Apply statemaps to materials

This commit is contained in:
Jan 2022-08-20 19:23:49 +02:00
parent c5cfdfde89
commit db60287a7b
31 changed files with 417 additions and 65 deletions

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@ -580,7 +580,7 @@ namespace IW4
inline state_map::StateMapLayoutEntries stateMapEntryLayout({
{
"alphaTest", 0, GFXS0_ATEST_MASK, {
"alphaTest", 0, GFXS0_ATEST_MASK | GFXS0_ATEST_DISABLE, {
"mtlAlphaTest"
}
},
@ -604,7 +604,7 @@ namespace IW4
}
},
{
"depthTest", 1, GFXS1_DEPTHTEST_MASK, {
"depthTest", 1, GFXS1_DEPTHTEST_MASK | GFXS1_DEPTHTEST_DISABLE, {
"mtlDepthTest"
}
},

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@ -12,8 +12,12 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Math/Vector.h"
#include "Pool/GlobalAssetPool.h"
#include "StateMap/StateMapFromTechniqueExtractor.h"
#include "StateMap/StateMapHandler.h"
#include "Techset/TechniqueFileReader.h"
using namespace IW4;
@ -26,10 +30,12 @@ namespace IW4
class MaterialGdtLoader : AbstractGdtEntryReader
{
public:
MaterialGdtLoader(const GdtEntry& entry, MemoryManager* memory, IAssetLoadingManager* manager)
MaterialGdtLoader(const GdtEntry& entry, MemoryManager* memory, ISearchPath* searchPath, IAssetLoadingManager* manager)
: AbstractGdtEntryReader(entry),
m_memory(memory),
m_search_path(searchPath),
m_manager(manager),
m_state_map_cache(manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<techset::TechniqueStateMapCache>()),
m_material(nullptr),
m_base_state_bits{}
{
@ -167,6 +173,9 @@ namespace IW4
void mtl_effect_template()
{
// TODO
throw SkipMaterialException();
commonsetup_template();
unitlitcommon_template();
}
@ -847,6 +856,58 @@ namespace IW4
}
}
GfxStateBits GetStateBitsForTechnique(const std::string& techniqueName)
{
const auto* stateMap = GetStateMapForTechnique(techniqueName);
if (!stateMap)
return m_base_state_bits;
const auto preCalculatedStateBits = m_state_bits_per_state_map.find(stateMap);
if (preCalculatedStateBits != m_state_bits_per_state_map.end())
return preCalculatedStateBits->second;
const auto stateBits = CalculateStateBitsWithStateMap(stateMap);
m_state_bits_per_state_map.emplace(stateMap, stateBits);
return stateBits;
}
_NODISCARD const state_map::StateMapDefinition* GetStateMapForTechnique(const std::string& techniqueName) const
{
const auto* preloadedStateMap = m_state_map_cache->GetStateMapForTechnique(techniqueName);
if (preloadedStateMap)
return preloadedStateMap;
const auto techniqueFileName = AssetLoaderTechniqueSet::GetTechniqueFileName(techniqueName);
const auto file = m_search_path->Open(techniqueFileName);
if (!file.IsOpen())
return nullptr;
state_map::StateMapFromTechniqueExtractor extractor;
const techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &extractor);
if (!reader.ReadTechniqueDefinition())
{
m_state_map_cache->SetTechniqueUsesStateMap(techniqueName, nullptr);
return nullptr;
}
const auto stateMapName = extractor.RetrieveStateMap();
const auto* loadedStateMap = AssetLoaderTechniqueSet::LoadStateMapDefinition(stateMapName, m_search_path, m_state_map_cache);
m_state_map_cache->SetTechniqueUsesStateMap(techniqueName, loadedStateMap);
return loadedStateMap;
}
GfxStateBits CalculateStateBitsWithStateMap(const state_map::StateMapDefinition* stateMap) const
{
const state_map::StateMapHandler stateMapHandler(stateMapLayout, *stateMap);
GfxStateBits outBits{};
stateMapHandler.ApplyStateMap(m_base_state_bits.loadBits, outBits.loadBits);
return outBits;
}
void SetTechniqueSetCameraRegion(const techset::TechsetDefinition* techsetDefinition) const
{
std::string tempName;
@ -867,12 +928,6 @@ namespace IW4
}
}
GfxStateBits GetStateBitsForTechnique(const std::string& techniqueName)
{
// TODO: Use technique statemap to evaluate actual statebits
return m_base_state_bits;
}
void AddMapTexture(const std::string& typeName, const TileMode_e tileMode, GdtFilter_e filterMode, const TextureSemantic semantic, const std::string& textureName)
{
MaterialTextureDef textureDef{};
@ -1263,7 +1318,10 @@ namespace IW4
}
MemoryManager* m_memory;
ISearchPath* m_search_path;
IAssetLoadingManager* m_manager;
techset::TechniqueStateMapCache* m_state_map_cache;
std::unordered_map<const state_map::StateMapDefinition*, GfxStateBits> m_state_bits_per_state_map;
std::vector<XAssetInfoGeneric*> m_dependencies;
Material* m_material;
@ -1293,7 +1351,7 @@ bool AssetLoaderMaterial::LoadFromGdt(const std::string& assetName, IGdtQueryabl
if (!entry)
return false;
MaterialGdtLoader loader(*entry, memory, manager);
MaterialGdtLoader loader(*entry, memory, manager->GetAssetLoadingContext()->m_raw_search_path, manager);
try
{

