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chore: implement obj loading skeleton with localize asset

This commit is contained in:
Jan
2024-12-23 22:55:58 +01:00
parent 673db0592f
commit c524cb007a
64 changed files with 1238 additions and 1038 deletions
@@ -0,0 +1,32 @@
#pragma once
#include "Asset/IAssetCreator.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "Localize/CommonLocalizeEntry.h"
#include "Localize/Parsing/ILocalizeFileDuplicationChecker.h"
#include "SearchPath/ISearchPath.h"
#include "Zone/Zone.h"
#include <string>
#include <unordered_set>
class CommonLocalizeLoader : ILocalizeFileDuplicationChecker
{
public:
CommonLocalizeLoader(ISearchPath& searchPath, Zone& zone);
AssetCreationResult CreateLocalizeAsset(const std::string& assetName, AssetCreationContext& context);
protected:
virtual AssetCreationResult CreateAssetFromCommonAsset(const CommonLocalizeEntry& localizeEntry, AssetCreationContext& context) = 0;
private:
std::string GetFileName(const std::string& assetName) const;
bool CheckLocalizeEntryForDuplicates(const std::string& key) override;
ISearchPath& m_search_path;
Zone& m_zone;
std::unordered_set<std::string> m_keys;
};