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chore: implement obj loading skeleton with localize asset
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@@ -28,10 +28,7 @@ public:
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*/
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virtual void UnloadContainersOfZone(Zone& zone) const = 0;
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virtual void ConfigureCreatorCollection(AssetCreatorCollection& collection) const = 0;
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virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0;
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virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0;
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virtual void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const = 0;
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static const IObjLoader* GetObjLoaderForGame(GameId game);
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};
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