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@ -1007,13 +1007,6 @@ namespace IW4
ShaderInfoFromFileSystemCacheState* m_shader_info_cache;
techset::TechniqueStateMapCache* m_state_map_cache;
static std::string GetTechniqueFileName(const std::string& techniqueName)
{
std::ostringstream ss;
ss << "techniques/" << techniqueName << ".tech";
return ss.str();
}
static void UpdateTechniqueFlags(MaterialTechnique& technique)
{
// This is stupid but that's what the game does for zprepass for sure
@ -1200,7 +1193,7 @@ namespace IW4
MaterialTechnique* LoadTechniqueFromRaw(const std::string& techniqueName, std::vector<XAssetInfoGeneric*>& dependencies) const
{
const auto techniqueFileName = GetTechniqueFileName(techniqueName);
const auto techniqueFileName = AssetLoaderTechniqueSet::GetTechniqueFileName(techniqueName);
const auto file = m_search_path->Open(techniqueFileName);
if (!file.IsOpen())
return nullptr;
@ -1255,6 +1248,13 @@ std::string AssetLoaderTechniqueSet::GetTechsetFileName(const std::string& techs
return ss.str();
}
std::string AssetLoaderTechniqueSet::GetTechniqueFileName(const std::string& techniqueName)
{
std::ostringstream ss;
ss << "techniques/" << techniqueName << ".tech";
return ss.str();
}
std::string AssetLoaderTechniqueSet::GetStateMapFileName(const std::string& stateMapName)
{
std::ostringstream ss;

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@ -12,12 +12,14 @@ namespace IW4
{
class AssetLoaderTechniqueSet final : public BasicAssetLoader<ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet>
{
static std::string GetTechsetFileName(const std::string& techsetAssetName);
static std::string GetStateMapFileName(const std::string& stateMapName);
static bool CreateTechsetFromDefinition(const std::string& assetName, const techset::TechsetDefinition& definition, ISearchPath* searchPath, MemoryManager* memory,
IAssetLoadingManager* manager);
public:
static std::string GetTechsetFileName(const std::string& techsetAssetName);
static std::string GetTechniqueFileName(const std::string& techniqueName);
static std::string GetStateMapFileName(const std::string& stateMapName);
static techset::TechsetDefinition* LoadTechsetDefinition(const std::string& assetName, ISearchPath* searchPath, techset::TechsetDefinitionCache* definitionCache);
static const state_map::StateMapDefinition* LoadStateMapDefinition(const std::string& stateMapName, ISearchPath* searchPath, techset::TechniqueStateMapCache* stateMapCache);

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@ -42,7 +42,7 @@ SimpleExpressionValue CommonExpressionBaseFunctionCall::EvaluateStatic() const
return SimpleExpressionValue(0);
}
SimpleExpressionValue CommonExpressionBaseFunctionCall::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue CommonExpressionBaseFunctionCall::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return SimpleExpressionValue(0);
}

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@ -17,6 +17,6 @@ namespace menu
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
};
}

