mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-25 07:45:52 +00:00
feat: report on unlinking progress
This commit is contained in:
@@ -79,19 +79,14 @@ namespace image
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}
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}
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bool DumperIW3::ShouldDump(XAssetInfo<GfxImage>* asset)
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
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{
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return true;
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}
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void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
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{
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const auto* image = asset->Asset();
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const auto* image = asset.Asset();
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const auto texture = LoadImageData(context.m_obj_search_path, *image);
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if (!texture)
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return;
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name, m_writer->GetFileExtension()));
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name, m_writer->GetFileExtension()));
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if (!assetFile)
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return;
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@@ -14,8 +14,7 @@ namespace image
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DumperIW3();
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protected:
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bool ShouldDump(XAssetInfo<IW3::GfxImage>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::GfxImage>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::GfxImage>& asset) override;
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private:
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std::unique_ptr<IImageWriter> m_writer;
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@@ -11,9 +11,14 @@ using namespace IW3;
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namespace localize
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{
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void DumperIW3::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
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size_t DumperIW3::GetProgressTotalCount(const AssetPool<IW3::LocalizeEntry>& pool) const
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{
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if (pool->m_asset_lookup.empty())
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return pool.m_asset_lookup.empty() ? 0uz : 1uz;
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}
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void DumperIW3::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
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{
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if (pool.m_asset_lookup.empty())
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return;
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
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@@ -30,7 +35,7 @@ namespace localize
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stringFileDumper.SetNotes("");
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for (auto* localizeEntry : *pool)
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for (const auto* localizeEntry : pool)
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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@@ -41,5 +46,7 @@ namespace localize
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{
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con::error("Could not create string file for dumping localized strings of zone '{}'", context.m_zone.m_name);
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}
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context.IncrementProgress();
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}
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} // namespace localize
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@@ -8,6 +8,7 @@ namespace localize
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class DumperIW3 final : public IAssetDumper<IW3::LocalizeEntry>
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{
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<IW3::LocalizeEntry>* pool) override;
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[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW3::LocalizeEntry>& pool) const override;
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void DumpPool(AssetDumpingContext& context, const AssetPool<IW3::LocalizeEntry>& pool) override;
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};
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} // namespace localize
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@@ -4,15 +4,10 @@ using namespace IW3;
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namespace map_ents
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{
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bool DumperIW3::ShouldDump(XAssetInfo<MapEnts>* asset)
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
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{
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return true;
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}
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void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
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{
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const auto* mapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
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const auto* mapEnts = asset.Asset();
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const auto assetFile = context.OpenAssetFile(asset.m_name + ".ents");
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if (!assetFile)
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return;
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@@ -8,7 +8,6 @@ namespace map_ents
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class DumperIW3 final : public AbstractAssetDumper<IW3::MapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<IW3::MapEnts>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::MapEnts>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::MapEnts>& asset) override;
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};
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} // namespace map_ents
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@@ -19,11 +19,20 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
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{ \
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dumperType dumper; \
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dumper.DumpPool(context, assetPools->poolName.get()); \
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totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
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dumpingFunctions.emplace_back( \
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[](AssetDumpingContext& funcContext, const GameAssetPoolIW3* funcPools) \
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{ \
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dumperType dumper; \
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dumper.DumpPool(funcContext, *funcPools->poolName); \
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}); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone.m_pools.get());
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size_t totalProgress = 0uz;
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std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW3*)>> dumpingFunctions;
