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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
feat: use names from shaders to complete names in material constants and texturedefs
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parent
36ac8f02be
commit
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@ -1,12 +1,17 @@
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#include "AssetDumperMaterial.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/MaterialConstantsT6.h"
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#include "Game/T6/TechsetConstantsT6.h"
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#include "ObjWriting.h"
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#include "Shader/D3D11ShaderAnalyser.h"
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#include <cassert>
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#include <nlohmann/json.hpp>
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#include <sstream>
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#include <unordered_set>
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using namespace T6;
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using namespace nlohmann;
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@ -18,17 +23,152 @@ namespace T6::material
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Common::R_HashString(strValue, 0), strValue \
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}
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std::unordered_map<unsigned, std::string> knownHashes{
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KNOWN_HASH("colorMap"),
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KNOWN_HASH("normalMap"),
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KNOWN_HASH("specularMap"),
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static constexpr const char* SAMPLER_STR = "Sampler";
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static constexpr const char* GLOBALS_CBUFFER_NAME = "$Globals";
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static constexpr const char* PER_OBJECT_CONSTS_CBUFFER_NAME = "PerObjectConsts";
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class MaterialConstantZoneState final : public IZoneAssetDumperState
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{
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public:
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void ExtractNamesFromZone()
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{
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if (ObjWriting::Configuration.Verbose)
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std::cout << "Building material constant name lookup...\n";
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for (const auto* zone : g_GameT6.GetZones())
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{
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const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
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if (!t6AssetPools)
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return;
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for (const auto* techniqueSetInfo : *t6AssetPools->m_technique_set)
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{
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const auto* techniqueSet = techniqueSetInfo->Asset();
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for (const auto* technique : techniqueSet->techniques)
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{
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if (technique)
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ExtractNamesFromTechnique(technique);
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}
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}
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}
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if (ObjWriting::Configuration.Verbose)
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{
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std::cout << "Built material constant name lookup: " << m_constant_names_from_shaders.size() << " constant names; "
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<< m_texture_def_names_from_shaders.size() << " texture def names\n";
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}
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}
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bool GetConstantName(const unsigned hash, std::string& constantName) const
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{
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const auto existingConstantName = m_constant_names_from_shaders.find(hash);
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if (existingConstantName != m_constant_names_from_shaders.end())
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{
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constantName = existingConstantName->second;
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return true;
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}
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return false;
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}
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bool GetTextureDefName(const unsigned hash, std::string& textureDefName) const
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{
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const auto existingTextureDefName = m_texture_def_names_from_shaders.find(hash);
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if (existingTextureDefName != m_texture_def_names_from_shaders.end())
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{
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textureDefName = existingTextureDefName->second;
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return true;
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}
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return false;
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}
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private:
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void ExtractNamesFromTechnique(const MaterialTechnique* technique)
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{
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const auto existingTechnique = m_dumped_techniques.find(technique);
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if (existingTechnique != m_dumped_techniques.end())
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return;
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m_dumped_techniques.emplace(technique);
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for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
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{
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const auto& pass = technique->passArray[passIndex];
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if (pass.vertexShader && pass.vertexShader->prog.loadDef.program)
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ExtractNamesFromShader(pass.vertexShader->prog.loadDef.program, pass.vertexShader->prog.loadDef.programSize);
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if (pass.pixelShader && pass.pixelShader->prog.loadDef.program)
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ExtractNamesFromShader(pass.pixelShader->prog.loadDef.program, pass.pixelShader->prog.loadDef.programSize);
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}
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}
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void ExtractNamesFromShader(const char* shader, const size_t shaderSize)
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{
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const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(reinterpret_cast<const uint8_t*>(shader), shaderSize);
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if (!shaderInfo)
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return;
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const auto globalsConstantBuffer = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
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shaderInfo->m_constant_buffers.cend(),
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[](const d3d11::ConstantBuffer& constantBuffer)
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{
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return constantBuffer.m_name == GLOBALS_CBUFFER_NAME;
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});
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const auto perObjectConsts = std::find_if(shaderInfo->m_constant_buffers.cbegin(),
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shaderInfo->m_constant_buffers.cend(),
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[](const d3d11::ConstantBuffer& constantBuffer)
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{
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return constantBuffer.m_name == PER_OBJECT_CONSTS_CBUFFER_NAME;
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});
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if (globalsConstantBuffer != shaderInfo->m_constant_buffers.end())
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{
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for (const auto& variable : globalsConstantBuffer->m_variables)
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{
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m_constant_names_from_shaders.emplace(Common::R_HashString(variable.m_name.c_str(), 0), variable.m_name);
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}
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}
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if (perObjectConsts != shaderInfo->m_constant_buffers.end())
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{
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for (const auto& variable : perObjectConsts->m_variables)
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{
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m_constant_names_from_shaders.emplace(Common::R_HashString(variable.m_name.c_str(), 0), variable.m_name);
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}
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}
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for (const auto& boundResource : shaderInfo->m_bound_resources)
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{
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if (boundResource.m_type == d3d11::BoundResourceType::SAMPLER || boundResource.m_type == d3d11::BoundResourceType::TEXTURE)
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{
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m_texture_def_names_from_shaders.emplace(Common::R_HashString(boundResource.m_name.c_str(), 0), boundResource.m_name);
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const auto samplerPos = boundResource.m_name.rfind(SAMPLER_STR);
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if (samplerPos != std::string::npos)
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{
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auto nameWithoutSamplerStr = boundResource.m_name;
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nameWithoutSamplerStr.erase(samplerPos, std::char_traits<char>::length(SAMPLER_STR));
