refactor: use variants in zone instead of only game

This commit is contained in:
Jan Laupetin committed 2026-10-31 07:50:48 +01:00
1 parent 04642067b1
commit c6ab3162eb
138 files changed
+542 -549

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@@ -42,7 +42,7 @@ namespace
"tag_clip",
};
Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
Zone zone("MockZone", 0, GameVariantId::T4_PC);
std::array<ScriptString, boneNameValues.size()> boneNames{};
for (auto boneIndex = 0u; boneIndex < boneNameValues.size(); boneIndex++)