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Add Model dumping for T6

This commit is contained in:
Jan
2021-08-14 15:39:40 +02:00
parent 963e6537ca
commit d5780a1124
19 changed files with 878 additions and 84 deletions
+3 -3
View File
@@ -30,8 +30,8 @@
namespace T6
{
const int ObjLoader::IPAK_READ_HASH = CommonT6::Com_HashKey("ipak_read", 64);
const int ObjLoader::GLOBAL_HASH = CommonT6::Com_HashKey("GLOBAL", 64);
const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
ObjLoader::ObjLoader()
{
@@ -292,7 +292,7 @@ namespace T6
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
{
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
const auto zoneNameHash = CommonT6::Com_HashKey(zone->m_name.c_str(), 64);
const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
LoadCommonIPaks(searchPath, zone);