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m_texture_def_names_from_shaders.emplace(Common::R_HashString(nameWithoutSamplerStr.c_str(), 0), nameWithoutSamplerStr);
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}
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}
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}
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}
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std::unordered_set<const MaterialTechnique*> m_dumped_techniques;
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std::unordered_map<unsigned, std::string> m_constant_names_from_shaders;
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std::unordered_map<unsigned, std::string> m_texture_def_names_from_shaders;
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};
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class JsonDumper
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{
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public:
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explicit JsonDumper(std::ostream& stream)
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: m_stream(stream)
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explicit JsonDumper(AssetDumpingContext& context, std::ostream& stream)
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: m_stream(stream),
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m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
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{
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}
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@ -61,8 +201,9 @@ namespace T6::material
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j[key] = nullptr;
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}
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static void MaterialToJson(json& jRoot, const Material* material)
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void MaterialToJson(json& jRoot, const Material* material) const
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{
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MaterialInfoToJson(jRoot, material);
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StateBitsEntryToJson(jRoot, material);
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jRoot["stateFlags"] = material->stateFlags;
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@ -128,7 +269,7 @@ namespace T6::material
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jRoot["techniqueSet"] = nullptr;
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}
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static void TextureTableToJson(json& jRoot, const Material* material)
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void TextureTableToJson(json& jRoot, const Material* material) const
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{
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json jTextures = json::array();
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if (material->textureTable)
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@ -143,19 +284,19 @@ namespace T6::material
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jRoot["textures"] = std::move(jTextures);
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}
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static void TextureDefToJson(json& jTexture, const MaterialTextureDef* textureDef)
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void TextureDefToJson(json& jTexture, const MaterialTextureDef* textureDef) const
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{
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const auto knownHash = knownHashes.find(textureDef->nameHash);
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if (knownHash == knownHashes.end())
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std::string textureDefName;
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if (m_material_constants.GetTextureDefName(textureDef->nameHash, textureDefName))
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{
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jTexture["name"] = textureDefName;
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}
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else
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{
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jTexture["nameHash"] = textureDef->nameHash;
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jTexture["nameStart"] = std::string(1u, textureDef->nameStart);
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jTexture["nameEnd"] = std::string(1u, textureDef->nameEnd);
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}
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else
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{
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jTexture["name"] = knownHash->second;
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}
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JsonEnumEntry(jTexture, "semantic", textureDef->semantic, textureSemanticNames);
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jTexture["isMatureContent"] = textureDef->isMatureContent;
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@ -179,7 +320,7 @@ namespace T6::material
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jSamplerState["clampW"] = samplerState.clampW ? true : false;
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}
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static void ConstantTableToJson(json& jRoot, const Material* material)
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void ConstantTableToJson(json& jRoot, const Material* material) const
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{
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json jConstants = json::array();
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if (material->constantTable)
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@ -194,26 +335,31 @@ namespace T6::material
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jRoot["constants"] = std::move(jConstants);
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}
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static void ConstantDefToJson(json& jConstant, const MaterialConstantDef* textureDef)
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void ConstantDefToJson(json& jConstant, const MaterialConstantDef* constantDef) const
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{
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const auto fragmentLength = strnlen(textureDef->name, std::extent_v<decltype(MaterialConstantDef::name)>);
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const std::string nameFragment(textureDef->name, fragmentLength);
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const auto fragmentLength = strnlen(constantDef->name, std::extent_v<decltype(MaterialConstantDef::name)>);
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const std::string nameFragment(constantDef->name, fragmentLength);
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std::string knownConstantName;
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if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == textureDef->nameHash)
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if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef->nameHash)
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{
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jConstant["name"] = nameFragment;
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}
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else if (m_material_constants.GetConstantName(constantDef->nameHash, knownConstantName))
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{
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jConstant["name"] = knownConstantName;
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}
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else
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{
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jConstant["nameHash"] = textureDef->nameHash;
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jConstant["nameHash"] = constantDef->nameHash;
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jConstant["nameFragment"] = nameFragment;
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}
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json jLiteral;
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jLiteral.push_back(textureDef->literal.v[0]);
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jLiteral.push_back(textureDef->literal.v[1]);
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jLiteral.push_back(textureDef->literal.v[2]);
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jLiteral.push_back(textureDef->literal.v[3]);
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jLiteral.push_back(constantDef->literal.v[0]);
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jLiteral.push_back(constantDef->literal.v[1]);
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jLiteral.push_back(constantDef->literal.v[2]);
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jLiteral.push_back(constantDef->literal.v[3]);
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jConstant["literal"] = std::move(jLiteral);
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}
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@ -324,6 +470,7 @@ namespace T6::material
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}
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std::ostream& m_stream;
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const MaterialConstantZoneState& m_material_constants;
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};
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} // namespace T6::material
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@ -357,6 +504,14 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
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if (!assetFile)
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return;
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const material::JsonDumper dumper(*assetFile);
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const material::JsonDumper dumper(context, *assetFile);
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dumper.Dump(asset->Asset());
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}
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void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
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{
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auto* materialConstantState = context.GetZoneAssetDumperState<material::MaterialConstantZoneState>();
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materialConstantState->ExtractNamesFromZone();
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AbstractAssetDumper<Material>::DumpPool(context, pool);
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}
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@ -14,5 +14,8 @@ namespace T6
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protected:
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bool ShouldDump(XAssetInfo<Material>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
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};
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} // namespace T6
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