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add basis for code rendering
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#pragma once
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#include "Generating/ICodeTemplate.h"
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class AssetStructTestsTemplate final : public ICodeTemplate
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{
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static constexpr int TAG_SOURCE = 1;
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public:
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std::vector<CodeTemplateFile> GetFilesToRender(RenderingContext* context) override;
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void RenderFile(std::ostream& stream, int fileTag) override;
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};
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