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@ -23,7 +23,7 @@ SimpleExpressionValue CommonExpressionCustomFunctionCall::EvaluateStatic() const
return SimpleExpressionValue(0);
}
SimpleExpressionValue CommonExpressionCustomFunctionCall::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue CommonExpressionCustomFunctionCall::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return SimpleExpressionValue(0);
}

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@ -14,6 +14,6 @@ namespace menu
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
};
}

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@ -5,10 +5,16 @@
using namespace state_map;
static constexpr int CAPTURE_IDENTIFIER = SimpleExpressionMatchers::CAPTURE_OFFSET_EXPRESSION_EXT + 1;
static constexpr int CAPTURE_VALUE = SimpleExpressionMatchers::CAPTURE_OFFSET_EXPRESSION_EXT + 1;
StateMapExpressionMatchers::StateMapExpressionMatchers()
: SimpleExpressionMatchers(false, false, false, false, true)
: StateMapExpressionMatchers(nullptr)
{
}
StateMapExpressionMatchers::StateMapExpressionMatchers(StateMapParserState* state)
: SimpleExpressionMatchers(false, false, false, false, true),
m_state(state)
{
}
@ -17,17 +23,28 @@ std::unique_ptr<SimpleExpressionMatchers::matcher_t> StateMapExpressionMatchers:
const SimpleMatcherFactory create(labelSupplier);
return create.Or({
create.Identifier().Capture(CAPTURE_IDENTIFIER)
create.Identifier().Capture(CAPTURE_VALUE),
create.Integer().Capture(CAPTURE_VALUE),
});
}
std::unique_ptr<ISimpleExpression> StateMapExpressionMatchers::ProcessOperandExtension(SequenceResult<SimpleParserValue>& result) const
{
const auto& identifierToken = result.NextCapture(CAPTURE_IDENTIFIER);
auto identifierValue = identifierToken.IdentifierValue();
assert(m_state);
if (identifierValue.rfind("mtl", 0) == 0)
return std::make_unique<SimpleExpressionScopeValue>(identifierValue);
const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
auto value = valueToken.m_type == SimpleParserValueType::IDENTIFIER ? valueToken.IdentifierValue() : std::to_string(valueToken.IntegerValue());
return std::make_unique<SimpleExpressionValue>(identifierValue);
if (value.rfind("mtl", 0) == 0)
{
if (m_state->m_valid_vars.find(value) == m_state->m_valid_vars.end())
throw ParsingException(valueToken.GetPos(), "Unknown variable");
return std::make_unique<SimpleExpressionScopeValue>(value);
}
if (m_state->m_valid_values.find(value) == m_state->m_valid_values.end())
throw ParsingException(valueToken.GetPos(), "Unknown value");
return std::make_unique<SimpleExpressionValue>(value);
}

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@ -3,6 +3,7 @@
#include <memory>
#include "Parsing/Simple/Expression/SimpleExpressionMatchers.h"
#include "StateMap/Parsing/StateMapParserState.h"
namespace state_map
{
@ -10,9 +11,13 @@ namespace state_map
{
public:
StateMapExpressionMatchers();
explicit StateMapExpressionMatchers(StateMapParserState* state);
protected:
std::unique_ptr<matcher_t> ParseOperandExtension(const supplier_t* labelSupplier) const override;
std::unique_ptr<ISimpleExpression> ProcessOperandExtension(SequenceResult<SimpleParserValue>& result) const override;
private:
StateMapParserState* m_state;
};
}