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(xmodel::DumperIW3, m_xmodel, ASSET_TYPE_XMODEL)
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@@ -51,6 +60,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(raw_file::DumperIW3, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(string_table::DumperIW3, m_string_table, ASSET_TYPE_STRINGTABLE)
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context.SetTotalProgress(totalProgress);
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for (const auto& func : dumpingFunctions)
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func(context, assetPools);
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return true;
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#undef DUMP_ASSET_POOL
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@@ -4,15 +4,10 @@ using namespace IW3;
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namespace raw_file
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{
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bool DumperIW3::ShouldDump(XAssetInfo<RawFile>* asset)
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
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{
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return true;
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}
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void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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const auto* rawFile = asset.Asset();
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const auto assetFile = context.OpenAssetFile(asset.m_name);
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if (!assetFile)
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return;
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@@ -8,7 +8,6 @@ namespace raw_file
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class DumperIW3 final : public AbstractAssetDumper<IW3::RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<IW3::RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::RawFile>& asset) override;
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};
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} // namespace raw_file
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@@ -25,15 +25,10 @@ namespace
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namespace sound
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{
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bool LoadedSoundDumperIW3::ShouldDump(XAssetInfo<LoadedSound>* asset)
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void LoadedSoundDumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
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{
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return true;
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}
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void LoadedSoundDumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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{
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const auto* loadedSound = asset->Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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const auto* loadedSound = asset.Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
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if (!assetFile)
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return;
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@@ -8,7 +8,6 @@ namespace sound
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class LoadedSoundDumperIW3 final : public AbstractAssetDumper<IW3::LoadedSound>
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{
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protected:
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bool ShouldDump(XAssetInfo<IW3::LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::LoadedSound>& asset) override;
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};
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} // namespace sound
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@@ -6,15 +6,10 @@ using namespace IW3;
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namespace string_table
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{
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bool DumperIW3::ShouldDump(XAssetInfo<StringTable>* asset)
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
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{
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return true;
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}
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void DumperIW3::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
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{
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const auto* stringTable = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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const auto* stringTable = asset.Asset();
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const auto assetFile = context.OpenAssetFile(asset.m_name);
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if (!assetFile)
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return;
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@@ -8,7 +8,6 @@ namespace string_table
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class DumperIW3 final : public AbstractAssetDumper<IW3::StringTable>
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{
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protected:
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bool ShouldDump(XAssetInfo<IW3::StringTable>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW3::StringTable>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::StringTable>& asset) override;
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};
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} // namespace string_table
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@@ -76,19 +76,14 @@ namespace image
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}
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}
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bool DumperIW4::ShouldDump(XAssetInfo<GfxImage>* asset)
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void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
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{
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return true;
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}
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void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
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{
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const auto* image = asset->Asset();
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const auto* image = asset.Asset();
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const auto texture = LoadImageData(context.m_obj_search_path, *image);
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if (!texture)
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return;
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name, m_writer->GetFileExtension()));
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name, m_writer->GetFileExtension()));
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if (!assetFile)
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return;
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@@ -14,8 +14,7 @@ namespace image
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DumperIW4();
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protected:
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bool ShouldDump(XAssetInfo<IW4::GfxImage>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::GfxImage>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::GfxImage>& asset) override;
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private:
