From d6f49c459c3fc049bd9dbf3dca91c637240d11ad Mon Sep 17 00:00:00 2001 From: Jan Date: Mon, 23 Dec 2019 21:24:06 +0100 Subject: [PATCH] ZoneLoading: Only dump localized strings when there are any in the pool --- .../Game/T6/AssetDumpers/AssetDumperLocalizeEntry.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperLocalizeEntry.cpp b/src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperLocalizeEntry.cpp index c25a2db2..9bd0225e 100644 --- a/src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperLocalizeEntry.cpp +++ b/src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperLocalizeEntry.cpp @@ -61,6 +61,9 @@ std::string AssetDumperLocalizeEntry::GetNameOfLanguage(ZoneLanguage language) void AssetDumperLocalizeEntry::DumpPool(Zone* zone, AssetPool* pool, const std::string& basePath) { + if (pool->m_asset_lookup.size() == 0) + return; + const std::string language = GetNameOfLanguage(zone->m_language); const std::string stringsPath = utils::Path::Combine(basePath, language + "/localizedstrings");