mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
feat: load t6 weapon camo from json
This commit is contained in:
parent
af37476e23
commit
c881cd6fd3
@ -0,0 +1,46 @@
|
||||
#include "AssetLoaderWeaponCamo.h"
|
||||
|
||||
#include "Game/T6/WeaponCamo/JsonWeaponCamoLoader.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
void* AssetLoaderWeaponCamo::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* weaponCamo = memory->Create<WeaponCamo>();
|
||||
memset(weaponCamo, 0, sizeof(WeaponCamo));
|
||||
weaponCamo->name = memory->Dup(assetName.c_str());
|
||||
|
||||
return weaponCamo;
|
||||
}
|
||||
|
||||
bool AssetLoaderWeaponCamo::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderWeaponCamo::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto fileName = std::format("camo/{}.json", assetName);
|
||||
const auto file = searchPath->Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
auto* weaponCamo = static_cast<WeaponCamo*>(memory->Alloc(sizeof(WeaponCamo)));
|
||||
memset(weaponCamo, 0, sizeof(WeaponCamo));
|
||||
weaponCamo->name = memory->Dup(assetName.c_str());
|
||||
|
||||
std::vector<XAssetInfoGeneric*> dependencies;
|
||||
if (LoadWeaponCamoAsJson(*file.m_stream, *weaponCamo, memory, manager, dependencies))
|
||||
manager->AddAsset(ASSET_TYPE_WEAPON_CAMO, assetName, weaponCamo, std::move(dependencies));
|
||||
else
|
||||
std::cerr << "Failed to load weapon camo \"" << assetName << "\"\n";
|
||||
|
||||
return true;
|
||||
}
|
17
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeaponCamo.h
Normal file
17
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeaponCamo.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class AssetLoaderWeaponCamo final : public BasicAssetLoader<ASSET_TYPE_WEAPON_CAMO, WeaponCamo>
|
||||
{
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
} // namespace T6
|
@ -17,6 +17,7 @@
|
||||
#include "AssetLoaders/AssetLoaderWeapon.h"
|
||||
#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
|
||||
#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
|
||||
#include "AssetLoaders/AssetLoaderWeaponCamo.h"
|
||||
#include "AssetLoaders/AssetLoaderZBarrier.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/T6/CommonT6.h"
|
||||
@ -72,7 +73,7 @@ namespace T6
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeapon)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachment)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachmentUnique)
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON_CAMO, WeaponCamo))
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeaponCamo)
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals))
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef))
|
||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMPACT_FX, FxImpactTable))
|
||||
|
247
src/ObjLoading/Game/T6/WeaponCamo/JsonWeaponCamoLoader.cpp
Normal file
247
src/ObjLoading/Game/T6/WeaponCamo/JsonWeaponCamoLoader.cpp
Normal file
@ -0,0 +1,247 @@
|
||||
#include "JsonWeaponCamoLoader.h"
|
||||
|
||||
#include "Game/T6/CommonT6.h"
|
||||
#include "Game/T6/Json/JsonWeaponCamo.h"
|
||||
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace T6;
|
||||
|
||||
namespace
|
||||
{
|
||||
class JsonLoader
|
||||
{
|
||||
public:
|
||||
JsonLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
: m_stream(stream),
|
||||
m_memory(memory),
|
||||
m_manager(manager),
|
||||
m_dependencies(dependencies)
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
bool Load(WeaponCamo& weaponCamo) const
|
||||
{
|
||||
const auto jRoot = json::parse(m_stream);
|
||||
std::string type;
|
||||
unsigned version;
|
||||
|
||||
jRoot.at("_type").get_to(type);
|
||||
jRoot.at("_version").get_to(version);
|
||||
|
||||
if (type != "weaponCamo" || version != 1u)
|
||||
{
|
||||
std::cerr << "Tried to load weapon camo \"" << weaponCamo.name << "\" but did not find expected type weaponCamo of version 1\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto jWeaponCamo = jRoot.get<JsonWeaponCamo>();