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std::unique_ptr<IImageWriter> m_writer;
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@@ -77,19 +77,14 @@ namespace
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namespace leaderboard
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{
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bool JsonDumperIW4::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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void JsonDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
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{
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return true;
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}
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void JsonDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
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if (!assetFile)
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return;
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Dumper dumper(*assetFile);
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dumper.Dump(*asset->Asset());
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dumper.Dump(*asset.Asset());
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}
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} // namespace leaderboard
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@@ -8,7 +8,6 @@ namespace leaderboard
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class JsonDumperIW4 final : public AbstractAssetDumper<IW4::LeaderboardDef>
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{
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protected:
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[[nodiscard]] bool ShouldDump(XAssetInfo<IW4::LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::LeaderboardDef>& asset) override;
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};
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} // namespace leaderboard
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@@ -2,21 +2,14 @@
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#include "LightDef/LightDefCommon.h"
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#include <sstream>
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using namespace IW4;
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namespace light_def
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{
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bool DumperIW4::ShouldDump(XAssetInfo<GfxLightDef>* asset)
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void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxLightDef>& asset)
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{
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return true;
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}
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void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset)
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{
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const auto* lightDef = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
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const auto* lightDef = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
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if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
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return;
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@@ -8,7 +8,6 @@ namespace light_def
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class DumperIW4 final : public AbstractAssetDumper<IW4::GfxLightDef>
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{
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protected:
|
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bool ShouldDump(XAssetInfo<IW4::GfxLightDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::GfxLightDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::GfxLightDef>& asset) override;
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};
|
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} // namespace light_def
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@@ -5,15 +5,19 @@
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#include "Utils/Logging/Log.h"
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#include <format>
|
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#include <sstream>
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||||
|
||||
using namespace IW4;
|
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|
||||
namespace localize
|
||||
{
|
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void DumperIW4::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
|
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size_t DumperIW4::GetProgressTotalCount(const AssetPool<LocalizeEntry>& pool) const
|
||||
{
|
||||
if (pool->m_asset_lookup.empty())
|
||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
||||
{
|
||||
if (pool.m_asset_lookup.empty())
|
||||
return;
|
||||
|
||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||
@@ -30,7 +34,7 @@ namespace localize
|
||||
|
||||
stringFileDumper.SetNotes("");
|
||||
|
||||
for (auto* localizeEntry : *pool)
|
||||
for (const auto* localizeEntry : pool)
|
||||
{
|
||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||
}
|
||||
@@ -41,5 +45,7 @@ namespace localize
|
||||
{
|
||||
con::error("Could not create string file for dumping localized strings of zone '{}'", context.m_zone.m_name);
|
||||
}
|
||||
|
||||
context.IncrementProgress();
|
||||
}
|
||||
} // namespace localize
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace localize
|
||||
class DumperIW4 final : public IAssetDumper<IW4::LocalizeEntry>
|
||||
{
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<IW4::LocalizeEntry>* pool) override;
|
||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW4::LocalizeEntry>& pool) const override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<IW4::LocalizeEntry>& pool) override;
|
||||
};
|
||||
} // namespace localize
|
||||
|
||||
@@ -7,15 +7,10 @@ using namespace IW4;
|
||||
|
||||
namespace addon_map_ents
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
|
||||
{
|
||||
const auto* addonMapEnts = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* addonMapEnts = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace addon_map_ents
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::AddonMapEnts>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::AddonMapEnts>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::AddonMapEnts>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AddonMapEnts>& asset) override;
|
||||
};
|
||||
} // namespace addon_map_ents
|
||||
|
||||
@@ -1110,17 +1110,12 @@ namespace
|
||||
|
||||
namespace material
|
||||
{
|
||||
bool DecompilingGdtDumperIW4::ShouldDump(XAssetInfo<Material>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DecompilingGdtDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
|
||||
void DecompilingGdtDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Material>& asset)
|
||||
{
|
||||
if (!context.m_gdt)
|
||||
return;
|
||||
|
||||
MaterialGdtDumper dumper(*asset->Asset());
|
||||
MaterialGdtDumper dumper(*asset.Asset());
|
||||
context.m_gdt->WriteEntry(dumper.CreateGdtEntry());
|
||||
}
|
||||
} // namespace material
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace material
|
||||
class DecompilingGdtDumperIW4 final : public AbstractAssetDumper<IW4::Material>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::Material>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::Material>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::Material>& asset) override;
|
||||
};
|
||||
} // namespace material
|
||||
|
||||
@@ -13,12 +13,12 @@ using namespace IW4;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::string GetPathForMenu(menu::MenuDumpingZoneState* zoneState, XAssetInfo<menuDef_t>* asset)
