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chore: do not use using namespace in headers
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@@ -9,11 +9,11 @@ namespace BSP
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{
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}
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SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
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T6::SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
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{
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// Pretty sure maxSkinnedVerts relates to the max amount of xmodel skinned verts a map will have
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// But setting it to the world vertex count seems to work
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SkinnedVertsDef* skinnedVerts = m_memory.Alloc<SkinnedVertsDef>();
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T6::SkinnedVertsDef* skinnedVerts = m_memory.Alloc<T6::SkinnedVertsDef>();
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skinnedVerts->name = m_memory.Dup("skinnedverts");
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skinnedVerts->maxSkinnedVerts = static_cast<unsigned int>(bsp->gfxWorld.vertices.size());
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