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@ -38,20 +38,26 @@ namespace state_map
class SequenceStateMapEntryClose final : public StateMapParser::sequence_t
{
static constexpr auto CAPTURE_FIRST_TOKEN = 1;
public:
SequenceStateMapEntryClose()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Char('}')
create.Char('}').Capture(CAPTURE_FIRST_TOKEN)
});
}
protected:
void ProcessMatch(StateMapParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
if (!state->m_entry_has_default)
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), "Entry must have a default case");
state->m_in_entry = false;
state->m_entry_has_default = false;
}
};
@ -63,7 +69,7 @@ namespace state_map
public:
SequenceCondition()
{
AddLabeledMatchers(m_expression_matchers.Expression(this), StateMapExpressionMatchers::LABEL_EXPRESSION);
AddLabeledMatchers(StateMapExpressionMatchers().Expression(this), StateMapExpressionMatchers::LABEL_EXPRESSION);
const SimpleMatcherFactory create(this);
AddMatchers({
@ -90,7 +96,7 @@ namespace state_map
if (result.PeekAndRemoveIfTag(TAG_EXPRESSION) == TAG_EXPRESSION)
{
auto expression = m_expression_matchers.ProcessExpression(result);
auto expression = StateMapExpressionMatchers(state).ProcessExpression(result);
state->m_current_rule->m_conditions.emplace_back(std::move(expression));
}
@ -98,13 +104,10 @@ namespace state_map
{
assert(result.PeekAndRemoveIfTag(TAG_DEFAULT) == TAG_DEFAULT);
auto& entry = state->m_definition->m_state_map_entries[state->m_current_entry_index];
entry.m_has_default = true;
state->m_entry_has_default = true;
entry.m_default_index = entry.m_rules.size() - 1;
}
}
private:
StateMapExpressionMatchers m_expression_matchers;
};
class SequenceValue final : public StateMapParser::sequence_t
@ -113,19 +116,26 @@ namespace state_map
static constexpr auto TAG_VALUE_LIST = 2;
static constexpr auto CAPTURE_VALUE = 1;
static constexpr auto CAPTURE_VALUE_END = 2;
static constexpr auto LABEL_VALUE_LIST = 1;
static constexpr auto LABEL_VALUE = 2;
public:
SequenceValue()
{
const SimpleMatcherFactory create(this);
AddLabeledMatchers(create.Or({
create.Identifier(),
create.Integer()
}), LABEL_VALUE);
AddLabeledMatchers({
create.Identifier().Capture(CAPTURE_VALUE),
create.Label(LABEL_VALUE).Capture(CAPTURE_VALUE),
create.OptionalLoop(create.And({
create.Char(','),
create.Identifier().Capture(CAPTURE_VALUE)
create.Label(LABEL_VALUE).Capture(CAPTURE_VALUE)
}))
}, LABEL_VALUE_LIST);
@ -134,7 +144,7 @@ namespace state_map
create.Keyword("passthrough").Tag(TAG_PASSTHROUGH),
create.Label(LABEL_VALUE_LIST).Tag(TAG_VALUE_LIST)
}),
create.Char(';')
create.Char(';').Capture(CAPTURE_VALUE_END)
});
}
@ -144,15 +154,51 @@ namespace state_map
assert(state->m_in_entry);
assert(state->m_current_rule);
const auto& layoutEntry = state->m_layout.m_entry_layout.m_entries[state->m_current_entry_index];
if (result.PeekAndRemoveIfTag(TAG_VALUE_LIST) == TAG_VALUE_LIST)
{
auto resultIndex = 0u;
while (result.HasNextCapture(CAPTURE_VALUE))
state->m_current_rule->m_values.emplace_back(result.NextCapture(CAPTURE_VALUE).IdentifierValue());
{
const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
if (resultIndex >= layoutEntry.m_result_vars.size())
throw ParsingException(valueToken.GetPos(), "Too many results");
const auto& resultVar = layoutEntry.m_result_vars[resultIndex];
const auto varForResult = state->m_valid_vars.find(resultVar);
if (varForResult != state->m_valid_vars.end())
{
const auto& var = state->m_layout.m_var_layout.m_vars[varForResult->second];
const auto tokenValue = valueToken.m_type == SimpleParserValueType::IDENTIFIER ? valueToken.IdentifierValue() : std::to_string(valueToken.IntegerValue());
const auto referencedValue = std::find_if(var.m_values.begin(), var.m_values.end(), [&tokenValue](const StateMapLayoutVarValue& value)
{
return value.m_name == tokenValue;
});
if (referencedValue == var.m_values.end())
throw ParsingException(valueToken.GetPos(), "Not part of the valid values for this var");
state->m_current_rule->m_value |= referencedValue->m_state_bits_mask;
}
else
throw ParsingException(valueToken.GetPos(), "Unknown var for result?");
resultIndex++;
}
if (resultIndex < layoutEntry.m_result_vars.size())
throw ParsingException(result.NextCapture(CAPTURE_VALUE_END).GetPos(), "Not enough results");
}
else
{
// A rule without values is considered passthrough therefore just don't add values
assert(result.PeekAndRemoveIfTag(TAG_PASSTHROUGH) == TAG_PASSTHROUGH);
state->m_current_rule->m_passthrough = true;
}
state->m_current_rule = nullptr;