|
||||
std::string GetPathForMenu(menu::MenuDumpingZoneState* zoneState, const XAssetInfo<menuDef_t>& asset)
|
||||
{
|
||||
const auto menuDumpingState = zoneState->m_menu_dumping_state_map.find(asset->Asset());
|
||||
const auto menuDumpingState = zoneState->m_menu_dumping_state_map.find(asset.Asset());
|
||||
|
||||
if (menuDumpingState == zoneState->m_menu_dumping_state_map.end())
|
||||
return "ui_mp/" + std::string(asset->Asset()->window.name) + ".menu";
|
||||
return "ui_mp/" + std::string(asset.Asset()->window.name) + ".menu";
|
||||
|
||||
return menuDumpingState->second.m_path;
|
||||
}
|
||||
@@ -26,20 +26,15 @@ namespace
|
||||
|
||||
namespace menu
|
||||
{
|
||||
bool MenuDumperIW4::ShouldDump(XAssetInfo<menuDef_t>* asset)
|
||||
void MenuDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MenuDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
|
||||
{
|
||||
const auto* menu = asset->Asset();
|
||||
const auto* menu = asset.Asset();
|
||||
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
|
||||
|
||||
if (!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
|
||||
{
|
||||
// Make sure menu paths based on menu lists are created
|
||||
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset->m_zone->m_pools.get());
|
||||
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset.m_zone->m_pools.get());
|
||||
for (auto* menuListAsset : *gameAssetPool->m_menu_list)
|
||||
CreateDumpingStateForMenuListIW4(zoneState, menuListAsset->Asset());
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace menu
|
||||
class MenuDumperIW4 final : public AbstractAssetDumper<IW4::menuDef_t>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::menuDef_t>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::menuDef_t>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::menuDef_t>& asset) override;
|
||||
};
|
||||
} // namespace menu
|
||||
|
||||
@@ -147,15 +147,10 @@ namespace menu
|
||||
}
|
||||
}
|
||||
|
||||
bool MenuListDumperIW4::ShouldDump(XAssetInfo<MenuList>* asset)
|
||||
void MenuListDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MenuListDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
|
||||
{
|
||||
const auto* menuList = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* menuList = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
@@ -174,11 +169,11 @@ namespace menu
|
||||
menuWriter->End();
|
||||
}
|
||||
|
||||
void MenuListDumperIW4::DumpPool(AssetDumpingContext& context, AssetPool<MenuList>* pool)
|
||||
void MenuListDumperIW4::DumpPool(AssetDumpingContext& context, const AssetPool<MenuList>& pool)
|
||||
{
|
||||
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
|
||||
|
||||
for (auto* asset : *pool)
|
||||
for (const auto* asset : pool)
|
||||
CreateDumpingStateForMenuListIW4(zoneState, asset->Asset());
|
||||
|
||||
AbstractAssetDumper<MenuList>::DumpPool(context, pool);
|
||||
|
||||
@@ -11,11 +11,10 @@ namespace menu
|
||||
|
||||
class MenuListDumperIW4 final : public AbstractAssetDumper<IW4::MenuList>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::MenuList>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MenuList>* asset) override;
|
||||
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<IW4::MenuList>* pool) override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<IW4::MenuList>& pool) override;
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MenuList>& asset) override;
|
||||
};
|
||||
} // namespace menu
|
||||
|
||||
@@ -34,11 +34,20 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(context, assetPools->poolName.get()); \
|
||||
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
|
||||
dumpingFunctions.emplace_back( \
|
||||
[](AssetDumpingContext& funcContext, const GameAssetPoolIW4* funcPools) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(funcContext, *funcPools->poolName); \
|
||||
}); \
|
||||
}
|
||||
|
||||
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
|
||||
|
||||
size_t totalProgress = 0uz;
|
||||
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW4*)>> dumpingFunctions;
|
||||
|
||||
DUMP_ASSET_POOL(phys_preset::InfoStringDumperIW4, m_phys_preset, ASSET_TYPE_PHYSPRESET)
|
||||
DUMP_ASSET_POOL(phys_collmap::DumperIW4, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
|
||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
||||
@@ -78,6 +87,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
DUMP_ASSET_POOL(vehicle::DumperIW4, m_vehicle, ASSET_TYPE_VEHICLE)
|
||||
DUMP_ASSET_POOL(addon_map_ents::DumperIW4, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
|
||||
|
||||
context.SetTotalProgress(totalProgress);
|
||||
for (const auto& func : dumpingFunctions)
|
||||
func(context, assetPools);
|
||||
|
||||
return true;
|
||||
|
||||
#undef DUMP_ASSET_POOL
|
||||
|
||||
@@ -10,15 +10,10 @@ using namespace IW4;
|
||||
|
||||
namespace phys_collmap
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<PhysCollmap>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysCollmap>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
|
||||
{
|
||||
const auto* physCollmap = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset->m_name));
|
||||
const auto* physCollmap = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace phys_collmap
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::PhysCollmap>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::PhysCollmap>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::PhysCollmap>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::PhysCollmap>& asset) override;
|
||||
};
|
||||
} // namespace phys_collmap
|
||||
|
||||
@@ -57,21 +57,21 @@ namespace
|
||||
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<PhysPreset>* asset)
|
||||
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
|
||||
{
|
||||
auto* physPresetInfo = new PhysPresetInfo;
|
||||
CopyToPhysPresetInfo(asset->Asset(), physPresetInfo);
|
||||
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(physPresetInfo,
|
||||
phys_preset_fields,
|
||||
std::extent_v<decltype(phys_preset_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
@@ -80,24 +80,19 @@ namespace
|
||||
|
||||
namespace phys_preset
|
||||
{
|
||||
bool InfoStringDumperIW4::ShouldDump(XAssetInfo<IW4::PhysPreset>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void InfoStringDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::PhysPreset>* asset)
|
||||
void InfoStringDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysPreset>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_PHYS_PRESET);
|
||||
GdtEntry gdtEntry(asset.m_name, ObjConstants::GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace phys_preset
|
||||
class InfoStringDumperIW4 final : public AbstractAssetDumper<IW4::PhysPreset>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::PhysPreset>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::PhysPreset>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::PhysPreset>& asset) override;
|
||||
};
|
||||
} // namespace phys_preset
|
||||
|
||||
@@ -10,15 +10,10 @@ using namespace IW4;
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* rawFile = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace raw_file
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::RawFile>& asset) override;
|
||||
};
|
||||
} // namespace raw_file
|
||||
|
||||
@@ -6,15 +6,10 @@ using namespace IW4;
|
||||
|
||||
namespace shader
|
||||
{
|
||||
bool PixelShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset)
|
||||
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialPixelShader>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset)
|
||||
{
|
||||
const auto* pixelShader = asset->Asset();
|
||||
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset->m_name));
|
||||
const auto* pixelShader = asset.Asset();
|
||||
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name));
|
||||
|
||||
if (!shaderFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace shader
|
||||