|
||||
return CreateWeaponCamoFromJson(jWeaponCamo, weaponCamo);
|
||||
}
|
||||
|
||||
private:
|
||||
static void PrintError(const WeaponCamo& weaponCamo, const std::string& message)
|
||||
{
|
||||
std::cerr << "Cannot load weapon camo \"" << weaponCamo.name << "\": " << message << "\n";
|
||||
}
|
||||
|
||||
bool CreateWeaponCamoSetFromJson(const JsonWeaponCamoSet& jWeaponCamoSet, WeaponCamoSet& weaponCamoSet, const WeaponCamo& weaponCamo) const
|
||||
{
|
||||
if (jWeaponCamoSet.solidCamoImage)
|
||||
{
|
||||
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.solidCamoImage.value()));
|
||||
if (!image)
|
||||
{
|
||||
PrintError(weaponCamo, "Could not find solidCamoImage");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(image);
|
||||
weaponCamoSet.solidCamoImage = image->Asset();
|
||||
}
|
||||
|
||||
if (jWeaponCamoSet.patternCamoImage)
|
||||
{
|
||||
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamoSet.patternCamoImage.value()));
|
||||
if (!image)
|
||||
{
|
||||
PrintError(weaponCamo, "Could not find patternCamoImage");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(image);
|
||||
weaponCamoSet.patternCamoImage = image->Asset();
|
||||
}
|
||||
|
||||
weaponCamoSet.patternOffset.x = jWeaponCamoSet.patternOffset.x;
|
||||
weaponCamoSet.patternOffset.y = jWeaponCamoSet.patternOffset.y;
|
||||
weaponCamoSet.patternScale = jWeaponCamoSet.patternScale;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateWeaponCamoMaterialFromJson(const JsonWeaponCamoMaterial& jWeaponCamoMaterial,
|
||||
WeaponCamoMaterial& weaponCamoMaterial,
|
||||
const WeaponCamo& weaponCamo) const
|
||||
{
|
||||
weaponCamoMaterial.replaceFlags = static_cast<uint16_t>(jWeaponCamoMaterial.replaceFlags);
|
||||
|
||||
if (jWeaponCamoMaterial.baseMaterials.size() != jWeaponCamoMaterial.camoMaterials.size())
|
||||
{
|
||||
PrintError(weaponCamo, "baseMaterials and camoMaterials arrays must have the same amount of entries");
|
||||
return false;
|
||||
}
|
||||
|
||||
weaponCamoMaterial.numBaseMaterials = static_cast<uint16_t>(jWeaponCamoMaterial.baseMaterials.size());
|
||||
if (weaponCamoMaterial.numBaseMaterials > 0)
|
||||
{
|
||||
weaponCamoMaterial.baseMaterials = static_cast<Material**>(m_memory.Alloc(sizeof(Material*) * weaponCamoMaterial.numBaseMaterials));
|
||||
weaponCamoMaterial.camoMaterials = static_cast<Material**>(m_memory.Alloc(sizeof(Material*) * weaponCamoMaterial.numBaseMaterials));
|
||||
memset(weaponCamoMaterial.baseMaterials, 0, sizeof(Material*) * weaponCamoMaterial.numBaseMaterials);
|
||||
memset(weaponCamoMaterial.camoMaterials, 0, sizeof(Material*) * weaponCamoMaterial.numBaseMaterials);
|
||||
|
||||
for (auto i = 0u; i < weaponCamoMaterial.numBaseMaterials; i++)
|
||||
{
|
||||
auto* baseMaterial =
|
||||
static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jWeaponCamoMaterial.baseMaterials[i]));
|
||||
auto* camoMaterial =
|
||||
static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, jWeaponCamoMaterial.camoMaterials[i]));
|
||||
|
||||
if (!baseMaterial)
|
||||
{
|
||||
PrintError(weaponCamo, "Could not find baseMaterial");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!camoMaterial)
|
||||
{
|
||||
PrintError(weaponCamo, "Could not find camoMaterial");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_dependencies.push_back(baseMaterial);
|
||||
m_dependencies.push_back(camoMaterial);
|
||||
|
||||
weaponCamoMaterial.baseMaterials[i] = baseMaterial->Asset();
|
||||
weaponCamoMaterial.camoMaterials[i] = camoMaterial->Asset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
weaponCamoMaterial.baseMaterials = nullptr;
|
||||
weaponCamoMaterial.camoMaterials = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateWeaponCamoMaterialSetFromJson(const JsonWeaponCamoMaterialSet& jWeaponCamoMaterialSet,
|
||||
WeaponCamoMaterialSet& weaponCamoMaterialSet,
|
||||
const WeaponCamo& weaponCamo) const
|
||||
{
|
||||
if (!jWeaponCamoMaterialSet.materials.empty())
