From d411855cc2027e6d8e89a9743699376213745312 Mon Sep 17 00:00:00 2001 From: LJW-Dev <48092720+LJW-Dev@users.noreply.github.com> Date: Mon, 27 Apr 2026 19:32:21 +0800 Subject: [PATCH] chore: updated default images to look nicer ingame --- src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp index 39036402..d1af0575 100644 --- a/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp +++ b/src/ObjLoading/Game/T6/BSP/Linker/GfxWorldLinker.cpp @@ -710,7 +710,7 @@ namespace BSP gfxWorld->draw.reflectionProbes[0].probeVolumeCount = 0; gfxWorld->draw.reflectionProbes[0].probeVolumes = nullptr; - std::string probeImageName = "$white"; + std::string probeImageName = ",$black"; auto probeImageAsset = m_context.LoadDependency(probeImageName); if (probeImageAsset == nullptr) { @@ -729,7 +729,7 @@ namespace BSP gfxWorld->draw.lightmapPrimaryTextures = m_memory.Alloc(gfxWorld->draw.lightmapCount); gfxWorld->draw.lightmapSecondaryTextures = m_memory.Alloc(gfxWorld->draw.lightmapCount); - std::string secondaryTexture = ",$white"; + std::string secondaryTexture = ",$gray"; // gray makes shadows a nice looking shade of black auto secondaryTextureAsset = m_context.LoadDependency(secondaryTexture); if (secondaryTextureAsset == nullptr) { @@ -813,7 +813,7 @@ namespace BSP gfxWorld->outdoorLookupMatrix[3].z = zScale; gfxWorld->outdoorLookupMatrix[3].w = 1.0f; - std::string outdoorImageName = std::string("$white"); + std::string outdoorImageName = std::string(",$black"); auto outdoorImageAsset = m_context.LoadDependency(outdoorImageName); if (outdoorImageAsset == nullptr) {