Base for technique loading

This commit is contained in:
Jan 2022-03-27 16:17:50 +02:00
parent a47370613b
commit d8f490ec94
10 changed files with 432 additions and 0 deletions

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#include "TechniqueFileParser.h"
using namespace techset;
TechniqueParser::TechniqueParser(SimpleLexer* lexer, ITechniqueDefinitionAcceptor* acceptor)
: AbstractParser(lexer, std::make_unique<TechniqueParserState>(acceptor))
{
}
const std::vector<AbstractParser<SimpleParserValue, TechniqueParserState>::sequence_t*>& TechniqueParser::GetTestsForState()
{
// TODO: Tests
static std::vector<sequence_t*> tests({
});
return tests;
}

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#pragma once
#include "TechniqueFileParserState.h"
#include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/Simple/SimpleParserValue.h"
#include "Parsing/Impl/AbstractParser.h"
namespace techset
{
class TechniqueParser final : public AbstractParser<SimpleParserValue, TechniqueParserState>
{
protected:
const std::vector<sequence_t*>& GetTestsForState() override;
public:
TechniqueParser(SimpleLexer* lexer, ITechniqueDefinitionAcceptor* acceptor);
};
}

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#include "TechniqueFileParserState.h"
#include <cassert>
using namespace techset;
TechniqueParserState::TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor)
: m_acceptor(acceptor)
{
assert(acceptor);
}

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#pragma once
#include "Techset/TechniqueDefinitionAcceptor.h"
namespace techset
{
class TechniqueParserState
{
public:
ITechniqueDefinitionAcceptor* const m_acceptor;
explicit TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor);
};
}

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#include "TechniqueDefinition.h"
using namespace techset;
ShaderArgumentLiteralConstant::ShaderArgumentLiteralConstant()
: m_value{}
{
}
ShaderArgumentLiteralConstant::ShaderArgumentLiteralConstant(const float v0, const float v1, const float v2, const float v3)
: m_value{v0, v1, v2, v3}
{
}
ShaderArgumentLiteralConstant::ShaderArgumentLiteralConstant(float value[4])
: m_value{value[0], value[1], value[2], value[3]}
{
}
bool techset::operator<(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs)
{
if (lhs.m_value[0] < rhs.m_value[0])
return true;
if (lhs.m_value[0] > rhs.m_value[0])
return false;
if (lhs.m_value[1] < rhs.m_value[1])
return true;
if (lhs.m_value[1] > rhs.m_value[1])
return false;
if (lhs.m_value[2] < rhs.m_value[2])
return true;
if (lhs.m_value[2] > rhs.m_value[2])
return false;
if (lhs.m_value[3] < rhs.m_value[3])
return true;
if (lhs.m_value[3] > rhs.m_value[3])
return false;
return false;
}
bool techset::operator<=(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs)
{
return !(rhs < lhs);
}
bool techset::operator>(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs)
{
return rhs < lhs;
}
bool techset::operator>=(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs)
{
return !(lhs < rhs);
}

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#pragma once
#include <memory>
#include <string>
#include <vector>
namespace techset
{
enum class ShaderArgumentType
{
CODE_CONSTANT,
LITERAL_CONSTANT,
MATERIAL_CONSTANT
};
class ShaderArgumentLiteralConstant
{
public:
float m_value[4];
ShaderArgumentLiteralConstant();
ShaderArgumentLiteralConstant(float v0, float v1, float v2, float v3);
explicit ShaderArgumentLiteralConstant(float value[4]);
friend bool operator<(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs);
friend bool operator<=(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs);
friend bool operator>(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs);
friend bool operator>=(const ShaderArgumentLiteralConstant& lhs, const ShaderArgumentLiteralConstant& rhs);
};
class ShaderArgumentDefinition
{
public:
ShaderArgumentType m_type;
std::string m_shader_argument_name;
size_t m_shader_argument_index;
std::vector<std::string> m_code_constant_accessors;
ShaderArgumentLiteralConstant m_literal_constant;
bool m_material_constant_is_hash;
size_t m_material_constant_hash;
std::string m_material_constant_name;
};
class ShaderDefinition
{
public:
size_t m_version_major;
size_t m_version_minor;
std::string m_shader_name;
std::vector<ShaderArgumentDefinition> m_arguments;
};
class VertexStreamRoutingDefinition
{
std::string m_destination_name;
std::string m_source_name;
};
class TechniqueDefinition
{
public:
std::string m_state_map;
std::unique_ptr<ShaderDefinition> m_vertex_shader;
std::unique_ptr<ShaderDefinition> m_pixel_shader;
std::vector<VertexStreamRoutingDefinition> m_vertex_stream_routing;
};
}

