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Restructure ZoneDefinitionWriting
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@@ -8,11 +8,14 @@ using namespace T6;
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GameT6 g_GameT6;
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const std::string GameT6::NAME = "T6";
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const std::string& GameT6::GetName()
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std::string GameT6::GetFullName()
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{
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return NAME;
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return "Call Of Duty: Black Ops II";
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}
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std::string GameT6::GetShortName()
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{
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return "T6";
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}
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void GameT6::AddZone(Zone* zone)
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