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fix: notetracksoundmap initialized with empty string instead of nullptr in t6
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@ -83,14 +83,13 @@ namespace T6
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std::vector<std::pair<std::string, std::string>> pairs;
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if (!ParseAsPairs(value, pairs))
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{
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std::cout << "Failed to parse notetracksoundmap as pairs" << std::endl;
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std::cout << "Failed to parse notetracksoundmap as pairs\n";
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return false;
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}
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if (pairs.size() > std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>)
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{
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std::cout << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)> << " notetracksoundmap entries!"
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<< std::endl;
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std::cout << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)> << " notetracksoundmap entries!\n";
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return false;
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}
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@ -100,21 +99,27 @@ namespace T6
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if (pairs.size() < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>)
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{
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m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(""));
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m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(nullptr));
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}
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for (; currentEntryNum < pairs.size(); currentEntryNum++)
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{
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keys[currentEntryNum] = m_zone_script_strings.AddOrGetScriptString(pairs[currentEntryNum].first);
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m_used_script_string_list.emplace(keys[currentEntryNum]);
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const auto& currentValue = pairs[currentEntryNum];
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const auto keyScriptString = !currentValue.first.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue.first)
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: m_zone_script_strings.AddOrGetScriptString(nullptr);
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const auto valueScriptString = !currentValue.second.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue.second)
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: m_zone_script_strings.AddOrGetScriptString(nullptr);
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values[currentEntryNum] = m_zone_script_strings.AddOrGetScriptString(pairs[currentEntryNum].second);
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m_used_script_string_list.emplace(values[currentEntryNum]);
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keys[currentEntryNum] = keyScriptString;
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m_used_script_string_list.emplace(keyScriptString);
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values[currentEntryNum] = valueScriptString;
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m_used_script_string_list.emplace(valueScriptString);
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}
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for (; currentEntryNum < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; currentEntryNum++)
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{
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const auto emptyScr = m_zone_script_strings.GetScriptString("");
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const auto emptyScr = m_zone_script_strings.GetScriptString(nullptr);
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keys[currentEntryNum] = emptyScr;
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values[currentEntryNum] = emptyScr;
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}
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