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feat: report on unlinking progress
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@@ -6,15 +6,10 @@ using namespace IW4;
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namespace shader
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{
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bool PixelShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset)
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void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialPixelShader>& asset)
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{
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return true;
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}
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void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset)
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{
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const auto* pixelShader = asset->Asset();
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const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset->m_name));
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const auto* pixelShader = asset.Asset();
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const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name));
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if (!shaderFile)
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return;
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@@ -8,7 +8,6 @@ namespace shader
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class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialPixelShader>
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{
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protected:
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bool ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialPixelShader>& asset) override;
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};
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} // namespace shader
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@@ -6,15 +6,10 @@ using namespace IW4;
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namespace shader
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{
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bool VertexShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset)
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void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialVertexShader>& asset)
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{
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return true;
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}
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void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset)
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{
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const auto* vertexShader = asset->Asset();
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const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset->m_name));
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const auto* vertexShader = asset.Asset();
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const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name));
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if (!shaderFile)
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return;
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@@ -8,7 +8,6 @@ namespace shader
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class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader>
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{
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protected:
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bool ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialVertexShader>& asset) override;
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};
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} // namespace shader
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