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feat: fixed models flickering and not being drawn due to skinned verts

This commit is contained in:
LJW-Dev
2026-04-27 17:50:15 +08:00
committed by Jan Laupetin
parent 979707fe3f
commit ca9afc0283
@@ -11,10 +11,11 @@ namespace BSP
SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
{
// Pretty sure maxSkinnedVerts relates to the max amount of xmodel skinned verts a map will have
// maxSkinnedVerts defines how many model verts can be drawn at once
// Low values cause models not to be drawn, so double origin's maxSkinnedVerts is used as a safe bet
SkinnedVertsDef* skinnedVerts = m_memory.Alloc<SkinnedVertsDef>();
skinnedVerts->name = m_memory.Dup("skinnedverts");
skinnedVerts->maxSkinnedVerts = static_cast<unsigned int>(bsp->gfxWorld.xmodels.size() * 1000);
skinnedVerts->maxSkinnedVerts = static_cast<unsigned int>(300000);
return skinnedVerts;
}