mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 00:25:44 +00:00
Merge pull request #209 from Laupetin/fix/asset-loading-capitalization
fix: do not normalize asset names when loading assets
This commit is contained in:
commit
cd1e73d24d
@ -131,24 +131,22 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
|
|||||||
|
|
||||||
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
|
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
|
||||||
{
|
{
|
||||||
const auto normalizedAssetName = XAssetInfoGeneric::NormalizeAssetName(assetName);
|
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||||
|
|
||||||
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
|
|
||||||
if (alreadyLoadedAsset)
|
if (alreadyLoadedAsset)
|
||||||
return alreadyLoadedAsset;
|
return alreadyLoadedAsset;
|
||||||
|
|
||||||
const auto loader = m_asset_loaders_by_type.find(assetType);
|
const auto loader = m_asset_loaders_by_type.find(assetType);
|
||||||
if (loader != m_asset_loaders_by_type.end())
|
if (loader != m_asset_loaders_by_type.end())
|
||||||
{
|
{
|
||||||
const auto ignoreEntry = m_context.m_ignored_asset_map.find(normalizedAssetName);
|
const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
|
||||||
if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
|
if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
|
||||||
{
|
{
|
||||||
const auto linkAssetName = std::format(",{}", normalizedAssetName);
|
const auto linkAssetName = std::format(",{}", assetName);
|
||||||
|
|
||||||
return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
|
return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
return LoadAssetDependency(assetType, normalizedAssetName, loader->second.get());
|
return LoadAssetDependency(assetType, assetName, loader->second.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
||||||
@ -157,23 +155,21 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
|
|||||||
|
|
||||||
IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
|
IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
|
||||||
{
|
{
|
||||||
const auto normalizedAssetName = XAssetInfoGeneric::NormalizeAssetName(assetName);
|
const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||||
|
|
||||||
const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
|
|
||||||
if (alreadyLoadedAsset)
|
if (alreadyLoadedAsset)
|
||||||
return IndirectAssetReference(assetType, normalizedAssetName);
|
return IndirectAssetReference(assetType, assetName);
|
||||||
|
|
||||||
const auto ignoreEntry = m_context.m_ignored_asset_map.find(normalizedAssetName);
|
const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
|
||||||
if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
|
if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
|
||||||
return IndirectAssetReference(assetType, normalizedAssetName);
|
return IndirectAssetReference(assetType, assetName);
|
||||||
|
|
||||||
const auto loader = m_asset_loaders_by_type.find(assetType);
|
const auto loader = m_asset_loaders_by_type.find(assetType);
|
||||||
if (loader != m_asset_loaders_by_type.end())
|
if (loader != m_asset_loaders_by_type.end())
|
||||||
{
|
{
|
||||||
LoadAssetDependency(assetType, normalizedAssetName, loader->second.get());
|
LoadAssetDependency(assetType, assetName, loader->second.get());
|
||||||
return IndirectAssetReference(assetType, normalizedAssetName);
|
return IndirectAssetReference(assetType, assetName);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
||||||
return IndirectAssetReference(assetType, normalizedAssetName);
|
return IndirectAssetReference(assetType, assetName);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user