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	chore: adjust XModelCommon numeric types
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		| @@ -46,10 +46,10 @@ protected: | ||||
|         for (const auto& bone : xmodel.m_bones) | ||||
|         { | ||||
|             m_stream << "BONE " << boneNum << " "; | ||||
|             if (bone.parentIndex < 0) | ||||
|                 m_stream << "-1"; | ||||
|             if (bone.parentIndex) | ||||
|                 m_stream << *bone.parentIndex; | ||||
|             else | ||||
|                 m_stream << bone.parentIndex; | ||||
|                 m_stream << "-1"; | ||||
|  | ||||
|             m_stream << " \"" << bone.name << "\"\n"; | ||||
|             boneNum++; | ||||
|   | ||||
| @@ -227,9 +227,9 @@ namespace | ||||
|  | ||||
|                 Eigen::Vector3f translation(bone.globalOffset[0], bone.globalOffset[2], -bone.globalOffset[1]); | ||||
|                 Eigen::Quaternionf rotation(bone.globalRotation.w, bone.globalRotation.x, bone.globalRotation.z, -bone.globalRotation.y); | ||||
|                 if (bone.parentIndex >= 0) | ||||
|                 if (bone.parentIndex) | ||||
|                 { | ||||
|                     const auto& parentBone = xmodel.m_bones[bone.parentIndex]; | ||||
|                     const auto& parentBone = xmodel.m_bones[*bone.parentIndex]; | ||||
|                     const auto inverseParentRotation = | ||||
|                         Eigen::Quaternionf(parentBone.globalRotation.w, parentBone.globalRotation.x, parentBone.globalRotation.z, -parentBone.globalRotation.y) | ||||
|                             .normalized() | ||||
| @@ -249,7 +249,7 @@ namespace | ||||
|                 std::vector<unsigned> children; | ||||
|                 for (auto maybeChildIndex = 0u; maybeChildIndex < boneCount; maybeChildIndex++) | ||||
|                 { | ||||
|                     if (xmodel.m_bones[maybeChildIndex].parentIndex == static_cast<int>(boneIndex)) | ||||
|                     if (xmodel.m_bones[maybeChildIndex].parentIndex && *xmodel.m_bones[maybeChildIndex].parentIndex == boneIndex) | ||||
|                         children.emplace_back(maybeChildIndex + m_first_bone_node); | ||||
|                 } | ||||
|                 if (!children.empty()) | ||||
|   | ||||
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