|
||||
{
|
||||
weaponCamoMaterialSet.numMaterials = jWeaponCamoMaterialSet.materials.size();
|
||||
weaponCamoMaterialSet.materials =
|
||||
static_cast<WeaponCamoMaterial*>(m_memory.Alloc(sizeof(WeaponCamoMaterial) * weaponCamoMaterialSet.numMaterials));
|
||||
memset(weaponCamoMaterialSet.materials, 0, sizeof(WeaponCamoMaterial) * weaponCamoMaterialSet.numMaterials);
|
||||
|
||||
for (auto i = 0u; i < weaponCamoMaterialSet.numMaterials; i++)
|
||||
{
|
||||
if (!CreateWeaponCamoMaterialFromJson(jWeaponCamoMaterialSet.materials[i], weaponCamoMaterialSet.materials[i], weaponCamo))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
weaponCamoMaterialSet.numMaterials = 0;
|
||||
weaponCamoMaterialSet.materials = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateWeaponCamoFromJson(const JsonWeaponCamo& jWeaponCamo, WeaponCamo& weaponCamo) const
|
||||
{
|
||||
if (jWeaponCamo.solidBaseImage)
|
||||
{
|
||||
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.solidBaseImage.value()));
|
||||
if (!image)
|
||||
{
|
||||
PrintError(weaponCamo, "Could not find solidBaseImage");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(image);
|
||||
weaponCamo.solidBaseImage = image->Asset();
|
||||
}
|
||||
|
||||
if (jWeaponCamo.patternBaseImage)
|
||||
{
|
||||
auto* image = static_cast<XAssetInfo<GfxImage>*>(m_manager.LoadDependency(ASSET_TYPE_IMAGE, jWeaponCamo.patternBaseImage.value()));
|
||||
if (!image)
|
||||
{
|
||||
PrintError(weaponCamo, "Could not find patternBaseImage");
|
||||
return false;
|
||||
}
|
||||
m_dependencies.push_back(image);
|
||||
weaponCamo.patternBaseImage = image->Asset();
|
||||
}
|
||||
|
||||
if (!jWeaponCamo.camoSets.empty())
|
||||
{
|
||||
weaponCamo.numCamoSets = jWeaponCamo.camoSets.size();
|
||||
weaponCamo.camoSets = static_cast<WeaponCamoSet*>(m_memory.Alloc(sizeof(WeaponCamoSet) * weaponCamo.numCamoSets));
|
||||
memset(weaponCamo.camoSets, 0, sizeof(WeaponCamoSet) * weaponCamo.numCamoSets);
|
||||
|
||||
for (auto i = 0u; i < weaponCamo.numCamoSets; i++)
|
||||
{
|
||||
if (!CreateWeaponCamoSetFromJson(jWeaponCamo.camoSets[i], weaponCamo.camoSets[i], weaponCamo))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
weaponCamo.numCamoSets = 0;
|
||||
weaponCamo.camoSets = nullptr;
|
||||
}
|
||||
|
||||
if (!jWeaponCamo.camoMaterials.empty())
|
||||
{
|
||||
weaponCamo.numCamoMaterials = jWeaponCamo.camoMaterials.size();
|
||||
weaponCamo.camoMaterials = static_cast<WeaponCamoMaterialSet*>(m_memory.Alloc(sizeof(WeaponCamoMaterialSet) * weaponCamo.numCamoMaterials));
|
||||
memset(weaponCamo.camoMaterials, 0, sizeof(WeaponCamoMaterialSet) * weaponCamo.numCamoMaterials);
|
||||
|
||||
for (auto i = 0u; i < weaponCamo.numCamoMaterials; i++)
|
||||
{
|
||||
if (!CreateWeaponCamoMaterialSetFromJson(jWeaponCamo.camoMaterials[i], weaponCamo.camoMaterials[i], weaponCamo))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
weaponCamo.numCamoMaterials = 0;
|
||||
weaponCamo.camoMaterials = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::istream& m_stream;
|
||||
MemoryManager& m_memory;
|
||||
IAssetLoadingManager& m_manager;
|
||||
std::vector<XAssetInfoGeneric*>& m_dependencies;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace T6
|
||||
{
|
||||
bool LoadWeaponCamoAsJson(
|
||||
std::istream& stream, WeaponCamo& weaponCamo, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
{
|
||||
const JsonLoader loader(stream, *memory, *manager, dependencies);
|
||||
|
||||
return loader.Load(weaponCamo);
|
||||
}
|
||||
} // namespace T6
|
13
src/ObjLoading/Game/T6/WeaponCamo/JsonWeaponCamoLoader.h
Normal file
13
src/ObjLoading/Game/T6/WeaponCamo/JsonWeaponCamoLoader.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <istream>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
bool LoadWeaponCamoAsJson(
|
||||
std::istream& stream, WeaponCamo& weaponCamo, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
|
||||
} // namespace T6
|
Loading…
x
Reference in New Issue
Block a user