class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialPixelShader>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialPixelShader>& asset) override;
|
||||
};
|
||||
} // namespace shader
|
||||
|
||||
@@ -6,15 +6,10 @@ using namespace IW4;
|
||||
|
||||
namespace shader
|
||||
{
|
||||
bool VertexShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset)
|
||||
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialVertexShader>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset)
|
||||
{
|
||||
const auto* vertexShader = asset->Asset();
|
||||
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset->m_name));
|
||||
const auto* vertexShader = asset.Asset();
|
||||
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name));
|
||||
|
||||
if (!shaderFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace shader
|
||||
class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialVertexShader>& asset) override;
|
||||
};
|
||||
} // namespace shader
|
||||
|
||||
@@ -25,15 +25,10 @@ namespace
|
||||
|
||||
namespace sound
|
||||
{
|
||||
bool LoadedSoundDumperIW4::ShouldDump(XAssetInfo<LoadedSound>* asset)
|
||||
void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
|
||||
{
|
||||
const auto* loadedSound = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
|
||||
const auto* loadedSound = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace sound
|
||||
class LoadedSoundDumperIW4 final : public AbstractAssetDumper<IW4::LoadedSound>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::LoadedSound>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::LoadedSound>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::LoadedSound>& asset) override;
|
||||
};
|
||||
} // namespace sound
|
||||
|
||||
@@ -3,20 +3,13 @@
|
||||
#include "Sound/SndCurveDumper.h"
|
||||
#include "Sound/SoundCurveCommon.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
namespace sound_curve
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<SndCurve>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<SndCurve>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
|
||||
{
|
||||
const auto* sndCurve = asset->Asset();
|
||||
const auto* sndCurve = asset.Asset();
|
||||
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(sndCurve->filename));
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace sound_curve
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::SndCurve>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::SndCurve>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::SndCurve>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::SndCurve>& asset) override;
|
||||
};
|
||||
} // namespace sound_curve
|
||||
|
||||
@@ -6,15 +6,10 @@ using namespace IW4;
|
||||
|
||||
namespace string_table
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<StringTable>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
|
||||
{
|
||||
const auto* stringTable = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* stringTable = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace string_table
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::StringTable>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::StringTable>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::StringTable>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::StringTable>& asset) override;
|
||||
};
|
||||
} // namespace string_table
|
||||
|
||||
@@ -185,15 +185,10 @@ namespace
|
||||
|
||||
namespace structured_data_def
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<StructuredDataDefSet>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StructuredDataDefSet>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<StructuredDataDefSet>* asset)
|
||||
{
|
||||
const auto* set = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* set = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile || set->defs == nullptr)
|
||||
return;
|
||||
|
||||
@@ -11,7 +11,6 @@ namespace structured_data_def
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::StructuredDataDefSet>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::StructuredDataDefSet>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::StructuredDataDefSet>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::StructuredDataDefSet>& asset) override;
|
||||
};
|
||||
} // namespace structured_data_def
|
||||
|
||||
@@ -536,14 +536,9 @@ namespace IW4
|
||||
|
||||
namespace techset
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialTechniqueSet>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
|
||||
{
|
||||
const auto* techset = asset->Asset();
|
||||
const auto* techset = asset.Asset();
|
||||
|
||||
const auto techsetFile = context.OpenAssetFile(GetFileNameForTechsetName(techset->name));
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace techset
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::MaterialTechniqueSet>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::MaterialTechniqueSet>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialTechniqueSet>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialTechniqueSet>& asset) override;
|
||||
};
|
||||
} // namespace techset
|
||||
|
||||
@@ -32,18 +32,18 @@ namespace
|
||||
}
|
||||
};
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<TracerDef>* asset)
|
||||
InfoString CreateInfoString(const XAssetInfo<TracerDef>& asset)
|
||||
{
|
||||
InfoStringFromTracerConverter converter(asset->Asset(),
|
||||
InfoStringFromTracerConverter converter(asset.Asset(),
|
||||
tracer_fields,
|
||||
std::extent_v<decltype(tracer_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
@@ -52,24 +52,19 @@ namespace
|
||||
|
||||
namespace tracer
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<TracerDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<TracerDef>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<TracerDef>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_TRACER);
|
||||
GdtEntry gdtEntry(asset.m_name, ObjConstants::GDF_FILENAME_TRACER);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_TRACER, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace tracer
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::TracerDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::TracerDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::TracerDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::TracerDef>& asset) override;
|
||||
};
|
||||
} // namespace tracer
|
||||
|
||||
@@ -73,18 +73,18 @@ namespace
|
||||
}
|
||||
};
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset)
|
||||
InfoString CreateInfoString(const XAssetInfo<VehicleDef>& asset)
|
||||
{
|
||||
InfoStringFromVehicleConverter converter(asset->Asset(),
|
||||
InfoStringFromVehicleConverter converter(asset.Asset(),
|
||||
vehicle_fields,
|
||||
std::extent_v<decltype(vehicle_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
@@ -93,24 +93,19 @@ namespace
|
||||
|
||||
namespace vehicle
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<VehicleDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<VehicleDef>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
|
||||
GdtEntry gdtEntry(asset.m_name, ObjConstants::GDF_FILENAME_VEHICLE);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace vehicle
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::VehicleDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::VehicleDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::VehicleDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::VehicleDef>& asset) override;
|
||||
};
|
||||
} // namespace vehicle
|
||||
|
||||
@@ -353,31 +353,31 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
InfoString CreateInfoString(const XAssetInfo<WeaponCompleteDef>& asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
CopyToFullDef(asset.Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto weapon = asset.Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
@@ -405,24 +405,19 @@ namespace
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
bool DumperIW4::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
