diff --git a/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp b/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp index 904a3008..57d55e72 100644 --- a/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp +++ b/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp @@ -48,7 +48,6 @@ namespace int8_t lmapLookupStart; file.m_stream->read(reinterpret_cast(&samplerState), sizeof(int8_t)); file.m_stream->read(&imageName[0], static_cast(imageNameSize)); - file.m_stream->read(reinterpret_cast(&lmapLookupStart), sizeof(int8_t)); auto* imageDependency = context.LoadDependency(imageName); if (!imageDependency) @@ -60,7 +59,6 @@ namespace lightDef->attenuation.samplerState = samplerState; lightDef->attenuation.image = imageDependency->Asset(); - lightDef->lmapLookupStart = static_cast(static_cast(lmapLookupStart)); return AssetCreationResult::Success(context.AddAsset(std::move(registration))); }