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Adjust further code formatting

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Clang Format
2023-11-19 21:59:57 +01:00
committed by Jan
parent d5f881be04
commit c858695f0c
96 changed files with 4036 additions and 2241 deletions

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@@ -9,11 +9,12 @@
using namespace IW4;
const char* GameAssetPoolIW4::ASSET_TYPE_NAMES[]{
"physpreset", "physcollmap", "xanim", "xmodelsurfs", "xmodel", "material", "pixelshader", "vertexshader", "vertexdecl", "techniqueset",
"image", "sound", "soundcurve", "loadedsound", "clipmap", "clipmap", "comworld", "gameworldsp", "gameworldmp", "mapents",
"fxworld", "gfxworld", "lightdef", "uimap", "font", "menulist", "menu", "localize", "weapon", "snddriverglobals",
"fx", "impactfx", "aitype", "mptype", "character", "xmodelalias", "rawfile", "stringtable", "leaderboard", "structureddatadef",
"tracer", "vehicle", "addonmapents"};
"physpreset", "physcollmap", "xanim", "xmodelsurfs", "xmodel", "material", "pixelshader", "vertexshader", "vertexdecl", "techniqueset",
"image", "sound", "soundcurve", "loadedsound", "clipmap", "clipmap", "comworld", "gameworldsp", "gameworldmp", "mapents",
"fxworld", "gfxworld", "lightdef", "uimap", "font", "menulist", "menu", "localize", "weapon", "snddriverglobals",
"fx", "impactfx", "aitype", "mptype", "character", "xmodelalias", "rawfile", "stringtable", "leaderboard", "structureddatadef",
"tracer", "vehicle", "addonmapents",
};
/*
Asset Pool Table