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@ -6,9 +6,19 @@ StateMapParserState::StateMapParserState(std::string stateMapName, const StateMa
: m_layout(layout),
m_definition(std::make_unique<StateMapDefinition>(std::move(stateMapName), layout.m_entry_layout.m_entries.size())),
m_in_entry(false),
m_entry_has_default(false),
m_current_entry_index(0u),
m_current_rule(nullptr)
{
for (auto i = 0u; i < m_layout.m_entry_layout.m_entries.size(); i++)
m_valid_state_map_entry_names.emplace(m_layout.m_entry_layout.m_entries[i].m_name, i);
for (auto varIndex = 0u; varIndex < layout.m_var_layout.m_vars.size(); varIndex++)
{
const auto& var = layout.m_var_layout.m_vars[varIndex];
m_valid_vars.emplace(std::make_pair(var.m_name, varIndex));
for (const auto& value : var.m_values)
m_valid_values.emplace(value.m_name);
}
}

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@ -1,7 +1,8 @@
#pragma once
#include <map>
#include <unordered_map>
#include <memory>
#include <set>
#include <string>
#include "StateMap/StateMapDefinition.h"
@ -13,10 +14,13 @@ namespace state_map
{
public:
const StateMapLayout& m_layout;
std::map<std::string, size_t> m_valid_state_map_entry_names;
std::unordered_map<std::string, size_t> m_valid_state_map_entry_names;
std::unordered_map<std::string, size_t> m_valid_vars;
std::set<std::string> m_valid_values;
std::unique_ptr<StateMapDefinition> m_definition;
bool m_in_entry;
bool m_entry_has_default;
size_t m_current_entry_index;
StateMapRule* m_current_rule;

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@ -2,14 +2,14 @@
using namespace state_map;
bool StateMapRule::IsPassthrough() const
StateMapRule::StateMapRule()
: m_value(0u),
m_passthrough(false)
{
return m_values.empty();
}
StateMapEntry::StateMapEntry()
: m_has_default(false),
m_default_index(0u)
: m_default_index(0u)
{
}

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@ -4,7 +4,6 @@
#include <string>
#include <vector>
#include "Utils/ClassUtils.h"
#include "Parsing/Simple/Expression/ISimpleExpression.h"
namespace state_map
@ -13,15 +12,15 @@ namespace state_map
{
public:
std::vector<std::unique_ptr<ISimpleExpression>> m_conditions;
std::vector<std::string> m_values;
size_t m_value;
bool m_passthrough;
_NODISCARD bool IsPassthrough() const;
StateMapRule();
};
class StateMapEntry
{
public:
bool m_has_default;
size_t m_default_index;
std::vector<std::unique_ptr<StateMapRule>> m_rules;

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@ -0,0 +1,58 @@
#include "StateMapFromTechniqueExtractor.h"
using namespace state_map;
std::string StateMapFromTechniqueExtractor::RetrieveStateMap()
{
return std::move(m_state_map);
}
void StateMapFromTechniqueExtractor::AcceptNextPass()
{
}
bool StateMapFromTechniqueExtractor::AcceptEndPass(std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptStateMap(const std::string& stateMapName, std::string& errorMessage)
{
m_state_map = stateMapName;
return true;
}
bool StateMapFromTechniqueExtractor::AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderConstantArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderSamplerArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderMaterialArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentMaterialSource source, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage)
{
return true;
}

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@ -0,0 +1,28 @@
#pragma once
#include <string>
#include "Techset/TechniqueDefinitionAcceptor.h"
namespace state_map
{
class StateMapFromTechniqueExtractor final : public techset::ITechniqueDefinitionAcceptor
{
public:
std::string RetrieveStateMap();
void AcceptNextPass() override;
bool AcceptEndPass(std::string& errorMessage) override;
bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) override;
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override;
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override;
bool AcceptShaderConstantArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override;
bool AcceptShaderSamplerArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override;
bool AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override;
bool AcceptShaderMaterialArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentMaterialSource source, std::string& errorMessage) override;
bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) override;
private:
std::string m_state_map;
};
}

