mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-30 08:11:49 +00:00
Restructure ZoneDefinitionWriting
This commit is contained in:
@ -8,7 +8,7 @@ ContentPrinter::ContentPrinter(Zone* zone)
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void ContentPrinter::PrintContent() const
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{
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const auto* pools = m_zone->m_pools.get();
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printf("Zone '%s' (%s)\n", m_zone->m_name.c_str(), m_zone->m_game->GetName().c_str());
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printf("Zone '%s' (%s)\n", m_zone->m_name.c_str(), m_zone->m_game->GetShortName().c_str());
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puts("Content:");
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for(const auto& asset : *pools)
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@ -1,29 +1,13 @@
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#include "ZoneDefWriter.h"
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const std::string AbstractZoneDefWriter::META_DATA_KEY_GAME = "game";
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AbstractZoneDefWriter::AbstractZoneDefWriter(Zone* zone, std::ostream& stream)
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: m_zone(zone),
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m_stream(stream)
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void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, Zone* zone) const
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{
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}
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ZoneDefinitionOutputStream out(stream);
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void AbstractZoneDefWriter::EmptyLine() const
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{
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m_stream << "\n";
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}
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out.WriteComment(zone->m_game->GetFullName());
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out.WriteMetaData(META_DATA_KEY_GAME, zone->m_game->GetShortName());
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out.EmptyLine();
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void AbstractZoneDefWriter::WriteComment(const std::string& comment) const
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{
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m_stream << "// " << comment << "\n";
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}
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void AbstractZoneDefWriter::WriteMetaData(const std::string& metaDataKey, const std::string& metaDataValue) const
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{
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m_stream << ">" << metaDataKey << "," << metaDataValue << "\n";
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}
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void AbstractZoneDefWriter::WriteEntry(const std::string& entryKey, const std::string& entryValue) const
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{
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m_stream << entryKey << "," << entryValue << "\n";
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}
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WriteMetaData(out, zone);
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WriteContent(out, zone);
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}
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@ -1,31 +1,30 @@
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#pragma once
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#include <ostream>
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#include "Zone/Zone.h"
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class AbstractZoneDefWriter
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{
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protected:
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Zone* m_zone;
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std::ostream& m_stream;
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static const std::string META_DATA_KEY_GAME;
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void EmptyLine() const;
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void WriteComment(const std::string& comment) const;
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void WriteMetaData(const std::string& metaDataKey, const std::string& metaDataValue) const;
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void WriteEntry(const std::string& entryKey, const std::string& entryValue) const;
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AbstractZoneDefWriter(Zone* zone, std::ostream& stream);
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public:
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virtual void WriteZoneDef() = 0;
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};
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#include "Zone/Definition/ZoneDefinitionStream.h"
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class IZoneDefWriter
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{
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public:
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IZoneDefWriter() = default;
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virtual ~IZoneDefWriter() = default;
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IZoneDefWriter(const IZoneDefWriter& other) = default;
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IZoneDefWriter(IZoneDefWriter&& other) noexcept = default;
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IZoneDefWriter& operator=(const IZoneDefWriter& other) = default;
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IZoneDefWriter& operator=(IZoneDefWriter&& other) noexcept = default;
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virtual bool CanHandleZone(Zone* zone) const = 0;
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virtual void WriteZoneDef(Zone* zone, std::ostream& stream) const = 0;
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virtual void WriteZoneDef(std::ostream& stream, Zone* zone) const = 0;
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};
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class AbstractZoneDefWriter : public IZoneDefWriter
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{
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protected:
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static constexpr const char* META_DATA_KEY_GAME = "game";
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virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const = 0;
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virtual void WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const = 0;
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public:
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void WriteZoneDef(std::ostream& stream, Zone* zone) const override;
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};
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@ -1,70 +1,45 @@
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#include "ZoneDefWriterIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include <sstream>
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#include <iomanip>
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#include <cassert>
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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using namespace IW4;
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namespace IW4
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{
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class ZoneDefWriterInternal final : public AbstractZoneDefWriter
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{
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void WriteContent() const
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{
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const auto* pools = dynamic_cast<GameAssetPoolIW4*>(m_zone->m_pools.get());
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assert(pools);
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if (!pools)
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return;
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// Localized strings are all collected in one string file. So only add this to the zone file.
