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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-14 04:21:51 +00:00

Merge fixup

This commit is contained in:
LJW-Dev
2025-10-09 00:05:49 +08:00
771 changed files with 27490 additions and 14332 deletions

View File

@@ -1,8 +1,12 @@
#options GAME (IW4, IW5, T6)
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
#if GAME == "IW4"
#if GAME == "IW3"
#define FEATURE_IW3
#define HAS_WATER
#define GAME_LOWER "iw3"
#elif GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#define GAME_LOWER "iw4"
@@ -10,6 +14,10 @@
#define FEATURE_IW5
#define HAS_WATER
#define GAME_LOWER "iw5"
#elif GAME == "T5"
#define FEATURE_T5
#define HAS_WATER
#define GAME_LOWER "t5"
#elif GAME == "T6"
#define FEATURE_T6
#define GAME_LOWER "t6"
@@ -25,14 +33,18 @@
#ifdef HAS_WATER
#include "Base64.h"
#endif
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#include COMMON_HEADER
#set JSON_HEADER "\"Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h\""
#include JSON_HEADER
#include "Utils/Logging/Log.h"
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace GAME;
namespace
@@ -40,45 +52,47 @@ namespace
class JsonLoader
{
public:
JsonLoader(MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
: m_memory(memory),
JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
: m_stream(stream),
m_memory(memory),
m_context(context),
m_registration(registration)
{
}
bool Load(json& jRoot, Material& material) const
{
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "material" || version != 1u)
{
std::cerr << std::format("Tried to load material \"{}\" but did not find expected type material of version 1\n", material.info.name);
return false;
}
#ifndef FEATURE_T6 // T6 did not have this check in version 1, so to stay backwards compatible, let it stay that way
std::string game;
jRoot.at("_game").get_to(game);
if (game != GAME_LOWER)
{
std::cerr << std::format("Tried to load material \"{}\" but \"_game\" did not find expected type value {}\n", material.info.name, GAME_LOWER);
return false;
}
#endif
bool Load(Material& material) const
{
try
{
const auto jRoot = json::parse(m_stream);
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "material" || version != 1u)
{
con::error("Tried to load material \"{}\" but did not find expected type material of version 1", material.info.name);
return false;
}
#ifndef FEATURE_T6 // T6 did not have this check in version 1, so to stay backwards compatible, let it stay that way
std::string game;
jRoot.at("_game").get_to(game);
if (game != GAME_LOWER)
{
con::error("Tried to load material \"{}\" but \"_game\" did not find expected type value {}", material.info.name, GAME_LOWER);
return false;
}
#endif
const auto jMaterial = jRoot.get<JsonMaterial>();
return CreateMaterialFromJson(jMaterial, material);
}
catch (const json::exception& e)
{
std::cerr << std::format("Failed to parse json of material: {}\n", e.what());
con::error("Failed to parse json of material: {}", e.what());
}
return false;
@@ -87,12 +101,12 @@ namespace
private:
static void PrintError(const Material& material, const std::string& message)
{
std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
con::error("Cannot load material \"{}\": {}", material.info.name, message);
}
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
#elif defined(FEATURE_T6)
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
#endif
{
@@ -193,7 +207,7 @@ namespace
CreateSamplerStateFromJson(jTexture.samplerState, textureDef.samplerState);
textureDef.semantic = jTexture.semantic;
#ifdef FEATURE_T6
#if defined(FEATURE_T5) || defined(FEATURE_T6)
textureDef.isMatureContent = jTexture.isMatureContent;
#endif
@@ -300,12 +314,18 @@ namespace
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
}
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::LT128)
{
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_LT_128;
}
#elif defined(FEATURE_T5)
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE255)
{
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GE_255;
}
#endif
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
{
@@ -399,9 +419,10 @@ namespace
}
material.info.surfaceTypeBits = jMaterial.surfaceTypeBits;
#ifdef FEATURE_T6
#if defined(FEATURE_T5) || defined(FEATURE_T6)
material.info.layeredSurfaceTypes = jMaterial.layeredSurfaceTypes;
material.info.hashIndex = static_cast<uint16_t>(jMaterial.hashIndex);
#endif
#if defined(FEATURE_T6)
material.info.surfaceFlags = jMaterial.surfaceFlags;
material.info.contents = jMaterial.contents;
#endif
@@ -416,9 +437,6 @@ namespace
material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
material.cameraRegion = jMaterial.cameraRegion;
#ifdef FEATURE_T6
material.probeMipBits = jMaterial.probeMipBits;
#endif
auto* techniqueSet = m_context.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
@@ -501,6 +519,7 @@ namespace
return true;
}
std::istream& m_stream;
MemoryManager& m_memory;
AssetCreationContext& m_context;
AssetRegistration<AssetMaterial>& m_registration;
@@ -510,20 +529,10 @@ namespace
namespace GAME
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(memory, context, registration);
auto jRoot = json::parse(stream);
return loader.Load(jRoot, material);
}
bool LoadMaterialAsJson(
json& json, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(memory, context, registration);
return loader.Load(json, material);
}
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(stream, memory, context, registration);
return loader.Load(material);
}
} // namespace GAME

View File

@@ -1,4 +1,4 @@
#options GAME (IW4, IW5, T6)
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h"