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chore: do not use using namespace in headers

This commit is contained in:
Jan Laupetin
2025-11-06 19:08:07 +01:00
parent 03670ea6e1
commit c67e3d1648
19 changed files with 78 additions and 65 deletions

View File

@@ -9,11 +9,11 @@ namespace BSP
{
}
SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
T6::SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
{
// Pretty sure maxSkinnedVerts relates to the max amount of xmodel skinned verts a map will have
// But setting it to the world vertex count seems to work
SkinnedVertsDef* skinnedVerts = m_memory.Alloc<SkinnedVertsDef>();
T6::SkinnedVertsDef* skinnedVerts = m_memory.Alloc<T6::SkinnedVertsDef>();
skinnedVerts->name = m_memory.Dup("skinnedverts");
skinnedVerts->maxSkinnedVerts = static_cast<unsigned int>(bsp->gfxWorld.vertices.size());