GdtEntry gdtEntry(asset.m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace weapon
|
||||
class DumperIW4 final : public AbstractAssetDumper<IW4::WeaponCompleteDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW4::WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::WeaponCompleteDef>& asset) override;
|
||||
};
|
||||
} // namespace weapon
|
||||
|
||||
@@ -77,19 +77,14 @@ namespace image
|
||||
}
|
||||
}
|
||||
|
||||
bool DumperIW5::ShouldDump(XAssetInfo<GfxImage>* asset)
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
|
||||
{
|
||||
const auto* image = asset->Asset();
|
||||
const auto* image = asset.Asset();
|
||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name, m_writer->GetFileExtension()));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name, m_writer->GetFileExtension()));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -14,8 +14,7 @@ namespace image
|
||||
DumperIW5();
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::GfxImage>& asset) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<IImageWriter> m_writer;
|
||||
|
||||
@@ -94,19 +94,14 @@ namespace
|
||||
|
||||
namespace leaderboard
|
||||
{
|
||||
bool JsonDumperIW5::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
|
||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
Dumper dumper(*assetFile);
|
||||
dumper.Dump(*asset->Asset());
|
||||
dumper.Dump(*asset.Asset());
|
||||
}
|
||||
} // namespace leaderboard
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace leaderboard
|
||||
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::LeaderboardDef>
|
||||
{
|
||||
protected:
|
||||
[[nodiscard]] bool ShouldDump(XAssetInfo<IW5::LeaderboardDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::LeaderboardDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LeaderboardDef>& asset) override;
|
||||
};
|
||||
} // namespace leaderboard
|
||||
|
||||
@@ -11,9 +11,14 @@ using namespace IW5;
|
||||
|
||||
namespace localize
|
||||
{
|
||||
void DumperIW5::DumpPool(AssetDumpingContext& context, AssetPool<IW5::LocalizeEntry>* pool)
|
||||
size_t DumperIW5::GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const
|
||||
{
|
||||
if (pool->m_asset_lookup.empty())
|
||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
||||
}
|
||||
|
||||
void DumperIW5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
||||
{
|
||||
if (pool.m_asset_lookup.empty())
|
||||
return;
|
||||
|
||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||
@@ -30,7 +35,7 @@ namespace localize
|
||||
|
||||
stringFileDumper.SetNotes("");
|
||||
|
||||
for (auto* localizeEntry : *pool)
|
||||
for (const auto* localizeEntry : pool)
|
||||
{
|
||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||
}
|
||||
@@ -41,5 +46,7 @@ namespace localize
|
||||
{
|
||||
con::error("Could not create string file for dumping localized strings of zone '{}'", context.m_zone.m_name);
|
||||
}
|
||||
|
||||
context.IncrementProgress();
|
||||
}
|
||||
} // namespace localize
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace localize
|
||||
class DumperIW5 final : public IAssetDumper<IW5::LocalizeEntry>
|
||||
{
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<IW5::LocalizeEntry>* pool) override;
|
||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<IW5::LocalizeEntry>& pool) override;
|
||||
};
|
||||
} // namespace localize
|
||||
|
||||
@@ -7,15 +7,10 @@ using namespace IW5;
|
||||
|
||||
namespace addon_map_ents
|
||||
{
|
||||
bool DumperIW5::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
|
||||
{
|
||||
const auto* addonMapEnts = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* addonMapEnts = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace addon_map_ents
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::AddonMapEnts>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::AddonMapEnts>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::AddonMapEnts>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AddonMapEnts>& asset) override;
|
||||
};
|
||||
} // namespace addon_map_ents
|
||||
|
||||
@@ -15,10 +15,10 @@ using namespace IW5;
|
||||
|
||||
namespace
|
||||
{
|
||||
const MenuList* GetParentMenuList(XAssetInfo<menuDef_t>* asset)
|
||||
const MenuList* GetParentMenuList(const XAssetInfo<menuDef_t>& asset)
|
||||
{
|
||||
const auto* menu = asset->Asset();
|
||||
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW5*>(asset->m_zone->m_pools.get());
|
||||
const auto* menu = asset.Asset();
|
||||
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW5*>(asset.m_zone->m_pools.get());
|
||||
for (const auto* menuList : *gameAssetPool->m_menu_list)
|
||||
{
|
||||
const auto* menuListAsset = menuList->Asset();
|
||||
@@ -33,32 +33,27 @@ namespace
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string GetPathForMenu(XAssetInfo<menuDef_t>* asset)
|
||||
std::string GetPathForMenu(const XAssetInfo<menuDef_t>& asset)
|
||||
{
|
||||
const auto* list = GetParentMenuList(asset);
|
||||
|
||||
if (!list)
|
||||
return std::format("ui_mp/{}.menu", asset->Asset()->window.name);
|
||||
return std::format("ui_mp/{}.menu", asset.Asset()->window.name);
|
||||
|
||||
const fs::path p(list->name);
|
||||
std::string parentPath;
|
||||
if (p.has_parent_path())
|
||||
parentPath = p.parent_path().string() + "/";
|
||||
|
||||
return std::format("{}{}.menu", parentPath, asset->Asset()->window.name);
|
||||
return std::format("{}{}.menu", parentPath, asset.Asset()->window.name);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace menu
|
||||
{
|
||||
bool MenuDumperIW5::ShouldDump(XAssetInfo<menuDef_t>* asset)
|
||||
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<menuDef_t>* asset)
|
||||
{
|
||||
const auto* menu = asset->Asset();
|
||||
const auto* menu = asset.Asset();
|
||||
const auto menuFilePath = GetPathForMenu(asset);
|
||||
|
||||
if (ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace menu
|
||||
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::menuDef_t>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::menuDef_t>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::menuDef_t>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::menuDef_t>& asset) override;
|
||||
};
|
||||
} // namespace menu
|
||||
|
||||
@@ -106,15 +106,10 @@ namespace
|
||||
|
||||
namespace menu
|
||||
{
|
||||
bool MenuListDumperIW5::ShouldDump(XAssetInfo<MenuList>* asset)
|
||||
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
|
||||
{
|
||||
const auto* menuList = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* menuList = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace menu
|
||||
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::MenuList>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::MenuList>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::MenuList>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::MenuList>& asset) override;
|
||||
};
|
||||
} // namespace menu
|
||||
|
||||
@@ -25,10 +25,20 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(context, assetPools->poolName.get()); \
|
||||
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
|
||||
dumpingFunctions.emplace_back( \
|
||||
[](AssetDumpingContext& funcContext, const GameAssetPoolIW5* funcPools) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(funcContext, *funcPools->poolName); \
|
||||
}); \
|
||||
}
|
||||
|
||||
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
|
||||
|
||||
size_t totalProgress = 0uz;
|
||||
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW5*)>> dumpingFunctions;
|
||||
|
||||
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
|
||||
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
|
||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
||||
@@ -70,6 +80,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle, ASSET_TYPE_VEHICLE)
|
||||
DUMP_ASSET_POOL(addon_map_ents::DumperIW5, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
|
||||
|
||||
context.SetTotalProgress(totalProgress);
|
||||
for (const auto& func : dumpingFunctions)
|
||||
func(context, assetPools);
