feat: use names from shaders to complete names in material constants and texturedefs

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Jan 2024-02-24 11:42:47 +01:00
parent 36ac8f02be
commit d3b15aa86a
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GPG Key ID: 44B581F78FF5C57C
2 changed files with 184 additions and 26 deletions

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@ -1,12 +1,17 @@
#include "AssetDumperMaterial.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/MaterialConstantsT6.h"
#include "Game/T6/TechsetConstantsT6.h"
#include "ObjWriting.h"
#include "Shader/D3D11ShaderAnalyser.h"
#include <cassert>
#include <nlohmann/json.hpp>
#include <sstream>
#include <unordered_set>
using namespace T6;
using namespace nlohmann;
@ -18,17 +23,152 @@ namespace T6::material
Common::R_HashString(strValue, 0), strValue \
}
std::unordered_map<unsigned, std::string> knownHashes{
KNOWN_HASH("colorMap"),
KNOWN_HASH("normalMap"),
KNOWN_HASH("specularMap"),
static constexpr const char* SAMPLER_STR = "Sampler";
static constexpr const char* GLOBALS_CBUFFER_NAME = "$Globals";
static constexpr const char* PER_OBJECT_CONSTS_CBUFFER_NAME = "PerObjectConsts";
class MaterialConstantZoneState final : public IZoneAssetDumperState
{
public:
void ExtractNamesFromZone()
{
if (ObjWriting::Configuration.Verbose)
std::cout << "Building material constant name lookup...\n";
for (const auto* zone : g_GameT6.GetZones())
{
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
if (!t6AssetPools)
return;
for (const auto* techniqueSetInfo : *t6AssetPools->m_technique_set)
{
const auto* techniqueSet = techniqueSetInfo->Asset();
for (const auto* technique : techniqueSet->techniques)
{
if (technique)
ExtractNamesFromTechnique(technique);
}
}
}
if (ObjWriting::Configuration.Verbose)
{
std::cout << "Built material constant name lookup: " << m_constant_names_from_shaders.size() << " constant names; "
<< m_texture_def_names_from_shaders.size() << " texture def names\n";
}
}
bool GetConstantName(const unsigned hash, std::string& constantName) const
{
const auto existingConstantName = m_constant_names_from_shaders.find(hash);
if (existingConstantName != m_constant_names_from_shaders.end())
{
constantName = existingConstantName->second;
return true;
}
return false;
}
bool GetTextureDefName(const unsigned hash, std::string& textureDefName) const
{
const auto existingTextureDefName = m_texture_def_names_from_shaders.find(hash);
if (existingTextureDefName != m_texture_def_names_from_shaders.end())
{
textureDefName = existingTextureDefName->second;
return true;
}
return false;
}
private:
void ExtractNamesFromTechnique(const MaterialTechnique* technique)
{
const auto existingTechnique = m_dumped_techniques.find(technique);
if (existingTechnique != m_dumped_techniques.end())
return;
m_dumped_techniques.emplace(technique);
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
{
const auto& pass = technique->passArray[passIndex];
if (pass.vertexShader && pass.vertexShader->prog.loadDef.program)
ExtractNamesFromShader(pass.vertexShader->prog.loadDef.program, pass.vertexShader->prog.loadDef.programSize);
if (pass.pixelShader && pass.pixelShader->prog.loadDef.program)
ExtractNamesFromShader(pass.pixelShader->prog.loadDef.program, pass.pixelShader->prog.loadDef.programSize);
}
}
void ExtractNamesFromShader(const char* shader, const size_t shaderSize)
{
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(reinterpret_cast<const uint8_t*>(shader), shaderSize);
if (!shaderInfo)
return;
const auto globalsConstantBuffer = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
shaderInfo->m_constant_buffers.cend(),
[](const d3d11::ConstantBuffer& constantBuffer)
{
return constantBuffer.m_name == GLOBALS_CBUFFER_NAME;
});
const auto perObjectConsts = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
shaderInfo->m_constant_buffers.cend(),
[](const d3d11::ConstantBuffer& constantBuffer)
{
return constantBuffer.m_name == PER_OBJECT_CONSTS_CBUFFER_NAME;
});
if (globalsConstantBuffer != shaderInfo->m_constant_buffers.end())
{
for (const auto& variable : globalsConstantBuffer->m_variables)
{
m_constant_names_from_shaders.emplace(Common::R_HashString(variable.m_name.c_str(), 0), variable.m_name);
}
}
if (perObjectConsts != shaderInfo->m_constant_buffers.end())
{
for (const auto& variable : perObjectConsts->m_variables)
{
m_constant_names_from_shaders.emplace(Common::R_HashString(variable.m_name.c_str(), 0), variable.m_name);
}
}
for (const auto& boundResource : shaderInfo->m_bound_resources)
{
if (boundResource.m_type == d3d11::BoundResourceType::SAMPLER || boundResource.m_type == d3d11::BoundResourceType::TEXTURE)
{
m_texture_def_names_from_shaders.emplace(Common::R_HashString(boundResource.m_name.c_str(), 0), boundResource.m_name);
