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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-11-06 17:01:58 +00:00
refactor: use variants in zone instead of only game
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138 files changed
+542
-549
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerIW3", "[iw3][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::IW3_PC);
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zone.Register();
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MemoryManager memory;
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@@ -31,7 +31,7 @@ namespace
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TEST_CASE("TechsetCompilerIW3", "[techset][iw3][compiler]")
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{
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Zone zone("test", 0, GameId::IW3, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::IW3_PC);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -11,7 +11,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerIW3", "[iw3][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::IW3_PC);
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zone.Register();
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MemoryManager memory;
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerIW4", "[iw4][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::IW4_PC32);
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zone.Register();
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MemoryManager memory;
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@@ -28,7 +28,7 @@ namespace
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TEST_CASE("TechsetCompilerIW4", "[techset][iw4][compiler]")
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{
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Zone zone("test", 0, GameId::IW4, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::IW4_PC32);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -11,7 +11,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerIW4", "[iw4][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::IW4_PC32);
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zone.Register();
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MemoryManager memory;
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerIW5", "[iw5][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::IW5, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::IW5_PC32);
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zone.Register();
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MemoryManager memory;
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@@ -28,7 +28,7 @@ namespace
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TEST_CASE("TechsetCompilerIW5", "[techset][iw5][compiler]")
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{
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Zone zone("test", 0, GameId::IW5, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::IW5_PC32);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -1,5 +1,6 @@
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#include "Game/IW5/Techset/VertexDeclCompilerIW5.h"
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#include "Game/IW5/GameIW5.h"
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#include "Game/IW5/IW5.h"
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#include "Utils/MemoryManager.h"
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@@ -11,7 +12,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerIW5", "[iw5][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::IW5, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::IW5_PC32);
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zone.Register();
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MemoryManager memory;
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerT5", "[t5][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T6_PC);
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zone.Register();
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MemoryManager memory;
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@@ -28,7 +28,7 @@ namespace
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TEST_CASE("TechsetCompilerT5", "[techset][t5][compiler]")
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{
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Zone zone("test", 0, GameId::T5, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::T5_PC);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -11,7 +11,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerT5", "[t5][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T5, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T5_PC);
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zone.Register();
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MemoryManager memory;
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@@ -19,7 +19,7 @@ namespace
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public:
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TestContext()
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: m_memory(),
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m_zone("test", 0, GameId::T6, GamePlatform::PC),
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m_zone("test", 0, GameVariantId::T6_PC),
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m_zone_definition(),
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m_zone_states(m_zone),
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m_creators(m_zone),
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@@ -56,7 +56,7 @@ namespace
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TEST_CASE("TechniqueCompilerT6", "[t6][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T6_PC);
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zone.Register();
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MemoryManager memory;
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@@ -28,7 +28,7 @@ namespace
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TEST_CASE("TechsetCompilerT6", "[techset][t6][compiler]")
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{
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Zone zone("test", 0, GameId::T6, GamePlatform::PC);
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Zone zone("test", 0, GameVariantId::T6_PC);
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AssetCreatorCollection creators(zone);
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IgnoredAssetLookup ignoredAssets;
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AssetCreationContext context(zone, &creators, &ignoredAssets);
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@@ -11,7 +11,7 @@ using namespace std::literals;
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TEST_CASE("VertexDeclCompilerT6", "[t6][techset][compiler]")
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{
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Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
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Zone zone("MockZone", 0, GameVariantId::T6_PC);
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zone.Register();
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MemoryManager memory;
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@@ -20,7 +20,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, GameId::T6, GamePlatform::PC),
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: m_zone("test", 0, GameVariantId::T6_PC),
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m_zone_states(m_zone),
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m_out_dir()
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{
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@@ -20,7 +20,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, GameId::T6, GamePlatform::PC),
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: m_zone("test", 0, GameVariantId::T6_PC),
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m_zone_definition(),
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m_zone_definition_context(m_zone_definition),
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m_zone_states(m_zone),
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@@ -19,7 +19,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, GameId::T6, GamePlatform::PC),
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: m_zone("test", 0, GameVariantId::T6_PC),
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m_zone_definition(),
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m_zone_definition_context(m_zone_definition),
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m_zone_states(m_zone),
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@@ -23,7 +23,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, GameId::T6, GamePlatform::PC),
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: m_zone("test", 0, GameVariantId::T6_PC),
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m_zone_states(m_zone),
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m_out_dir()
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{
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