|
||||
|
||||
return true;
|
||||
|
||||
#undef DUMP_ASSET_POOL
|
||||
|
||||
@@ -10,15 +10,10 @@ using namespace IW5;
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
bool DumperIW5::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* rawFile = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace raw_file
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::RawFile>& asset) override;
|
||||
};
|
||||
} // namespace raw_file
|
||||
|
||||
@@ -4,16 +4,11 @@ using namespace IW5;
|
||||
|
||||
namespace script
|
||||
{
|
||||
bool DumperIW5::ShouldDump(XAssetInfo<IW5::ScriptFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::ScriptFile>* asset)
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ScriptFile>& asset)
|
||||
{
|
||||
auto* scriptFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name + ".gscbin");
|
||||
auto* scriptFile = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name + ".gscbin");
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
@@ -21,10 +16,10 @@ namespace script
|
||||
auto& stream = *assetFile;
|
||||
|
||||
// Dump the name and the numeric fields
|
||||
stream.write(asset->m_name.c_str(), asset->m_name.size() + 1);
|
||||
stream.write(reinterpret_cast<char*>(&scriptFile->compressedLen), sizeof(scriptFile->compressedLen));
|
||||
stream.write(reinterpret_cast<char*>(&scriptFile->len), sizeof(scriptFile->len));
|
||||
stream.write(reinterpret_cast<char*>(&scriptFile->bytecodeLen), sizeof(scriptFile->bytecodeLen));
|
||||
stream.write(asset.m_name.c_str(), asset.m_name.size() + 1);
|
||||
stream.write(reinterpret_cast<const char*>(&scriptFile->compressedLen), sizeof(scriptFile->compressedLen));
|
||||
stream.write(reinterpret_cast<const char*>(&scriptFile->len), sizeof(scriptFile->len));
|
||||
stream.write(reinterpret_cast<const char*>(&scriptFile->bytecodeLen), sizeof(scriptFile->bytecodeLen));
|
||||
|
||||
// Dump the buffers
|
||||
stream.write(scriptFile->buffer, scriptFile->compressedLen);
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace script
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::ScriptFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::ScriptFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::ScriptFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::ScriptFile>& asset) override;
|
||||
};
|
||||
} // namespace script
|
||||
|
||||
@@ -25,15 +25,10 @@ namespace
|
||||
|
||||
namespace sound
|
||||
{
|
||||
bool LoadedSoundDumperIW5::ShouldDump(XAssetInfo<LoadedSound>* asset)
|
||||
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
|
||||
{
|
||||
const auto* loadedSound = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
|
||||
const auto* loadedSound = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace sound
|
||||
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::LoadedSound>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::LoadedSound>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::LoadedSound>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LoadedSound>& asset) override;
|
||||
};
|
||||
} // namespace sound
|
||||
|
||||
@@ -6,15 +6,10 @@ using namespace IW5;
|
||||
|
||||
namespace string_table
|
||||
{
|
||||
bool DumperIW5::ShouldDump(XAssetInfo<StringTable>* asset)
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
|
||||
{
|
||||
const auto* stringTable = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* stringTable = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace string_table
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::StringTable>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::StringTable>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::StringTable>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::StringTable>& asset) override;
|
||||
};
|
||||
} // namespace string_table
|
||||
|
||||
@@ -395,19 +395,14 @@ namespace
|
||||
|
||||
namespace attachment
|
||||
{
|
||||
bool JsonDumperIW5::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
|
||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachment>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const JsonDumperImpl dumper(context, *assetFile);
|
||||
dumper.Dump(asset->Asset());
|
||||
dumper.Dump(asset.Asset());
|
||||
}
|
||||
} // namespace attachment
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace attachment
|
||||
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::WeaponAttachment>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::WeaponAttachment>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponAttachment>& asset) override;
|
||||
};
|
||||
} // namespace attachment
|
||||
|
||||
@@ -681,31 +681,31 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
InfoString CreateInfoString(const XAssetInfo<WeaponCompleteDef>& asset)
|
||||
{
|
||||
const auto fullDef = std::make_unique<WeaponFullDef>();
|
||||
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
|
||||
CopyToFullDef(asset->Asset(), fullDef.get());
|
||||
CopyToFullDef(asset.Asset(), fullDef.get());
|
||||
|
||||
InfoStringFromWeaponConverter converter(fullDef.get(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset->m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset->m_zone->m_script_strings.Count())
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset->m_zone->m_script_strings[scrStr];
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto weapon = asset->Asset();
|
||||
const auto weapon = asset.Asset();
|
||||
const auto* weapDef = weapon->weapDef;
|
||||
|
||||
if (!weapDef)
|
||||
@@ -733,12 +733,7 @@ namespace
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
bool DumperIW5::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
|
||||
{
|
||||
// TODO: only dump infostring fields when non-default
|
||||
|
||||
@@ -746,13 +741,13 @@ namespace weapon
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
GdtEntry gdtEntry(asset.m_name, ObjConstants::GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace weapon
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::WeaponCompleteDef>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<IW5::WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::WeaponCompleteDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponCompleteDef>& asset) override;
|
||||
};
|
||||
} // namespace weapon
|
||||
|
||||
@@ -76,19 +76,14 @@ namespace image
|
||||
}
|
||||
}
|
||||
|
||||
bool DumperT5::ShouldDump(XAssetInfo<GfxImage>* asset)
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
|
||||
{
|
||||
const auto* image = asset->Asset();
|
||||
const auto* image = asset.Asset();
|
||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name, m_writer->GetFileExtension()));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name, m_writer->GetFileExtension()));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -14,8 +14,7 @@ namespace image
|
||||
DumperT5();
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<T5::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T5::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::GfxImage>& asset) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<IImageWriter> m_writer;
|
||||
|
||||
@@ -11,9 +11,14 @@ using namespace T5;
|
||||
|
||||
namespace localize
|
||||
{
|
||||
void DumperT5::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
|
||||
size_t DumperT5::GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const
|
||||
{
|
||||
if (pool->m_asset_lookup.empty())
|
||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
||||
}
|
||||
|
||||
void DumperT5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
||||
{
|
||||
if (pool.m_asset_lookup.empty())
|
||||
return;
|
||||
|
||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||
@@ -30,7 +35,7 @@ namespace localize
|
||||
|
||||
stringFileDumper.SetNotes("");
|
||||
|
||||
for (auto* localizeEntry : *pool)
|
||||
for (const auto* localizeEntry : pool)
|
||||
{
|
||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||
}
|
||||
@@ -41,5 +46,7 @@ namespace localize
|
||||
{
|
||||
