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chore: add assetrefs to other games
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@@ -38,6 +38,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
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use FxEffectDefRef;
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set condition handle never;
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set string name;
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set assetref name ASSET_TYPE_FX;
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// FxTrailDef
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use FxTrailDef;
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@@ -9,6 +9,7 @@ set reusable weapDef;
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set string szDisplayName;
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set string szAltWeaponName;
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set string szXAnims;
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set assetref szXAnims ASSET_TYPE_XANIMPARTS;
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set count szXAnims NUM_WEAP_ANIMS;
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set reusable szXAnims;
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set scriptstring hideTags;
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