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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

chore: do not use using namespace in headers

This commit is contained in:
Jan Laupetin
2025-11-06 19:08:07 +01:00
parent 03670ea6e1
commit c67e3d1648
19 changed files with 78 additions and 65 deletions

View File

@@ -12,29 +12,29 @@ namespace BSP
{
public:
ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
clipMap_t* linkClipMap(BSPData* bsp);
T6::clipMap_t* linkClipMap(BSPData* bsp);
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
AssetCreationContext& m_context;
void loadBoxData(clipMap_t* clipMap);
void loadVisibility(clipMap_t* clipMap);
void loadDynEnts(clipMap_t* clipMap);
void loadRopesAndConstraints(clipMap_t* clipMap);
void loadSubModelCollision(clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(clipMap_t* clipMap);
void loadBoxData(T6::clipMap_t* clipMap);
void loadVisibility(T6::clipMap_t* clipMap);
void loadDynEnts(T6::clipMap_t* clipMap);
void loadRopesAndConstraints(T6::clipMap_t* clipMap);
void loadSubModelCollision(T6::clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(T6::clipMap_t* clipMap);
std::vector<cplane_s> planeVec;
std::vector<cNode_t> nodeVec;
std::vector<cLeaf_s> leafVec;
std::vector<CollisionAabbTree> AABBTreeVec;
std::vector<T6::cplane_s> planeVec;
std::vector<T6::cNode_t> nodeVec;
std::vector<T6::cLeaf_s> leafVec;
std::vector<T6::CollisionAabbTree> AABBTreeVec;
size_t highestLeafObjectCount = 0;
void addAABBTreeFromLeaf(clipMap_t* clipMap, BSPTree* tree, size_t* out_parentCount, size_t* out_parentStartIndex);
int16_t loadBSPNode(clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
void addAABBTreeFromLeaf(T6::clipMap_t* clipMap, BSPTree* tree, size_t* out_parentCount, size_t* out_parentStartIndex);
int16_t loadBSPNode(T6::clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(T6::clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(T6::clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(T6::clipMap_t* clipMap, BSPData* bsp);
};
} // namespace BSP