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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-17 10:23:02 +00:00

feat: add techset compiling for IW3

This commit is contained in:
Jan Laupetin
2026-03-14 20:46:58 +01:00
parent 5993c88897
commit daa891a922
14 changed files with 45 additions and 20 deletions

View File

@@ -6,6 +6,8 @@
#include "Game/IW3/IW3.h"
#include "Game/IW3/Image/ImageLoaderEmbeddedIW3.h"
#include "Game/IW3/Image/ImageLoaderExternalIW3.h"
#include "Game/IW3/Techset/PixelShaderLoaderIW3.h"
#include "Game/IW3/Techset/VertexShaderLoaderIW3.h"
#include "Game/IW3/XModel/LoaderXModelIW3.h"
#include "Localize/AssetLoaderLocalizeIW3.h"
#include "Material/LoaderMaterialIW3.h"
@@ -118,6 +120,9 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
collection.AddAssetCreator(raw_file::CreateLoaderIW3(memory, searchPath));
collection.AddAssetCreator(string_table::CreateLoaderIW3(memory, searchPath));
collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderIW3(memory, searchPath));
collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderIW3(memory, searchPath));
}
} // namespace

View File

@@ -1,4 +1,4 @@
#options GAME(IW4, T6)
#options GAME(IW3, IW4, T6)
#filename "Game/" + GAME + "/Techset/PixelShaderLoader" + GAME + ".cpp"
@@ -8,6 +8,7 @@
#if GAME == "IW3"
#define FEATURE_IW3
#define IS_DX9
#define IS_SUB_ASSET
#elif GAME == "IW4"
#define FEATURE_IW4
#define IS_DX9

View File

@@ -1,9 +1,10 @@
#options GAME(IW4, T6)
#options GAME(IW3, IW4, T6)
#filename "Game/" + GAME + "/Techset/PixelShaderLoader" + GAME + ".h"
#if GAME == "IW3"
#define FEATURE_IW3
#define IS_SUB_ASSET
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
@@ -12,6 +13,7 @@
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#define IS_SUB_ASSET
#endif
// This file was templated.
@@ -28,7 +30,7 @@
#set CREATE_LOADER_METHOD "CreatePixelShaderLoader" + GAME
#if defined(FEATURE_T6)
#if defined(IS_SUB_ASSET)
#define INTERFACE_NAME ISubAssetCreator
#else
#define INTERFACE_NAME IAssetCreator

View File

@@ -1,4 +1,4 @@
#options GAME(IW4, T6)
#options GAME(IW3, IW4, T6)
#filename "Game/" + GAME + "/Techset/VertexShaderLoader" + GAME + ".cpp"
@@ -8,6 +8,7 @@
#if GAME == "IW3"
#define FEATURE_IW3
#define IS_DX9
#define IS_SUB_ASSET
#elif GAME == "IW4"
#define FEATURE_IW4
#define IS_DX9

View File

@@ -1,9 +1,10 @@
#options GAME(IW4, T6)
#options GAME(IW3, IW4, T6)
#filename "Game/" + GAME + "/Techset/VertexShaderLoader" + GAME + ".h"
#if GAME == "IW3"
#define FEATURE_IW3
#define IS_SUB_ASSET
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
@@ -12,6 +13,7 @@
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#define IS_SUB_ASSET
#endif
// This file was templated.
@@ -28,7 +30,7 @@
#set CREATE_LOADER_METHOD "CreateVertexShaderLoader" + GAME
#if defined(FEATURE_T6)
#if defined(IS_SUB_ASSET)
#define INTERFACE_NAME ISubAssetCreator
#else
#define INTERFACE_NAME IAssetCreator