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fix: initialize default asset creator collection

This commit is contained in:
Jan
2024-12-31 13:50:08 +01:00
parent 27ef3152a0
commit da7a60221c
2 changed files with 2 additions and 2 deletions

View File

@ -110,8 +110,7 @@ XAssetInfoGeneric* AssetCreationContext::LoadDependencyGeneric(const asset_type_
if (!result.HasFailed())
return result.GetAssetInfo();
std::cerr << std::format(
"Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType));
std::cerr << std::format("Could not load asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType));
}
else
{