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if (!pools->m_localize->m_asset_lookup.empty())
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{
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WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
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}
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for (const auto& asset : *pools)
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{
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switch (asset->m_type)
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{
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case ASSET_TYPE_LOCALIZE_ENTRY:
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break;
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default:
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WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
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break;
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}
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}
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}
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public:
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ZoneDefWriterInternal(Zone* zone, std::ostream& stream)
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: AbstractZoneDefWriter(zone, stream)
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{
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}
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void WriteZoneDef() override
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{
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WriteComment("Call Of Duty: Modern Warfare 2");
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WriteMetaData(META_DATA_KEY_GAME, "iw4");
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EmptyLine();
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WriteContent();
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}
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};
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}
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bool ZoneDefWriter::CanHandleZone(Zone* zone) const
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{
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return zone->m_game == &g_GameIW4;
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}
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void ZoneDefWriter::WriteZoneDef(Zone* zone, std::ostream& stream) const
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void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const
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{
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ZoneDefWriterInternal writer(zone, stream);
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writer.WriteZoneDef();
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}
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void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const
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{
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const auto* pools = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get());
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assert(pools);
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if (!pools)
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return;
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// Localized strings are all collected in one string file. So only add this to the zone file.
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if (!pools->m_localize->m_asset_lookup.empty())
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{
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stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
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}
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for (const auto& asset : *pools)
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{
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switch (asset->m_type)
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{
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case ASSET_TYPE_LOCALIZE_ENTRY:
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break;
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default:
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stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
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break;
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}
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}
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}
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@ -4,10 +4,13 @@
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namespace IW4
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{
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class ZoneDefWriter final : public IZoneDefWriter
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class ZoneDefWriter final : public AbstractZoneDefWriter
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{
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protected:
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void WriteMetaData(::ZoneDefinitionOutputStream& stream, ::Zone* zone) const override;
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void WriteContent(::ZoneDefinitionOutputStream& stream, ::Zone* zone) const override;
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public:
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bool CanHandleZone(Zone* zone) const override;
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void WriteZoneDef(Zone* zone, std::ostream& stream) const override;
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};
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}
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@ -11,104 +11,25 @@ using namespace T6;
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namespace T6
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{
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class ZoneDefWriterInternal final : public AbstractZoneDefWriter
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class KeyValuePairKnownKey
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{
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class KnownKey
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{
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public:
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std::string m_key;
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int m_hash;
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explicit KnownKey(std::string key)
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{
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m_key = std::move(key);
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m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
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}
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};
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inline static const KnownKey KNOWN_KEYS[]
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{
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KnownKey("ipak_read"),
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KnownKey("ipak_write"),
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KnownKey("initial_xmodels"),
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KnownKey("initial_materials"),
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};
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void WriteKeyValuePair(KeyValuePair* kvp) const
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{
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for (const auto& knownKey : KNOWN_KEYS)
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{
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if (knownKey.m_hash == kvp->keyHash)
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{
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WriteMetaData("level." + knownKey.m_key, kvp->value);
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return;
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}
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}
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std::ostringstream str;
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str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
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WriteMetaData(str.str(), kvp->value);
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}
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void WriteContent() const
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{
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const auto* pools = dynamic_cast<GameAssetPoolT6*>(m_zone->m_pools.get());
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assert(pools);
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if (!pools)
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return;
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// Localized strings are all collected in one string file. So only add this to the zone file.
