refactor: use variants in zone instead of only game

This commit is contained in:
Jan Laupetin committed 2026-10-31 07:50:48 +01:00
1 parent 04642067b1
commit c6ab3162eb
138 files changed
+542 -549

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@@ -26,7 +26,7 @@ menu,demo_ingame
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_game == GameId::T6);
REQUIRE(result->m_variant == GameVariantId::T6_PC);
REQUIRE(result->m_name == "common_mp");
REQUIRE(result->m_assets.size() == 3u);
@@ -58,7 +58,7 @@ material,demo_material
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_game == GameId::T6);
REQUIRE(result->m_variant == GameVariantId::T6_PC);
REQUIRE(result->m_name == "test");
REQUIRE(result->m_assets.size() == 1u);
}