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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 19:33:02 +00:00

feat: report on unlinking progress

This commit is contained in:
Jan Laupetin
2025-10-14 23:20:56 +01:00
parent 9fa41ca0d3
commit c6e9cbedda
159 changed files with 686 additions and 802 deletions

View File

@@ -107,22 +107,22 @@ namespace
}
}
InfoString CreateInfoString(XAssetInfo<WeaponAttachmentUnique>* asset)
InfoString CreateInfoString(const XAssetInfo<WeaponAttachmentUnique>& asset)
{
const auto fullDef = std::make_unique<WeaponAttachmentUniqueFull>();
memset(fullDef.get(), 0, sizeof(WeaponAttachmentUniqueFull));
CopyToFullDef(asset->Asset(), fullDef.get());
CopyToFullDef(asset.Asset(), fullDef.get());
InfoStringFromWeaponAttachmentUniqueConverter converter(fullDef.get(),
attachment_unique_fields,
std::extent_v<decltype(attachment_unique_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
assert(scrStr < asset.m_zone->m_script_strings.Count());
if (scrStr >= asset.m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
return asset.m_zone->m_script_strings[scrStr];
});
return converter.Convert();
@@ -131,24 +131,19 @@ namespace
namespace attachment_unique
{
bool DumperT6::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
{
return true;
}
void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachmentUnique>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
GdtEntry gdtEntry(asset.m_name, ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
if (!assetFile)
return;