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feat: fixed models flickering and not being drawn due to skinned verts
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@@ -11,10 +11,11 @@ namespace BSP
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SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
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SkinnedVertsDef* SkinnedVertsLinker::linkSkinnedVerts(BSPData* bsp)
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{
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{
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// Pretty sure maxSkinnedVerts relates to the max amount of xmodel skinned verts a map will have
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// maxSkinnedVerts defines how many model verts can be drawn at once
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// Low values cause models not to be drawn, so double origin's maxSkinnedVerts is used as a safe bet
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SkinnedVertsDef* skinnedVerts = m_memory.Alloc<SkinnedVertsDef>();
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SkinnedVertsDef* skinnedVerts = m_memory.Alloc<SkinnedVertsDef>();
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skinnedVerts->name = m_memory.Dup("skinnedverts");
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skinnedVerts->name = m_memory.Dup("skinnedverts");
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skinnedVerts->maxSkinnedVerts = static_cast<unsigned int>(bsp->gfxWorld.xmodels.size() * 1000);
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skinnedVerts->maxSkinnedVerts = static_cast<unsigned int>(300000);
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return skinnedVerts;
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return skinnedVerts;
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}
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}
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