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Merge pull request #255 from Laupetin/feature/omit-default-armature
feat: omit default armature when dumping xmodels
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commit
d1abb46fc1
@ -114,6 +114,44 @@ namespace
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return potentialTextureDefs[0]->image;
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}
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bool HasDefaultArmature(const XModel* model, const unsigned lod)
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{
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if (model->numRootBones != 1 || model->numBones != 1)
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return false;
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return true;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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if (surface.vertListCount != 1 || surface.vertInfo.vertsBlend)
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return false;
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const auto& vertList = surface.vertList[0];
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if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount)
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return false;
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}
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return true;
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}
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void OmitDefaultArmature(XModelCommon& common)
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{
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common.m_bones.clear();
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common.m_bone_weight_data.weights.clear();
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common.m_vertex_bone_weights.resize(common.m_vertices.size());
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for (auto& vertexWeights : common.m_vertex_bone_weights)
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{
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vertexWeights.weightOffset = 0u;
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vertexWeights.weightCount = 0u;
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}
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}
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void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
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{
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for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
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@ -438,12 +476,20 @@ namespace
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AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
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out.m_name = std::format("{}_lod{}", model->name, lod);
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AddXModelBones(out, context, model);
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AddXModelMaterials(out, materialMapper, model);
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AddXModelObjects(out, model, lod, materialMapper);
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AddXModelVertices(out, model, lod);
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AddXModelVertexBoneWeights(out, model, lod);
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AddXModelFaces(out, model, lod);
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if (!HasDefaultArmature(model, lod))
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{
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AddXModelBones(out, context, model);
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AddXModelVertexBoneWeights(out, model, lod);
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}
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else
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{
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OmitDefaultArmature(out);
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}
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}
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void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
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@ -89,6 +89,10 @@ namespace
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gltf.nodes.emplace();
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m_mesh_node = gltf.nodes->size();
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if (xmodel.m_bones.empty())
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m_root_node = m_mesh_node;
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gltf.nodes->emplace_back(std::move(meshNode));
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}
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@ -96,6 +100,9 @@ namespace
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{
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JsonNode rootNode;
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if (xmodel.m_bones.empty())
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return;
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if (!xmodel.m_name.empty())
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rootNode.name = std::format("{}_skel", xmodel.m_name);
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@ -104,8 +111,6 @@ namespace
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rootNode.children.emplace();
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rootNode.children->push_back(m_mesh_node);
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if (!xmodel.m_bones.empty())
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rootNode.children->push_back(m_first_bone_node);
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m_root_node = gltf.nodes->size();
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