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chore: do not use using namespace in headers
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@@ -8,16 +8,16 @@ namespace BSP
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{
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public:
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static std::string getFileNameForBSPAsset(std::string& assetName);
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static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate);
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static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate);
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static void updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs);
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static void updateAABBWithPoint(vec3_t& point, vec3_t& AABBMins, vec3_t& AABBMaxs);
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static vec3_t calcMiddleOfAABB(vec3_t& mins, vec3_t& maxs);
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static vec3_t calcHalfSizeOfAABB(vec3_t& mins, vec3_t& maxs);
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static float distBetweenPoints(vec3_t& p1, vec3_t& p2);
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static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
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static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
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static vec3_t convertStringToVec3(std::string& str);
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static std::string convertVec3ToString(vec3_t& vec);
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static T6::vec3_t convertToBO2Coords(T6::vec3_t& OGL_coordinate);
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static T6::vec3_t convertFromBO2Coords(T6::vec3_t& bo2_coordinate);
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static void updateAABB(T6::vec3_t& newAABBMins, T6::vec3_t& newAABBMaxs, T6::vec3_t& AABBMins, T6::vec3_t& AABBMaxs);
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static void updateAABBWithPoint(T6::vec3_t& point, T6::vec3_t& AABBMins, T6::vec3_t& AABBMaxs);
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static T6::vec3_t calcMiddleOfAABB(T6::vec3_t& mins, T6::vec3_t& maxs);
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static T6::vec3_t calcHalfSizeOfAABB(T6::vec3_t& mins, T6::vec3_t& maxs);
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static float distBetweenPoints(T6::vec3_t& p1, T6::vec3_t& p2);
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static void convertAnglesToAxis(T6::vec3_t* angles, T6::vec3_t* axis);
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static void matrixTranspose3x3(const T6::vec3_t* in, T6::vec3_t* out);
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static T6::vec3_t convertStringToVec3(std::string& str);
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static std::string convertVec3ToString(T6::vec3_t& vec);
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};
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} // namespace BSP
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