fix: not properly handling array of indirect asset ref pointers

This commit is contained in:
Jan 2024-02-07 01:27:54 +01:00
parent 54c37c318e
commit d3d7f1b6e5
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@ -232,8 +232,16 @@ class ZoneMarkTemplate::Internal final : BaseTemplate
{
if (loadType == MemberLoadType::POINTER_ARRAY)
{
LINE("MarkArray_IndirectAssetRef(" << member->m_asset_ref->m_name << ", " << MakeMemberAccess(info, member, modifier) << ", "
<< MakeEvaluation(modifier.GetArrayPointerCountEvaluation()) << ");")
if (modifier.IsArray())
{
LINE("MarkArray_IndirectAssetRef(" << member->m_asset_ref->m_name << ", " << MakeMemberAccess(info, member, modifier) << ", "
<< modifier.GetArraySize() << ");")
}
else
{
LINE("MarkArray_IndirectAssetRef(" << member->m_asset_ref->m_name << ", " << MakeMemberAccess(info, member, modifier) << ", "
<< MakeEvaluation(modifier.GetPointerArrayCountEvaluation()) << ");")
}
}
else if (loadType == MemberLoadType::SINGLE_POINTER)
{