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@ -0,0 +1,87 @@
#include "StateMapHandler.h"
#include <cassert>
#include <iostream>
using namespace state_map;
void StateMapVars::AddValue(std::string key, std::string value)
{
m_vars.emplace(std::make_pair(std::move(key), std::move(value)));
}
SimpleExpressionValue StateMapVars::ValueByName(const std::string& name) const
{
const auto foundValue = m_vars.find(name);
if (foundValue != m_vars.end())
return SimpleExpressionValue(foundValue->second);
return SimpleExpressionValue(0);
}
StateMapHandler::StateMapHandler(const StateMapLayout& stateMapLayout, const StateMapDefinition& stateMap)
: m_state_map_layout(stateMapLayout),
m_state_map(stateMap)
{
}
void StateMapHandler::ApplyStateMap(const uint32_t* baseStateBits, uint32_t* outStateBits) const
{
assert(baseStateBits != nullptr);
assert(outStateBits != nullptr);
const auto vars = BuildVars(baseStateBits);
for (auto i = 0u; i < m_state_map_layout.m_state_bits_count; i++)
outStateBits[i] = baseStateBits[i];
for (auto entryIndex = 0u; entryIndex < m_state_map.m_state_map_entries.size(); entryIndex++)
{
const auto& entry = m_state_map.m_state_map_entries[entryIndex];
const auto matchingRule = std::find_if(entry.m_rules.begin(), entry.m_rules.end(), [&vars](const std::unique_ptr<StateMapRule>& rule)
{
const auto matchingCondition = std::find_if(rule->m_conditions.begin(), rule->m_conditions.end(), [&vars](std::unique_ptr<ISimpleExpression>& condition)
{
return condition->EvaluateNonStatic(&vars).IsTruthy();
});
return matchingCondition != rule->m_conditions.end();
});
if (matchingRule != entry.m_rules.end())
ApplyRule(m_state_map_layout.m_entry_layout.m_entries[entryIndex], **matchingRule, outStateBits);
else
ApplyRule(m_state_map_layout.m_entry_layout.m_entries[entryIndex], *entry.m_rules[entry.m_default_index], outStateBits);
}
}
StateMapVars StateMapHandler::BuildVars(const uint32_t* baseStateBits) const
{
StateMapVars result;
for (const auto& var : m_state_map_layout.m_var_layout.m_vars)
{
const auto baseStateBitField = baseStateBits[var.m_state_bits_index];
const auto matchingValue = std::find_if(var.m_values.begin(), var.m_values.end(), [&baseStateBitField](const StateMapLayoutVarValue& value)
{
return (baseStateBitField & value.m_state_bits_mask) == value.m_state_bits_mask;
});
if (matchingValue != var.m_values.end())
result.AddValue(var.m_name, matchingValue->m_name);
else
std::cerr << "Could not find base value for state map var \"" << var.m_name << "\"\n";
}
return result;
}
void StateMapHandler::ApplyRule(const StateMapLayoutEntry& entry, const StateMapRule& rule, uint32_t* outStateBits)
{
if (rule.m_passthrough)
return;
outStateBits[entry.m_state_bits_index] &= ~entry.m_state_bits_mask;
outStateBits[entry.m_state_bits_index] |= rule.m_value;
}

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@ -0,0 +1,36 @@
#pragma once
#include <cstdint>
#include <unordered_map>
#include "Utils/ClassUtils.h"
#include "StateMap/StateMapDefinition.h"
#include "StateMap/StateMapLayout.h"
namespace state_map
{
class StateMapVars final : public ISimpleExpressionScopeValues
{
public:
void AddValue(std::string key, std::string value);
_NODISCARD SimpleExpressionValue ValueByName(const std::string& name) const override;
private:
std::unordered_map<std::string, std::string> m_vars;
};
class StateMapHandler
{
public:
StateMapHandler(const StateMapLayout& stateMapLayout, const StateMapDefinition& stateMap);
void ApplyStateMap(const uint32_t* baseStateBits, uint32_t* outStateBits) const;
private:
StateMapVars BuildVars(const uint32_t* baseStateBits) const;
static void ApplyRule(const StateMapLayoutEntry& entry, const StateMapRule& rule, uint32_t* outStateBits);
const StateMapLayout& m_state_map_layout;
const StateMapDefinition& m_state_map;
};
}