const auto samplerPos = boundResource.m_name.rfind(SAMPLER_STR);
if (samplerPos != std::string::npos)
{
auto nameWithoutSamplerStr = boundResource.m_name;
nameWithoutSamplerStr.erase(samplerPos, std::char_traits<char>::length(SAMPLER_STR));
m_texture_def_names_from_shaders.emplace(Common::R_HashString(nameWithoutSamplerStr.c_str(), 0), nameWithoutSamplerStr);
}
}
}
}
std::unordered_set<const MaterialTechnique*> m_dumped_techniques;
std::unordered_map<unsigned, std::string> m_constant_names_from_shaders;
std::unordered_map<unsigned, std::string> m_texture_def_names_from_shaders;
};
class JsonDumper
{
public:
explicit JsonDumper(std::ostream& stream)
: m_stream(stream)
explicit JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream),
m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
{
}
@ -61,8 +201,9 @@ namespace T6::material
j[key] = nullptr;
}
static void MaterialToJson(json& jRoot, const Material* material)
void MaterialToJson(json& jRoot, const Material* material) const
{
MaterialInfoToJson(jRoot, material);
StateBitsEntryToJson(jRoot, material);
jRoot["stateFlags"] = material->stateFlags;
@ -128,7 +269,7 @@ namespace T6::material
jRoot["techniqueSet"] = nullptr;
}
static void TextureTableToJson(json& jRoot, const Material* material)
void TextureTableToJson(json& jRoot, const Material* material) const
{
json jTextures = json::array();
if (material->textureTable)
@ -143,19 +284,19 @@ namespace T6::material
jRoot["textures"] = std::move(jTextures);
}
static void TextureDefToJson(json& jTexture, const MaterialTextureDef* textureDef)
void TextureDefToJson(json& jTexture, const MaterialTextureDef* textureDef) const
{
const auto knownHash = knownHashes.find(textureDef->nameHash);
if (knownHash == knownHashes.end())
std::string textureDefName;
if (m_material_constants.GetTextureDefName(textureDef->nameHash, textureDefName))
{
jTexture["name"] = textureDefName;
}
else
{
jTexture["nameHash"] = textureDef->nameHash;
jTexture["nameStart"] = std::string(1u, textureDef->nameStart);
jTexture["nameEnd"] = std::string(1u, textureDef->nameEnd);
}
else
{
jTexture["name"] = knownHash->second;
}
JsonEnumEntry(jTexture, "semantic", textureDef->semantic, textureSemanticNames);
jTexture["isMatureContent"] = textureDef->isMatureContent;
@ -179,7 +320,7 @@ namespace T6::material
jSamplerState["clampW"] = samplerState.clampW ? true : false;
}
static void ConstantTableToJson(json& jRoot, const Material* material)
void ConstantTableToJson(json& jRoot, const Material* material) const
{
json jConstants = json::array();
if (material->constantTable)
@ -194,26 +335,31 @@ namespace T6::material
jRoot["constants"] = std::move(jConstants);
}
static void ConstantDefToJson(json& jConstant, const MaterialConstantDef* textureDef)
void ConstantDefToJson(json& jConstant, const MaterialConstantDef* constantDef) const
{
const auto fragmentLength = strnlen(textureDef->name, std::extent_v<decltype(MaterialConstantDef::name)>);
const std::string nameFragment(textureDef->name, fragmentLength);
const auto fragmentLength = strnlen(constantDef->name, std::extent_v<decltype(MaterialConstantDef::name)>);
const std::string nameFragment(constantDef->name, fragmentLength);
std::string knownConstantName;
if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == textureDef->nameHash)
if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef->nameHash)
{
jConstant["name"] = nameFragment;
}
else if (m_material_constants.GetConstantName(constantDef->nameHash, knownConstantName))
{
jConstant["name"] = knownConstantName;
}
else
{
jConstant["nameHash"] = textureDef->nameHash;
jConstant["nameHash"] = constantDef->nameHash;
jConstant["nameFragment"] = nameFragment;
}
json jLiteral;
jLiteral.push_back(textureDef->literal.v[0]);
jLiteral.push_back(textureDef->literal.v[1]);
jLiteral.push_back(textureDef->literal.v[2]);
jLiteral.push_back(textureDef->literal.v[3]);
jLiteral.push_back(constantDef->literal.v[0]);
jLiteral.push_back(constantDef->literal.v[1]);
jLiteral.push_back(constantDef->literal.v[2]);
jLiteral.push_back(constantDef->literal.v[3]);
jConstant["literal"] = std::move(jLiteral);
}
@ -324,6 +470,7 @@ namespace T6::material
}
std::ostream& m_stream;
const MaterialConstantZoneState& m_material_constants;
};
} // namespace T6::material
@ -357,6 +504,14 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
if (!assetFile)
return;
const material::JsonDumper dumper(*assetFile);
const material::JsonDumper dumper(context, *assetFile);
dumper.Dump(asset->Asset());
}
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<material::MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper<Material>::DumpPool(context, pool);
}

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@ -14,5 +14,8 @@ namespace T6
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
};
} // namespace T6