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feat: t6 flametables (#845)
* feat: add flametable loading and dumping for T6 * chore: add additional validation logic of game for t6 weapon loading
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@@ -77,6 +77,7 @@ namespace
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"vertexdecl",
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"vertexshader",
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"pixelshader",
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"flametable",
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};
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static_assert(std::extent_v<decltype(SUB_ASSET_TYPE_NAMES)> == SUB_ASSET_TYPE_COUNT);
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} // namespace
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@@ -86,6 +86,7 @@ namespace T6
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SUB_ASSET_TYPE_VERTEX_DECL,
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SUB_ASSET_TYPE_VERTEX_SHADER,
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SUB_ASSET_TYPE_PIXEL_SHADER,
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SUB_ASSET_TYPE_FLAME_TABLE,
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SUB_ASSET_TYPE_COUNT
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};
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@@ -292,6 +293,7 @@ namespace T6
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using SubAssetVertexDecl = SubAsset<SUB_ASSET_TYPE_VERTEX_DECL, MaterialVertexDeclaration>;
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using SubAssetVertexShader = SubAsset<SUB_ASSET_TYPE_VERTEX_SHADER, MaterialVertexShader>;
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using SubAssetPixelShader = SubAsset<SUB_ASSET_TYPE_PIXEL_SHADER, MaterialPixelShader>;
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using SubAssetFlameTable = SubAsset<SUB_ASSET_TYPE_FLAME_TABLE, FlameTable>;
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} // namespace T6
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DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysPreset, name);
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