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@ -5,6 +5,7 @@
#include "Parsing/StateMapParser.h"
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h"
#include "Parsing/Matcher/StateMapExpressionMatchers.h"
using namespace state_map;
@ -50,6 +51,7 @@ std::unique_ptr<StateMapDefinition> StateMapReader::ReadStateMapDefinition() con
lexerConfig.m_read_strings = false;
lexerConfig.m_read_integer_numbers = true;
lexerConfig.m_read_floating_point_numbers = false;
StateMapExpressionMatchers().ApplyTokensToLexerConfig(lexerConfig);
const auto lexer = std::make_unique<SimpleLexer>(m_comment_proxy.get(), std::move(lexerConfig));
const auto parser = std::make_unique<StateMapParser>(lexer.get(), m_state_map_name, m_state_map_layout);

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@ -33,7 +33,7 @@ public:
_NODISCARD virtual bool Equals(const ISimpleExpression* other) const = 0;
_NODISCARD virtual bool IsStatic() const = 0;
_NODISCARD virtual SimpleExpressionValue EvaluateStatic() const = 0;
_NODISCARD virtual SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const = 0;
_NODISCARD virtual SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const = 0;
};
// Include SimpleExpressionValue after definition to avoid "base class not defined"

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@ -465,7 +465,7 @@ SimpleExpressionValue SimpleExpressionBinaryOperation::EvaluateStatic() const
return m_operation_type->m_evaluation_function(m_operand1->EvaluateStatic(), m_operand2->EvaluateStatic());
}
SimpleExpressionValue SimpleExpressionBinaryOperation::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue SimpleExpressionBinaryOperation::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return m_operation_type->m_evaluation_function(m_operand1->EvaluateNonStatic(scopeValues), m_operand2->EvaluateNonStatic(scopeValues));
}

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@ -96,5 +96,5 @@ public:
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
};

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@ -31,7 +31,7 @@ SimpleExpressionValue SimpleExpressionConditionalOperator::EvaluateStatic() cons
return m_condition->EvaluateStatic().IsTruthy() ? m_true_value->EvaluateStatic() : m_false_value->EvaluateStatic();
}
SimpleExpressionValue SimpleExpressionConditionalOperator::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue SimpleExpressionConditionalOperator::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return m_condition->EvaluateNonStatic(scopeValues).IsTruthy()
? m_true_value->EvaluateNonStatic(scopeValues)

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@ -11,7 +11,7 @@ public:
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
SimpleExpressionConditionalOperator();
SimpleExpressionConditionalOperator(std::unique_ptr<ISimpleExpression> condition, std::unique_ptr<ISimpleExpression> trueExpression, std::unique_ptr<ISimpleExpression> falseExpression);

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@ -22,7 +22,7 @@ SimpleExpressionValue SimpleExpressionScopeValue::EvaluateStatic() const
return SimpleExpressionValue(0);
}
SimpleExpressionValue SimpleExpressionScopeValue::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue SimpleExpressionScopeValue::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return scopeValues->ValueByName(m_value_name);
}

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@ -15,5 +15,5 @@ public:
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
};

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@ -83,7 +83,7 @@ SimpleExpressionValue SimpleExpressionUnaryOperation::EvaluateStatic() const
return m_operation_type->m_evaluation_function(m_operand->EvaluateStatic());
}
SimpleExpressionValue SimpleExpressionUnaryOperation::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue SimpleExpressionUnaryOperation::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return m_operation_type->m_evaluation_function(m_operand->EvaluateNonStatic(scopeValues));
}

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@ -49,5 +49,5 @@ public:
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
};

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@ -51,7 +51,7 @@ SimpleExpressionValue SimpleExpressionValue::EvaluateStatic() const
return *this;
}
SimpleExpressionValue SimpleExpressionValue::EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const
SimpleExpressionValue SimpleExpressionValue::EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const
{
return *this;
}

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@ -32,6 +32,6 @@ public:
_NODISCARD bool Equals(const ISimpleExpression* other) const override;
_NODISCARD bool IsStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateStatic() const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD SimpleExpressionValue EvaluateNonStatic(const ISimpleExpressionScopeValues* scopeValues) const override;
_NODISCARD bool IsTruthy() const;
};