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refactor: use OutputPathFilesystem for writing fastfiles
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@@ -1,7 +1,6 @@
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#pragma once
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#include "Zone/Stream/IZoneOutputStream.h"
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#include "Zone/Zone.h"
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class IContentWritingEntryPoint
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{
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@@ -13,5 +12,5 @@ public:
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IContentWritingEntryPoint& operator=(const IContentWritingEntryPoint& other) = default;
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IContentWritingEntryPoint& operator=(IContentWritingEntryPoint&& other) noexcept = default;
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virtual void WriteContent(Zone* zone, IZoneOutputStream* stream) = 0;
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virtual void WriteContent(IZoneOutputStream& stream) = 0;
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};
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