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#include "TechniqueDefinitionAcceptor.h"
using namespace techset;
ShaderArgument::ShaderArgument()
: m_argument_index(0u)
{
}
ShaderArgument::ShaderArgument(std::string argumentName, const size_t argumentIndex)
: m_argument_name(std::move(argumentName)),
m_argument_index(argumentIndex)
{
}
ShaderArgumentCodeSource::ShaderArgumentCodeSource()
: m_index_accessor_specified(false),
m_index_accessor(0u)
{
}
ShaderArgumentCodeSource::ShaderArgumentCodeSource(std::vector<std::string> accessors)
: m_accessors(std::move(accessors)),
m_index_accessor_specified(false),
m_index_accessor(0u)
{
}
ShaderArgumentCodeSource::ShaderArgumentCodeSource(std::vector<std::string> accessors, const size_t indexAccessor)
: m_accessors(std::move(accessors)),
m_index_accessor_specified(true),
m_index_accessor(indexAccessor)
{
}
ShaderArgumentLiteralSource::ShaderArgumentLiteralSource()
: m_value{}
{
}
ShaderArgumentLiteralSource::ShaderArgumentLiteralSource(const float v0, const float v1, const float v2, const float v3)
: m_value{v0, v1, v2, v3}
{
}
ShaderArgumentLiteralSource::ShaderArgumentLiteralSource(float value[4])
: m_value{value[0], value[1], value[2], value[3]}
{
}
bool techset::operator<(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs)
{
if (lhs.m_value[0] < rhs.m_value[0])
return true;
if (lhs.m_value[0] > rhs.m_value[0])
return false;
if (lhs.m_value[1] < rhs.m_value[1])
return true;
if (lhs.m_value[1] > rhs.m_value[1])
return false;
if (lhs.m_value[2] < rhs.m_value[2])
return true;
if (lhs.m_value[2] > rhs.m_value[2])
return false;
if (lhs.m_value[3] < rhs.m_value[3])
return true;
if (lhs.m_value[3] > rhs.m_value[3])
return false;
return false;
}
bool techset::operator<=(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs)
{
return !(rhs < lhs);
}
bool techset::operator>(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs)
{
return rhs < lhs;
}
bool techset::operator>=(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs)
{
return !(lhs < rhs);
}
ShaderArgumentMaterialSource::ShaderArgumentMaterialSource()
: m_is_hash(false),
m_hash(0u)
{
}
ShaderArgumentMaterialSource::ShaderArgumentMaterialSource(const size_t hash)
: m_is_hash(true),
m_hash(hash)
{
}
ShaderArgumentMaterialSource::ShaderArgumentMaterialSource(std::string name)
: m_is_hash(false),
m_hash(0u),
m_name(std::move(name))
{
}

