chore: move xmodel packages

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Jan 2024-03-30 15:19:11 +01:00
parent abc3003b5b
commit d4ef9fa3d9
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22 changed files with 18 additions and 18 deletions

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@ -2,10 +2,10 @@
#include "Game/IW3/CommonIW3.h" #include "Game/IW3/CommonIW3.h"
#include "Math/Quaternion.h" #include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include <cassert> #include <cassert>
#include <sstream> #include <sstream>

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@ -2,9 +2,9 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h" #include "Game/IW3/IW3.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Obj/ObjWriter.h"
namespace IW3 namespace IW3
{ {

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@ -2,10 +2,10 @@
#include "Game/IW4/CommonIW4.h" #include "Game/IW4/CommonIW4.h"
#include "Math/Quaternion.h" #include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include <cassert> #include <cassert>

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@ -2,9 +2,9 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Obj/ObjWriter.h"
namespace IW4 namespace IW4
{ {

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@ -2,10 +2,10 @@
#include "Game/IW5/CommonIW5.h" #include "Game/IW5/CommonIW5.h"
#include "Math/Quaternion.h" #include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include <cassert> #include <cassert>

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@ -2,9 +2,9 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h" #include "Game/IW5/IW5.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Obj/ObjWriter.h"
namespace IW5 namespace IW5
{ {

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@ -2,10 +2,10 @@
#include "Game/T5/CommonT5.h" #include "Game/T5/CommonT5.h"
#include "Math/Quaternion.h" #include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include <cassert> #include <cassert>
#include <sstream> #include <sstream>

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@ -2,9 +2,9 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h" #include "Game/T5/T5.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Obj/ObjWriter.h"
namespace T5 namespace T5
{ {

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@ -2,10 +2,10 @@
#include "Game/T6/CommonT6.h" #include "Game/T6/CommonT6.h"
#include "Math/Quaternion.h" #include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "ObjWriting.h" #include "ObjWriting.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include <cassert> #include <cassert>
#include <sstream> #include <sstream>

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@ -2,9 +2,9 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h" #include "Game/T6/T6.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Obj/ObjWriter.h"
namespace T6 namespace T6
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Model/XModel/XModelCommon.h" #include "XModel/XModelCommon.h"
#include <vector> #include <vector>

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#pragma once #pragma once
#include "AbstractXModelWriter.h" #include "XModel/AbstractXModelWriter.h"
#include <memory> #include <memory>
#include <ostream> #include <ostream>

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Model/Obj/ObjCommon.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "XModel/Obj/ObjCommon.h"
#include <ostream> #include <ostream>
#include <vector> #include <vector>