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if (!pools->m_localize->m_asset_lookup.empty())
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{
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WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), m_zone->m_name);
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}
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for (const auto& asset : *pools)
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{
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switch (asset->m_type)
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{
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case ASSET_TYPE_LOCALIZE_ENTRY:
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case ASSET_TYPE_KEYVALUEPAIRS: // KeyValuePairs should be included as zone file metadata and not as content
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break;
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default:
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WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
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break;
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}
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}
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}
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public:
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ZoneDefWriterInternal(Zone* zone, std::ostream& stream)
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: AbstractZoneDefWriter(zone, stream)
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std::string m_key;
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int m_hash;
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explicit KeyValuePairKnownKey(std::string key)
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{
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m_key = std::move(key);
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m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
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}
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};
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void WriteZoneDef() override
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{
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WriteComment("Call Of Duty: Black Ops II");
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WriteMetaData(META_DATA_KEY_GAME, "t6");
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EmptyLine();
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auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(m_zone->m_pools.get());
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if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
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{
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for (auto kvpAsset : *assetPoolT6->m_key_value_pairs)
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{
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KeyValuePairs* keyValuePairs = kvpAsset->Asset();
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for (int varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
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{
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WriteKeyValuePair(&keyValuePairs->keyValuePairs[varIndex]);
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}
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}
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EmptyLine();
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}
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WriteContent();
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}
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const KeyValuePairKnownKey KEY_VALUE_PAIR_KNOWN_KEYS[]
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{
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KeyValuePairKnownKey("ipak_read"),
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KeyValuePairKnownKey("ipak_write"),
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KeyValuePairKnownKey("initial_xmodels"),
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KeyValuePairKnownKey("initial_materials"),
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};
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}
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@ -117,8 +38,66 @@ bool ZoneDefWriter::CanHandleZone(Zone* zone) const
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return zone->m_game == &g_GameT6;
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}
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void ZoneDefWriter::WriteZoneDef(Zone* zone, std::ostream& stream) const
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void ZoneDefWriter::WriteKeyValuePair(ZoneDefinitionOutputStream& stream, KeyValuePair* kvp)
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{
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ZoneDefWriterInternal writer(zone, stream);
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writer.WriteZoneDef();
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for (const auto& knownKey : KEY_VALUE_PAIR_KNOWN_KEYS)
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{
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if (knownKey.m_hash == kvp->keyHash)
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{
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stream.WriteMetaData("level." + knownKey.m_key, kvp->value);
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return;
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}
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}
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std::ostringstream str;
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str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
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stream.WriteMetaData(str.str(), kvp->value);
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}
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void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const
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{
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auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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if (assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
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{
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for (const auto* kvpAsset : *assetPoolT6->m_key_value_pairs)
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{
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const auto* keyValuePairs = kvpAsset->Asset();
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for (auto varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
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{
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WriteKeyValuePair(stream, &keyValuePairs->keyValuePairs[varIndex]);
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}
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}
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stream.EmptyLine();
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}
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}
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void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const
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{
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const auto* pools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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assert(pools);
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if (!pools)
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return;
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// Localized strings are all collected in one string file. So only add this to the zone file.
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if (!pools->m_localize->m_asset_lookup.empty())
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{
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stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
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}
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for (const auto& asset : *pools)
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{
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switch (asset->m_type)
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{
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case ASSET_TYPE_LOCALIZE_ENTRY:
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case ASSET_TYPE_KEYVALUEPAIRS: // KeyValuePairs should be included as zone file metadata and not as content
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break;
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default:
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stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
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break;
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}
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}
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}
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@ -1,13 +1,19 @@
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#pragma once
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#include "ContentLister/ZoneDefWriter.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class ZoneDefWriter final : public IZoneDefWriter
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class ZoneDefWriter final : public AbstractZoneDefWriter
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{
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static void WriteKeyValuePair(ZoneDefinitionOutputStream& stream, KeyValuePair* kvp);
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protected:
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void WriteMetaData(ZoneDefinitionOutputStream& stream, Zone* zone) const override;
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void WriteContent(ZoneDefinitionOutputStream& stream, Zone* zone) const override;
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public:
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bool CanHandleZone(Zone* zone) const override;
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void WriteZoneDef(Zone* zone, std::ostream& stream) const override;
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};
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}
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}
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@ -168,7 +168,7 @@ class Unlinker::Impl
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{
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if (zoneDefWriter->CanHandleZone(zone))
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{
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zoneDefWriter->WriteZoneDef(zone, zoneDefinitionFile);
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zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone);
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result = true;
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break;
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}
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@ -234,7 +234,7 @@ class Unlinker::Impl
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return false;
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auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
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gdt->BeginStream();
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gdt->WriteVersion(GdtVersion(zone->m_game->GetName(), 1));
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gdt->WriteVersion(GdtVersion(zone->m_game->GetShortName(), 1));
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context.m_gdt = std::move(gdt);
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}
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