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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-11 19:21:50 +00:00

feat: report on unlinking progress

This commit is contained in:
Jan Laupetin
2025-10-14 23:20:56 +01:00
parent 9fa41ca0d3
commit c6e9cbedda
159 changed files with 686 additions and 802 deletions

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@@ -6,15 +6,10 @@ using namespace IW4;
namespace shader
{
bool PixelShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset)
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialPixelShader>& asset)
{
return true;
}
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset)
{
const auto* pixelShader = asset->Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset->m_name));
const auto* pixelShader = asset.Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name));
if (!shaderFile)
return;

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@@ -8,7 +8,6 @@ namespace shader
class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialPixelShader>
{
protected:
bool ShouldDump(XAssetInfo<IW4::MaterialPixelShader>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialPixelShader>* asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialPixelShader>& asset) override;
};
} // namespace shader

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@@ -6,15 +6,10 @@ using namespace IW4;
namespace shader
{
bool VertexShaderDumperIW4::ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset)
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialVertexShader>& asset)
{
return true;
}
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset)
{
const auto* vertexShader = asset->Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset->m_name));
const auto* vertexShader = asset.Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name));
if (!shaderFile)
return;

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@@ -8,7 +8,6 @@ namespace shader
class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader>
{
protected:
bool ShouldDump(XAssetInfo<IW4::MaterialVertexShader>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW4::MaterialVertexShader>* asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialVertexShader>& asset) override;
};
} // namespace shader