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feat: t6 flametables (#845)
* feat: add flametable loading and dumping for T6 * chore: add additional validation logic of game for t6 weapon loading
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@@ -43,6 +43,7 @@
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#include "Weapon/AttachmentUniqueGdtLoaderT6.h"
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#include "Weapon/AttachmentUniqueRawLoaderT6.h"
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#include "Weapon/CamoJsonLoaderT6.h"
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#include "Weapon/FlameTableLoaderT6.h"
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#include "Weapon/WeaponGdtLoaderT6.h"
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#include "Weapon/WeaponRawLoaderT6.h"
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#include "ZBarrier/GdtLoaderZBarrierT6.h"
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@@ -441,6 +442,7 @@ namespace T6
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collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderT6(memory, searchPath));
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collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderT6(memory, searchPath));
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collection.AddSubAssetCreator(weapon::CreateFlameTableLoaderT6(memory, searchPath, zone));
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}
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} // namespace
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