mirror of
https://github.com/Laupetin/OpenAssetTools.git
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feat: add techset compiling for IW3
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@@ -6,6 +6,8 @@
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/Image/ImageLoaderEmbeddedIW3.h"
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#include "Game/IW3/Image/ImageLoaderExternalIW3.h"
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#include "Game/IW3/Techset/PixelShaderLoaderIW3.h"
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#include "Game/IW3/Techset/VertexShaderLoaderIW3.h"
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#include "Game/IW3/XModel/LoaderXModelIW3.h"
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#include "Localize/AssetLoaderLocalizeIW3.h"
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#include "Material/LoaderMaterialIW3.h"
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@@ -118,6 +120,9 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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collection.AddAssetCreator(raw_file::CreateLoaderIW3(memory, searchPath));
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collection.AddAssetCreator(string_table::CreateLoaderIW3(memory, searchPath));
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collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderIW3(memory, searchPath));
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collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderIW3(memory, searchPath));
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}
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} // namespace
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@@ -1,4 +1,4 @@
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#options GAME(IW4, T6)
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#options GAME(IW3, IW4, T6)
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#filename "Game/" + GAME + "/Techset/PixelShaderLoader" + GAME + ".cpp"
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@@ -8,6 +8,7 @@
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_DX9
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#define IS_SUB_ASSET
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#define IS_DX9
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@@ -1,9 +1,10 @@
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#options GAME(IW4, T6)
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#options GAME(IW3, IW4, T6)
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#filename "Game/" + GAME + "/Techset/PixelShaderLoader" + GAME + ".h"
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_SUB_ASSET
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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@@ -12,6 +13,7 @@
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#define FEATURE_T5
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#elif GAME == "T6"
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#define FEATURE_T6
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#define IS_SUB_ASSET
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#endif
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// This file was templated.
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@@ -28,7 +30,7 @@
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#set CREATE_LOADER_METHOD "CreatePixelShaderLoader" + GAME
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#if defined(FEATURE_T6)
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#if defined(IS_SUB_ASSET)
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#define INTERFACE_NAME ISubAssetCreator
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#else
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#define INTERFACE_NAME IAssetCreator
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@@ -1,4 +1,4 @@
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#options GAME(IW4, T6)
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#options GAME(IW3, IW4, T6)
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#filename "Game/" + GAME + "/Techset/VertexShaderLoader" + GAME + ".cpp"
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@@ -8,6 +8,7 @@
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_DX9
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#define IS_SUB_ASSET
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#define IS_DX9
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@@ -1,9 +1,10 @@
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#options GAME(IW4, T6)
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#options GAME(IW3, IW4, T6)
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#filename "Game/" + GAME + "/Techset/VertexShaderLoader" + GAME + ".h"
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define IS_SUB_ASSET
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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@@ -12,6 +13,7 @@
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#define FEATURE_T5
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#elif GAME == "T6"
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#define FEATURE_T6
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#define IS_SUB_ASSET
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#endif
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// This file was templated.
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@@ -28,7 +30,7 @@
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#set CREATE_LOADER_METHOD "CreateVertexShaderLoader" + GAME
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#if defined(FEATURE_T6)
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#if defined(IS_SUB_ASSET)
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#define INTERFACE_NAME ISubAssetCreator
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#else
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#define INTERFACE_NAME IAssetCreator
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