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#pragma once
#include <string>
#include <vector>
namespace techset
{
enum class ShaderSelector
{
VERTEX_SHADER,
PIXEL_SHADER
};
class ShaderArgument
{
public:
std::string m_argument_name;
size_t m_argument_index;
ShaderArgument();
ShaderArgument(std::string argumentName, size_t argumentIndex);
};
class ShaderArgumentCodeSource
{
public:
std::vector<std::string> m_accessors;
bool m_index_accessor_specified;
size_t m_index_accessor;
ShaderArgumentCodeSource();
explicit ShaderArgumentCodeSource(std::vector<std::string> accessors);
ShaderArgumentCodeSource(std::vector<std::string> accessors, size_t indexAccessor);
};
class ShaderArgumentLiteralSource
{
public:
float m_value[4];
ShaderArgumentLiteralSource();
ShaderArgumentLiteralSource(float v0, float v1, float v2, float v3);
explicit ShaderArgumentLiteralSource(float value[4]);
friend bool operator<(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs);
friend bool operator<=(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs);
friend bool operator>(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs);
friend bool operator>=(const ShaderArgumentLiteralSource& lhs, const ShaderArgumentLiteralSource& rhs);
};
class ShaderArgumentMaterialSource
{
public:
bool m_is_hash;
size_t m_hash;
std::string m_name;
ShaderArgumentMaterialSource();
explicit ShaderArgumentMaterialSource(size_t hash);
explicit ShaderArgumentMaterialSource(std::string name);
};
class ITechniqueDefinitionAcceptor
{
protected:
ITechniqueDefinitionAcceptor() = default;
public:
virtual ~ITechniqueDefinitionAcceptor() = default;
ITechniqueDefinitionAcceptor(const ITechniqueDefinitionAcceptor& other) = default;
ITechniqueDefinitionAcceptor(ITechniqueDefinitionAcceptor&& other) noexcept = default;
ITechniqueDefinitionAcceptor& operator=(const ITechniqueDefinitionAcceptor& other) = default;
ITechniqueDefinitionAcceptor& operator=(ITechniqueDefinitionAcceptor&& other) noexcept = default;
virtual void AcceptStateMap(const std::string& stateMapName) = 0;
virtual bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptPixelShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptShaderCodeArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderMaterialArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentMaterialSource source, std::string& errorMessage) = 0;
virtual bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) = 0;
};
}

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#include "TechniqueFileReader.h"
#include <iostream>
#include "Parsing/TechniqueFileParser.h"
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h"
#include "Parsing/Simple/SimpleLexer.h"
using namespace techset;
TechniqueFileReader::TechniqueFileReader(std::istream& stream, std::string fileName, ITechniqueDefinitionAcceptor* acceptor)
: m_file_name(std::move(fileName)),
m_acceptor(acceptor)
{
m_base_stream = std::make_unique<ParserSingleInputStream>(stream, m_file_name);
m_comment_proxy = std::make_unique<CommentRemovingStreamProxy>(m_base_stream.get());
}
bool TechniqueFileReader::ReadTechniqueDefinition() const
{
SimpleLexer::Config lexerConfig;
lexerConfig.m_emit_new_line_tokens = false;
lexerConfig.m_read_strings = true;
lexerConfig.m_read_numbers = true;
const auto lexer = std::make_unique<SimpleLexer>(m_comment_proxy.get(), std::move(lexerConfig));
const auto parser = std::make_unique<TechniqueParser>(lexer.get(), m_acceptor);
const auto success = parser->Parse();
if (success)
return true;
std::cout << "Parsing technique file \"" << m_file_name << "\" failed!\n";
return false;
}

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#pragma once
#include <memory>
#include <string>
#include "Utils/ClassUtils.h"
#include "TechniqueDefinitionAcceptor.h"
#include "Parsing/IParserLineStream.h"
namespace techset
{
class TechniqueFileReader
{
std::string m_file_name;
ITechniqueDefinitionAcceptor* m_acceptor;
std::unique_ptr<IParserLineStream> m_base_stream;
std::unique_ptr<IParserLineStream> m_comment_proxy;
public:
TechniqueFileReader(std::istream& stream, std::string fileName, ITechniqueDefinitionAcceptor* acceptor);
_NODISCARD bool ReadTechniqueDefinition() const;
};
}