con::error("Could not create string file for dumping localized strings of zone '{}'", context.m_zone.m_name);
|
||||
}
|
||||
|
||||
context.IncrementProgress();
|
||||
}
|
||||
} // namespace localize
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace localize
|
||||
class DumperT5 final : public IAssetDumper<T5::LocalizeEntry>
|
||||
{
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<T5::LocalizeEntry>* pool) override;
|
||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<T5::LocalizeEntry>& pool) override;
|
||||
};
|
||||
} // namespace localize
|
||||
|
||||
@@ -17,11 +17,20 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(context, assetPools->poolName.get()); \
|
||||
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
|
||||
dumpingFunctions.emplace_back( \
|
||||
[](AssetDumpingContext& funcContext, const GameAssetPoolT5* funcPools) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(funcContext, *funcPools->poolName); \
|
||||
}); \
|
||||
}
|
||||
|
||||
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
|
||||
|
||||
size_t totalProgress = 0uz;
|
||||
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT5*)>> dumpingFunctions;
|
||||
|
||||
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
|
||||
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
|
||||
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
|
||||
@@ -55,6 +64,10 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
|
||||
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
|
||||
|
||||
context.SetTotalProgress(totalProgress);
|
||||
for (const auto& func : dumpingFunctions)
|
||||
func(context, assetPools);
|
||||
|
||||
return true;
|
||||
|
||||
#undef DUMP_ASSET_POOL
|
||||
|
||||
@@ -15,9 +15,9 @@ namespace
|
||||
{
|
||||
constexpr static size_t GSC_MAX_SIZE = 0xC000000;
|
||||
|
||||
void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
|
||||
void DumpGsc(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset, std::ostream& stream)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto* rawFile = asset.Asset();
|
||||
|
||||
if (rawFile->len <= 8)
|
||||
{
|
||||
@@ -96,15 +96,10 @@ namespace
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
bool DumperT5::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* rawFile = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace raw_file
|
||||
class DumperT5 final : public AbstractAssetDumper<T5::RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<T5::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T5::RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::RawFile>& asset) override;
|
||||
};
|
||||
} // namespace raw_file
|
||||
|
||||
@@ -6,15 +6,10 @@ using namespace T5;
|
||||
|
||||
namespace string_table
|
||||
{
|
||||
bool DumperT5::ShouldDump(XAssetInfo<StringTable>* asset)
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset)
|
||||
{
|
||||
const auto* stringTable = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto* stringTable = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace string_table
|
||||
class DumperT5 final : public AbstractAssetDumper<T5::StringTable>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<T5::StringTable>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T5::StringTable>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::StringTable>& asset) override;
|
||||
};
|
||||
} // namespace string_table
|
||||
|
||||
@@ -133,19 +133,14 @@ namespace
|
||||
|
||||
namespace font_icon
|
||||
{
|
||||
bool CsvDumperT6::ShouldDump(XAssetInfo<FontIcon>* asset)
|
||||
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
Dumper dumper(*assetFile);
|
||||
dumper.Dump(*asset->Asset());
|
||||
dumper.Dump(*asset.Asset());
|
||||
}
|
||||
} // namespace font_icon
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace font_icon
|
||||
class CsvDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<T6::FontIcon>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::FontIcon>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
|
||||
};
|
||||
} // namespace font_icon
|
||||
|
||||
@@ -78,18 +78,13 @@ namespace
|
||||
|
||||
namespace font_icon
|
||||
{
|
||||
bool JsonDumperT6::ShouldDump(XAssetInfo<FontIcon>* asset)
|
||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpFontIcon(*assetFile, *asset->Asset());
|
||||
DumpFontIcon(*assetFile, *asset.Asset());
|
||||
}
|
||||
} // namespace font_icon
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace font_icon
|
||||
class JsonDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<T6::FontIcon>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::FontIcon>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
|
||||
};
|
||||
} // namespace font_icon
|
||||
|
||||
@@ -94,19 +94,14 @@ namespace image
|
||||
}
|
||||
}
|
||||
|
||||
bool DumperT6::ShouldDump(XAssetInfo<GfxImage>* asset)
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
|
||||
{
|
||||
const auto* image = asset->Asset();
|
||||
const auto* image = asset.Asset();
|
||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name, m_writer->GetFileExtension()));
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name, m_writer->GetFileExtension()));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
@@ -14,8 +14,7 @@ namespace image
|
||||
DumperT6();
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<T6::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::GfxImage>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::GfxImage>& asset) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<IImageWriter> m_writer;
|
||||
|
||||
@@ -98,19 +98,14 @@ namespace
|
||||
|
||||
namespace leaderboard
|
||||
{
|
||||
bool JsonDumperT6::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
|
||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset->m_name));
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
Dumper dumper(*assetFile);
|
||||
dumper.Dump(*asset->Asset());
|
||||
dumper.Dump(*asset.Asset());
|
||||
}
|
||||
} // namespace leaderboard
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace leaderboard
|
||||
class JsonDumperT6 final : public AbstractAssetDumper<T6::LeaderboardDef>
|
||||
{
|
||||
protected:
|
||||
[[nodiscard]] bool ShouldDump(XAssetInfo<T6::LeaderboardDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::LeaderboardDef>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::LeaderboardDef>& asset) override;
|
||||
};
|
||||
} // namespace leaderboard
|
||||
|
||||
@@ -11,9 +11,14 @@ using namespace T6;
|
||||
|
||||
namespace localize
|
||||
{
|
||||
void DumperT6::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
|
||||
size_t DumperT6::GetProgressTotalCount(const AssetPool<T6::LocalizeEntry>& pool) const
|
||||
{
|
||||
if (pool->m_asset_lookup.empty())
|
||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
||||
}
|
||||
|
||||
void DumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
||||
{
|
||||
if (pool.m_asset_lookup.empty())
|
||||
return;
|
||||
|
||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||
@@ -30,7 +35,7 @@ namespace localize
|
||||
|
||||
stringFileDumper.SetNotes("");
|
||||
|
||||
for (auto* localizeEntry : *pool)
|
||||
for (const auto* localizeEntry : pool)
|
||||
{
|
||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||
}
|
||||
@@ -41,5 +46,7 @@ namespace localize
|
||||
{
|
||||
con::error("Could not create string file for dumping localized strings of zone '{}'", context.m_zone.m_name);
|
||||
}
|
||||
|
||||
context.IncrementProgress();
|
||||
}
|
||||
} // namespace localize
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace localize
|
||||
class DumperT6 final : public IAssetDumper<T6::LocalizeEntry>
|
||||
{
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<T6::LocalizeEntry>* pool) override;
|
||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::LocalizeEntry>& pool) const override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<T6::LocalizeEntry>& pool) override;
|
||||
};
|
||||
} // namespace localize
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user