mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-30 16:27:47 +00:00
feat: load iw5 weapon attachments from raw
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
#include "AssetLoaderWeaponAttachment.h"
|
||||
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "Game/IW5/Weapon/JsonWeaponAttachmentLoader.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
void* AssetLoaderWeaponAttachment::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* attachment = memory->Create<WeaponAttachment>();
|
||||
memset(attachment, 0, sizeof(WeaponAttachment));
|
||||
attachment->szInternalName = memory->Dup(assetName.c_str());
|
||||
|
||||
return attachment;
|
||||
}
|
||||
|
||||
bool AssetLoaderWeaponAttachment::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderWeaponAttachment::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto file = searchPath->Open(std::format("attachment/{}.json", assetName));
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
auto* attachment = static_cast<WeaponAttachment*>(memory->Alloc(sizeof(WeaponAttachment)));
|
||||
memset(attachment, 0, sizeof(Material));
|
||||
attachment->szInternalName = memory->Dup(assetName.c_str());
|
||||
|
||||
std::vector<XAssetInfoGeneric*> dependencies;
|
||||
std::vector<IndirectAssetReference> indirectAssetReferences;
|
||||
if (LoadWeaponAttachmentAsJson(*file.m_stream, *attachment, memory, manager, dependencies, indirectAssetReferences))
|
||||
manager->AddAsset(
|
||||
ASSET_TYPE_ATTACHMENT, assetName, attachment, std::move(dependencies), std::vector<scr_string_t>(), std::move(indirectAssetReferences));
|
||||
else
|
||||
std::cerr << "Failed to load attachment \"" << assetName << "\"\n";
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class AssetLoaderWeaponAttachment final : public BasicAssetLoader<ASSET_TYPE_ATTACHMENT, WeaponAttachment>
|
||||
{
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
} // namespace IW5
|
||||
Reference in New Issue
Block a user