chore: add assetrefs to other games

This commit is contained in:
Jan 2024-02-07 01:12:03 +01:00
parent 405cad06a8
commit c9a6b10f58
No known key found for this signature in database
GPG Key ID: 44B581F78FF5C57C
8 changed files with 12 additions and 0 deletions

View File

@ -36,6 +36,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
use FxEffectDefRef;
set condition handle never;
set string name;
set assetref name ASSET_TYPE_FX;
// FxTrailDef
use FxTrailDef;

View File

@ -8,6 +8,7 @@ set name szInternalName;
set string szDisplayName;
set string szOverlayName;
set string szXAnims;
set assetref szXAnims ASSET_TYPE_XANIMPARTS;
set string szModeName;
set scriptstring hideTags;
set scriptstring notetrackSoundMapKeys;

View File

@ -38,6 +38,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
use FxEffectDefRef;
set condition handle never;
set string name;
set assetref name ASSET_TYPE_FX;
// FxElemExtendedDefPtr
use FxElemExtendedDefPtr;

View File

@ -11,6 +11,7 @@ set reusable hideTags;
set scriptstring hideTags;
set count hideTags 32;
set string szXAnims;
set assetref szXAnims ASSET_TYPE_XANIMPARTS;
set reusable szXAnims;
set count szXAnims 37;
set string szAltWeaponName;
@ -25,9 +26,11 @@ set reusable gunXModel;
set count gunXModel 16;
set reusable szXAnimsRightHanded;
set string szXAnimsRightHanded;
set assetref szXAnimsRightHanded ASSET_TYPE_XANIMPARTS;
set count szXAnimsRightHanded 37;
set reusable szXAnimsLeftHanded;
set string szXAnimsLeftHanded;
set assetref szXAnimsLeftHanded ASSET_TYPE_XANIMPARTS;
set count szXAnimsLeftHanded 37;
set string szModeName;
set reusable notetrackSoundMapKeys;

View File

@ -38,6 +38,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
use FxEffectDefRef;
set condition handle never;
set string name;
set assetref name ASSET_TYPE_FX;
// FxElemExtendedDefPtr
use FxElemExtendedDefPtr;

View File

@ -17,6 +17,7 @@ set count underBarrels 3;
set reusable others;
set count others 4;
set string szXAnims;
set assetref szXAnims ASSET_TYPE_XANIMPARTS;
set reusable szXAnims;
set count szXAnims NUM_WEAP_ANIMS;
set reusable animOverrides;
@ -55,9 +56,11 @@ set reusable gunXModel;
set count gunXModel 16;
set reusable szXAnimsRightHanded;
set string szXAnimsRightHanded;
set assetref szXAnimsRightHanded ASSET_TYPE_XANIMPARTS;
set count szXAnimsRightHanded NUM_WEAP_ANIMS;
set reusable szXAnimsLeftHanded;
set string szXAnimsLeftHanded;
set assetref szXAnimsLeftHanded ASSET_TYPE_XANIMPARTS;
set count szXAnimsLeftHanded NUM_WEAP_ANIMS;
set string szModeName;
set reusable notetrackSoundMapKeys;

View File

@ -38,6 +38,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
use FxEffectDefRef;
set condition handle never;
set string name;
set assetref name ASSET_TYPE_FX;
// FxTrailDef
use FxTrailDef;

View File

@ -9,6 +9,7 @@ set reusable weapDef;
set string szDisplayName;
set string szAltWeaponName;
set string szXAnims;
set assetref szXAnims ASSET_TYPE_XANIMPARTS;
set count szXAnims NUM_WEAP_ANIMS;
set reusable szXAnims;
set scriptstring hideTags;