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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 05:12:05 +00:00

chore: fix some minor typos

This commit is contained in:
Jan Laupetin
2025-11-10 21:49:42 +01:00
parent ab8503194f
commit ccafa93fce
3 changed files with 7 additions and 7 deletions

View File

@@ -17,7 +17,7 @@ namespace
assert(node->attrib_type == UFBX_ELEMENT_MESH);
if (mesh->instances.count != 1)
con::warn("mesh {} has {} instances, only the 1st instace will be used.", node->name.data, mesh->instances.count);
con::warn("mesh {} has {} instances, only the 1st instance will be used.", node->name.data, mesh->instances.count);
if (mesh->num_triangles == 0)
{
@@ -84,9 +84,9 @@ namespace
ufbx_face* face = &mesh->faces.data[faceIndex];
// Triangulate the face into the indices vector
uint32_t triangluatedTriCount = ufbx_triangulate_face(tempIndices.data(), tempIndices.size(), mesh, *face);
uint32_t triangulatedTriCount = ufbx_triangulate_face(tempIndices.data(), tempIndices.size(), mesh, *face);
for (uint32_t idxOfIndex = 0; idxOfIndex < triangluatedTriCount * 3; idxOfIndex++)
for (uint32_t idxOfIndex = 0; idxOfIndex < triangulatedTriCount * 3; idxOfIndex++)
{
BSPVertex vertex;
uint32_t index = tempIndices[idxOfIndex];
@@ -234,7 +234,7 @@ namespace BSP
const auto colFile = searchPath.Open(colFbxPath);
if (!colFile.IsOpen())
{
con::warn("Failed to open map collison fbx file: {}. map gfx will be used for collision instead.", colFbxPath);
con::warn("Failed to open map collision fbx file: {}. map gfx will be used for collision instead.", colFbxPath);
colScene = gfxScene;
}
else