collection) const = 0;
virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0;
virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0;
virtual void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const = 0;
static const IObjLoader* GetObjLoaderForGame(GameId game);
};