mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-02 22:08:11 +00:00
feat: T4 RawFile and MapEnts loading (#870)
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
#include "MapEntsLoaderT4.h"
|
||||
|
||||
#include "Game/T4/T4.h"
|
||||
#include "Maps/MapEntsCommon.h"
|
||||
|
||||
using namespace T4;
|
||||
|
||||
namespace
|
||||
{
|
||||
class MapEntsLoader final : public AssetCreator<AssetMapEnts>
|
||||
{
|
||||
public:
|
||||
MapEntsLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(map_ents::GetEntsFileNameForAssetName(assetName));
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
auto* mapEnts = m_memory.Alloc<MapEnts>();
|
||||
mapEnts->name = m_memory.Dup(assetName.c_str());
|
||||
mapEnts->numEntityChars = static_cast<int>(file.m_length + 1);
|
||||
|
||||
auto* fileBuffer = m_memory.Alloc<char>(static_cast<size_t>(file.m_length + 1));
|
||||
file.m_stream->read(fileBuffer, file.m_length);
|
||||
if (file.m_stream->gcount() != file.m_length)
|
||||
return AssetCreationResult::Failure();
|
||||
fileBuffer[static_cast<size_t>(file.m_length)] = '\0';
|
||||
|
||||
mapEnts->entityString = fileBuffer;
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset<AssetMapEnts>(assetName, mapEnts));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace map_ents
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetMapEnts>> CreateLoaderT4(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<MapEntsLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace map_ents
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T4/T4.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace map_ents
|
||||
{
|
||||
std::unique_ptr<AssetCreator<T4::AssetMapEnts>> CreateLoaderT4(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace map_ents
|
||||
@@ -5,6 +5,8 @@
|
||||
#include "Game/T4/T4.h"
|
||||
#include "Game/T4/XAnim/XAnimLoaderT4.h"
|
||||
#include "Localize/AssetLoaderLocalizeT4.h"
|
||||
#include "Maps/MapEntsLoaderT4.h"
|
||||
#include "RawFile/AssetLoaderRawFileT4.h"
|
||||
|
||||
using namespace T4;
|
||||
|
||||
@@ -88,6 +90,8 @@ namespace
|
||||
|
||||
collection.AddAssetCreator(xanim::CreateLoaderT4(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(localize::CreateLoaderT4(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(map_ents::CreateLoaderT4(memory, searchPath));
|
||||
collection.AddAssetCreator(raw_file::CreateLoaderT4(memory, searchPath));
|
||||
}
|
||||
} // namespace
|
||||
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
#include "AssetLoaderRawFileT4.h"
|
||||
|
||||
#include "Game/T4/T4.h"
|
||||
|
||||
using namespace T4;
|
||||
|
||||
namespace
|
||||
{
|
||||
class RawFileLoader final : public AssetCreator<AssetRawFile>
|
||||
{
|
||||
public:
|
||||
RawFileLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto file = m_search_path.Open(assetName);
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
auto* rawFile = m_memory.Alloc<RawFile>();
|
||||
rawFile->name = m_memory.Dup(assetName.c_str());
|
||||
rawFile->len = static_cast<int>(file.m_length);
|
||||
|
||||
auto* fileBuffer = m_memory.Alloc<char>(static_cast<size_t>(file.m_length + 1));
|
||||
file.m_stream->read(fileBuffer, file.m_length);
|
||||
if (file.m_stream->gcount() != file.m_length)
|
||||
return AssetCreationResult::Failure();
|
||||
fileBuffer[rawFile->len] = '\0';
|
||||
|
||||
rawFile->buffer = fileBuffer;
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset<AssetRawFile>(assetName, rawFile));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoaderT4(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<RawFileLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace raw_file
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/T4/T4.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
std::unique_ptr<AssetCreator<T4::AssetRawFile>> CreateLoaderT4(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace raw_file
|
||||
Reference in New Issue
Block a user